Top-Rate POE 3.3 Builds For Templar

The Templar is Path of Exile’s strength/intelligence hybrid class, a perfect balance of brawn and wits. He’s a skillful fighter, educated in an array of weapons, in the sharpest cutlass for the most massive two-handed mace. In this Post, U4gm Will share Top-Rate Poe 3.3 Builds for Templar with 3 Templar Ascendancy classes Inquisitor, Hierophant, Guardian.


[PoE 3.3 Inquisitor Build] Low cost 1M DPS 8k+ eHP Inquisitor Build

Many of the time, you cast your Frostbolts and use Whirling Blades to comply with them. Thanks to the vast range, you don’t get broken at all. When you do get Broken, you leech your Life and Mana back. Thoughts over Matter makes the build quite tanky.
This Build started as Freezing Pulse, but Frostbolt is infinite instances superior. Bosses under Tier 16 are dead in seconds, so you don’t care in regards to the freeze. Also for the fight with guardians and shaper, you need to preserve your distance.

In Poe 3.3 nothing Alterations. Inquisitor is just as very good as usual. I’m nonetheless observing the availability and affordability of the abyss items but appears like they may be reasonably typical. So we may well just make use of the exact same build because of the final league. Feel no cost to utilize the alternative build although.


+ affordable
+ 1Mill DPS
+ 8k+ EHP
+ pretty protected & fast play style
+ easy to aim skill
+ league starter & endgame viable
+ clears all content in the game

– reflect maps are a pain
– proximity shields are annoying

Creator: staff

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[PoE 3.3 Inquisitor Builds] Inexpensive fun Inquisitor Build – Insane AoE – Shocks everything – 6k Life

Inquisitor is still the strongest (10% stronger than other classes), but the other courses give good other benefits, Elementalist gives us free life leech (breaks grip can be dropped), the trickster is extraordinarily tanky and scion/assassin are viable options too, but this build would recommend the other 3 classes. For those who plan this build as league starter, Recommend you to work with warlords mark + blasphemy instead of the herald of thunder and skip wrath until you have essence worm.

+ great clear speed
+ shocks everything
+ insane AoE
+ fun/relatively secure (6k life +acro/phase acro)
+ ethical
+ inexpensive uniques (except one)

– not the fastest guardian/shaper killer (other bosses are fine) of course
– lag/fps drops because Storm Call is badly programmed (dynamic resolution MAY help)
– needs positioning sometimes and is not a face-tanking build
– getting endgame jewels are expensive, especially with 2x crit multi and life


Creator: Contractor

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[PoE 3.3 Hierophant Builds] Fortify 1.8 Million Shaper DPS Hierophant Build

This build uses a lot of low-cost unique items, many of the endgame best in slot items cost next to nothing.
Can do any map mod and clear all of your content. Many people now have used this build and taken down all guardians, shaper and uber Atziri deathless. The only thing it cannot do is usually a hall on the grandmasters.

Quad totem has a drop and move playstyle and lets you loot while the Totems kill the things spawning from boxes or Abyss cracks. Melee DPS numbers are only active while you are attacking, but I like that totems keep damaging even while positioning and doing other things
Words cannot describe how much smoother four Totems really feel more than two. I rush it as my first goal also even though it does make me considerably squishier since then I do not get the big ES boost from Sanctuary of Thought until uber lab

+ Fortify
+ 10k+ ES
+ 43% Chance to block
+ Guardian evade chance: 53% base, 77% with blind and 84% with blind and jade flask
+ 5% ES regenerated per second + faster ES recharge price and start time
+ 4 Distracting totems end up taking a lot of the damage anyway
+ Ignite and shock immunity
+ safer, more block, can maintain a distance from danger
+ Nice being able to drop something at the edge from the screen without going over there yourself
+ 10-20% more ES then scion
+ Can run any map mod, the only things that slow it down are temp chains or Elemental Focus Support reflect
+ Totems keep killing while you loot or dodge a telegraphed attack

– Needs uber lab done to get a chunk of its ES
– Less damage
– Unevadable hazards in Minotaur and a few from the elder guardians is riskier with recharge then leech

The deterministic entropy system of block/evasion in Poe won’t allow you to ‘get unlucky’ with a series of hits, you are guaranteed a certain amount of recovery time after they score a run for your ES recharge to kick in.


Creator: WaffleT

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[PoE 3.3 Hierophant Build] Inexpensive High Damage and start Friendly Hierophant Build

This used to be a Scion build for 3.0 and 3.1 that was a well-known league starter.
While the original build didn’t get any worse, Hierophant got a huge buff, which makes him the much better choice now in opinion.

+ High damage
+ Low-cost to get began
+ Can do every content except Hall of Grandmasters, every map mod
+ Tanky, HC-proven
+ Good, but not insane clear speed
+ (Nearly) Curse-immune
+ Can wear magic find gear

– Not optimal for open map layouts
– Mediocre damage until you get your Soul Mantle
– It’s a totem build
– Mobile bosses can be annoying to deal with
– Can’t use totem MTX on Soul Mantle


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[PoE 3.3 Guardian Builds] Poe 3.3 Viable ES and Ridiculously Tanky Guardian Build

Should you are new to this game, Highly recommend NOT to do this build. LL RF SR was never an easy build, to begin with, but it scales very well until the end of all challenges (Uber Elder). With that in mind, there are some budget setups like hierophant SR totem build maybe a more starter friendly build fits your needs.

-> Ridiculously Tanky
-> 3.3 Viable ES Build
-> Uber Elder Viable
-> 100% Immune to One Shot
-> Immune to Disconnect Rips
-> Tank the Heaviest Slam Attacks in the game ON DAMAGE MODS – other builds cannot do
-> Ezy brainless Uber Lab Farmer
-> Ezy & Fast Shaper Farmer
-> Ezy and Protected level 100 mapping build – do not rip
-> Tackles any content in the game
-> Relaxed RF Playstyle
-> Great for Facetanking all Bosses
-> Can go AFK in a map to consume without losing XP

Creator: zzang

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[PoE 3.3 Guardian Builds] 9.5k ES, 60-100k Armor, Aegis Godmode

You are semi-immortal and can take on the trippiest map mods with all the hardest mods to ever grace human eyes.
It combines all by far the most significant traits from all the tank builds in the game. It has the armor of a Juggernaut, the Max-Block of a Gladiator, and effective life and regen to that of an RF Chieftain.
It uses all these layers of extreme mitigation to be able to Face-tank nearly everything. You do not need to play it well. You click and move. You are immune to most types of damage. Everything dies eventually.
It has more than enough DPS to kill all the bosses and complete all the content. It allows many players a lot of leeways if they want to get used to all the terrible fight mechanics, especially if it’s their first time.
The only con is that the DPS is very low compared for the meta, but when you choose to be immune to almost anything or have the terrible connection then this is the build for you. It is like switching on Godmode in the league.

Creator: RPGlitch

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Generally, they may be not worth the difficulty for causes which can be adequate inside the extended run. While they are beneficial for players who may possibly know nothing at all in regards to the game. For essentially the most part, they’re mastering tools for newbies to ease them into the game. For more Path of Exile 3.3 Builds For Top Best Barrage Gems, it is possible to go to Just a reminder: you will get 5% coupon code for free from the reps when you Invest in Poe Currency order from this article.


Path of Exile 3.3 Builds For Templar Inquisitor in Incursion League

Path of Exile Inquisitors focuses on elemental harm. They can, amongst other issues, specialize in crucial strikes, elemental penetration or buffing themselves with the consecrated ground. The majority of their skills are compatible with each attack and spells. In this Post, We will share Path of Exile 3.3 Builds For Templar Inquisitor in Incursion League for you.


[Poe 3.3 Inquisitor Build] Glacial Cascade Totem Inquisitor

I think Harness the Void might be the single most ridiculous Ascendancy node I’ve observed so far. People today familiar with the mechanics of conversion and also the “gain an extra” are conscious of how higher that node is for Phys to Ele abilities like Glacial Cascade. The wording of Non-Chaos as Chaos leads me to believe that it is going to work with each converted and post-converted damage that is just insane for the construct.

That exact mod with that exact wording already exists on elder amulets, and it does double-dip within the way you’re talking about this. So unless the 3.3 patch notes possess a repair for this, yes, trickster will be one of the most OP shit within the game.

3.3 Updates:
Inquisitor remained somewhat untouched. The skills, gear, and jewels stay the exact same though a couple of new products now appear as options for the development. The Glacial Cascade Totem Inquisitor is still alive and properly and can be a great decision to get a league starter and remains all content material viable in Bestiary League.
Added Atziri’s Reflection to Shields Section
Added notes about Hierophant vs. Inquisitor in Concerns section
Attached snapshot of my final Gear at the finish of 3.3 Incursion League inside the Gear Section.


+ Do it all. Any map mod. Any boss. If you would like to fill out your atlas and see each of the content material within the game with a single character, then this is a superb develop play.
+ Protected. Totems by nature are secure because of distance and reflect going to Totems in place of the Templar. On top rated of that Glacial Cascade is a vast + area of effect spell that freezes.
+ Thoughts on Matter. Protected, MoM is amongst the greatest defensive Keystones and is straightforward to gear for this.
+ Newbie and League-Starter friendly. Leveling, mapping, and progressing the construct feels smooth.
+ Huge Single Target Harm. Ascending into Inquisitor makes it possible for us to ignore resistances. Smart swapping of Skill Gems will enable us to stack “More” multipliers. On prime of that, the mechanics of Glacial Cascade can hit precisely the same enemy more than once together with the similar cast.

– Totems are not for everyone. Players appear to adore or hate them. That mentioned this version of Totems could be a lot a lot more “active” than other – – totem builds. I obviously appreciate Totems and possibly you are going to also follow playing this construct!
– Haven’t personally tested Hardcore. A lot of people on this thread have described in the guide taking the construct to hardcore with a tree that’s modified to pick up Scion life and drop the Shadow crit region.

Creator: thi3n

Inquis –
Hiero –

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[Poe 3.3 Inquisitor Build] Clear All Maps Frostbolt Inquisitor Construct

The majority of the time, you cast your Frostbolts and use Whirling Blades to follow them. Due to the vast range, you don’t get broken at all. Should you do get Damaged, you leech your Life and Mana back. Thoughts more than Matter tends to make the create pretty tanky.
I began as Freezing Pulse, but Frostbolt is infinite instances superior. Bosses under Tier 16 are dead in seconds, so you don’t care regarding the freeze. Also for the fight with guardians and shaper, you’d like to help keep your distance.

I played the construct, and I didn’t just like the single target. Survival also identified it weak, the char movement will not be suitable, no less than on t13 maps, most likely on low-level Maps must be greater.

What changed in 3.2?
Absolutely nothing. Inquisitor is just as very good as generally. We’ve got to replace a few of the abyss products though. (Will undoubtedly update right after patch notes, if necessary.)
– Mutewind Whispersteps in place of Bubonic
– Cobalt Jewels with HP, Mana & Crit Multi as opposed to Abyss Jewels
– Rare Leather Belt with HP & Res as an alternative to Darkness Enthroned
– Rathpith Globe as an alternative to a unique shield, since you should have enough resistances now
– Skin in the Loyal with an Empower level. 3+
So what did we lose?
Only about 6% of our EHP, since a rare belt doesn’t provide mana.


+ cheap
+ 1Mill DPS
+ 8k+ EHP
+ fairly secure & fast play style
+ easy to aim talent
+ league starter & endgame viable

– reflect maps are a pain
– proximity shields are annoying

Q: Why are you not using *insert random item*?
A: Not worth it. Either too expensive, low dmg or no HP.

Q: How much mana do I need?
A: Your HP * (3/7) = how much mana you need.

Q: Hardcore viable?
A: Possibly.

Q: Why do you use that shitty shield?
A: Bought it like that. Cheap. Gems are for plebs.

Q: Why do use say ‘it’s cheap’ when you’re using *insert random endgame item*?
A: I cleared corrupted maps up to tier 15 on 1c gear. Until then you should’ve some currency to get decent gear. It’s nonetheless relatively cheap, considering that you can clear all endgame bosses.

Q: How’s the single target?
A: There’s no difference between bossing and mapping regarding damage. We will not be using GMP or any on kill effects. Frenzies and Vaal Haste are optional and meant to increase your mapping speed since the Harm is currently more than enough.
We use uniques and abyss jewels to get this harm output.

Q: Why do you use Elemental Focus?
A: Originally I was playing having a Hypothermia + Ice Bite setup, but it felt inconsistent immediately after tier 15. This Build tried Elemental Focus + Cold to Fire, which resulted in much higher damage output.
Also, you don’t freeze bosses soon after tier 15 anyway.

Creator: amstafff

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[Poe 3.3 Inquisitor Build] Crit Incinerate CWC Ball Lightning Fire Burst Inquisitor Develop

This construct geared dependent on working, but it uses underappreciated abilities and enables you to Facetank the majority of the game’s content. The concept is simple; ES gained on hit, Life gained on hit with spells, tons of hits, tons of fire burst procs, tons of harm.

Mandatory things:
Cooldown Recovery things
Since of how many items rely on trigger cooldowns within this construct, it’s somewhat relevant to get cooldown recovery boots and belt. Clear, cooldown recovery affects;
– CWC cooldown
– Fire Burst cooldown
– CWDT cooldown
– Ball Lightning’s hit per second per target cooldown

Crit Chest
Getting a crit chest is quite crucial since incinerate has no base crit chance.

Fire Burst wand or scepter
That may be an integral part of your damage.

Life gained on hit with spells rings
That is definitely ALL of your life sustain. Preferably having one of those rings with assassin’s mark on hit as well. (I got mine for three Poe Exalted Orb so please don’t post about how this can be unobtainable lol)

ES gained on hit Watcher’s eye
Which is ALL of your ES sustain

Ball Lightning helm enchant
Not quite as mandatory, but useful for high-end boss kills.

Creator: Simplesim45

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Ordinarily, they will not be worth the trouble for motives that happen to be enough in the long run. Even though they’re helpful for players who may perhaps know absolutely nothing at all in regards to the game. For the most element, they may be mastering tools for newcomers to ease them into the game. To get a lot extra Path of exile 3.3 Builds, you are able to go to Just a reminder: you can get 5% coupon code at no cost inside the reps when you Get Poe Currency order from this article.

POE 3.3 Builds For Ranger Pathfinder In Incursion League

The Path of Exile Pathfinder’s focal point is her flasks, which she can increase to grant additional offensive or defensive bonuses. The Pathfinder is usually a flexible class; her tree allows applying each spell and attacks effectively, and any damage sort (elemental, physical or chaos).


[PoE 3.3 Builds] Volkuur’s poison feat Elemental overload! Five mils DPS (2.5 mil shaper)

With the new assassin reveal currently, this seems the strategy to go in 3.2! The noxious strike appears incredibly overpowered, effectively offering additional than 1000% inc poison duration. Also, it gives 40% chance to poison and up to 2% base crit. This alone makes it the most effective option for this build.

As a result of the high achievement this build at the moment has (thank you guys for your type words) I would like to mention that this build also performs with fire primarily based or cold based Volkuur’s guidance! The costs for the gloves and jewels are skyrocketing correct now(specifically lightning). The fire and cold dmg primarily based build will do slightly much less harm but are going to be quite a bit more affordable to build. Just grab other Elemental dmg jewelry. For fire, you may use anger rather than wrath. In case you cant afford these high-priced lightning gear, you might be much better off with an additional Elemental version. Light is definitely the 2.most effective choice!
I’ve also added a tanky mapping version towards the PoB link

Please note that the following build guide is performed in progress. I believe there is nonetheless some area to enhance the DPS and survivability. I will update this guide over the subsequent days. This build can do any map mod. Elemental reflect is no problem. %chance to avoid poison, of course, tends to make us drop lots of DPS, but we’ve sufficient of that so its okay.

You can in all probability build this day two or run your league starter as a common crit attack/sunder Build. Switch to poison and grab a quill rain when you’ve got your merciless lab and may unlock the Noxious Strike node. Then just run added chaos gem as well as a thief’s torment. I played a normal QR poisoner w/o Volkuur’s in harbinger and my knowledge this will get you through yellow maps effortlessly.

When you have some currency saved as much as by a set of your Porcupine div card (1-2c/card in preceding leagues) and chance/scour your self a 6L Quill Rain. Each time I’ve done it, it’s been about 100-150 chances (around 50c, possibly less expensive at league start off considering that every person wants to dump their chances/scours for chaos).

You’ll note that I don’t use any poison-related uniques in my build – Coralito’s Signature, Dendrobate, and also the Embalmer just are not required with all the crazy poison duration we are able to get from Noxious Strikes. I go Cloak of Defiance for the new defenses, but it is possible to apparently just do a life build with Tabula Rasa till you’ve got currency. It really is the only method to get over 7000 EHP around the correct side of your tree and pairs nicely with Thief’s Torment barrage.


Invest your currency into a Volkuur’s Guidance, then get the abyss uniques (2 sockets if probable) and get your abyss jewels, and you can transition into the complete build and drop added chaos gem for your added Elemental gem of the decision.

A note on the Tempest – this bow functions fine, but it’s tougher to acquire a 6L version and will have reduced DPS and sustainability endgame thanks to the Noxious Strike node and Thief’s Torment getting dependent on attack speed. Naturally, The Tempest might be far more frontloaded harm but will drop off at insanely long poison durations even though you have a lightning Volkuur’s Guidance.

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[PoE 3.3 Builds] Demi’s Full Ele LemonPrime, CI OR Life Lightning Arrow/Blast Rain Max Block Pathfinder

Nevermind I got it, it’s from blood rage. Initially, character and also the initial league I am at present undertaking T6-T7 maps speedily with this build ( even though it is said not noob friendly) and possessing plenty of fun. Thanks a great deal!

Ascendancy Explanation:

1: Veteran Bowyer
10% Elemental Penetration, added Elemental damage from Phys, and 100% increased flask charges gained? Yes, please.

2: Nature’s Boon
8% Reduced Elemental Harm taken. Large defensive buff. Also passive flask charge generation for longer fights/pre-boss preparation.

3: Master Alchemist
Arguably the very best node for us. IMMUNITY to Elite status ailments whilst using a flask. That implies Every single flask we carry provides Shock/Freeze/Ignite immunity. Hell. Yes. TIME FOR Unique FLASKS
Also 40% Increased Elemental Damage/20% chance to freeze/shock/ignite.

4: Nature’s Adrenaline
MOVE Faster AND ATTACK More quickly YAY

Creator: DeMiGodking102

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[PoE 3.3 Builds] Forest Fire. Clear all content material speedy and straightforward. QotF PF Ngamahu

I gonna commence with an unusual build for me, a little around the meme side, but with correct gear may possibly wind up being my boss killer for the league, will see how it goes i guess (at least it is going to have some exciting and high priced projects with regards to gear that I will have to craft myself most likely). Also going to go for complete atlas then t16 shaped channel or w/e map appears correct – so it is going to be slow get started for me. Sooner or later will almost certainly make Cospri’s assassin for Poe currency farming. Idk if I will even have a build worthy of a guide this league. Also if meme build turns out loud – it really is going to be pretty hard to adhere to the gear requirements, and it really is incredibly distinctive kind of character from what I ordinarily play. For those who are seeking for one thing comparable towards the forest fire – you could try out build I theory crafted as a backup. It has some unusual decisions to take into account it’s just a theory craft at this point. The build is more oriented towards boss kills (8k hp, as much as 2mil shaper DPS), but still fairly rapidly (170+% w/o alchemist’s qs).

+ Speedy
+ Easy
+ Fun
+ Can do all content material well (Maps, Lab, Atziri, Guardians, Shaper)
+ Cheap to start, high-priced to max
– Superior at everything, ideal at nothing at all. The story of my life 😀

Creator: dvs_m0rph

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