Latest POE 3.3 Ranger Builds

The Ranger is Path of Exile’s pure dexterity class, which befits her slim and graceful appearance. She is agile and rapidly, darting in and out of combat to deliver vicious critical strikes that typically fell her enemies within a single blow. Her organic quickness grants her a profound ability to avoid harm, and she tends to garb herself in light leathers and cloth. She has the good proficiency with ranged weapons, but she is as lethal as any man around the battlefield with a sword. Should you be searching for Latest POE 3.3 Builds, Appropriate here, On then you’re inside the appropriate place. Inside this Post, U4gm Will share you Lastest Ranger Builds.


[PoE 3.3 Raider] MF Windripper Raider – TS/LA and Barrage – Study FAQ – PoB Hyperlink

The build is 100% fine.
Biscos is killed. I recommend using an Ilvl 85+ Shaped amulet with T1 Quantity on it, As opposed to discos.
Raider is superb, No Nerfs for the tree. Some could pick out to go with an avatar on the chase route now. Up to you if you’d like to go with an avatar of the chase route keep in mind you won’t have elemental immunity.
Attempt stacking Abyss when utilizing Chil Sol or simply mapping. Abyss jewels With Flat Elemental Harm are Finest in Slot now.
Deadeye Ascendancy buffed in 3.3, and I know some individuals are asking what the nodes to take care, I’ve integrated them in the Image beneath. That’s just my suggestion.
Why not Pathfinder?

Pathfinder can realize 1 Added Projectile for Barrage using a lot of adjustments for the talent tree, But I’ve found raider is usually a much smoother knowledge with frenzy charges and also the rapid gameplay it provides.

Is Headhunter or Acuity Expected?
Not at all. I farmed both in two weeks from just playing this build.

Is not five.6k life low?
At the 1st appear, it seems low, as some HC players run about with greater than 10k life.

But you are going to locate evasion/dodge, and you have been knocking back enemies is greater than adequate.

Do I need the +2 Barrage/TS Enchant or +1 Quiver to produce it work?
+2 Barrage is not expected but is often a terrific asset to possess. Exact same with +1 Quiver.
An excellent rare for Wed/Crit Multi/Life/Ele Rolls are going to be superior to a Non-+1 Quiver.
Ringwald quills are one more great selection if you are only focusing on mapping as it provides a free of charge fork to your abilities

Is this a great League Starter Build?
It is actually, considering that you start as an Elemental Bow Char, the Supply of DPS are going to be mainly from Wrath, Added, Lightning and Flat Elemental Harm on Gear.
You’ll be MF construct creating lots of Poe currency!


Can I use a Drillneck?
No! Drillneck only has AS, and life is going for it, an uncommon Elemental quiver will normally be superior.

How Pricey is this Build?
A 5L wind ripped, and a 6L rare chest will get you began uncomplicated.

How do I get far more DPS?
Rings/Amulet with Flat Lightning/Cold – Elemental Harm – Crit multi – Accuracy


Why Lioneye’s Fall?
Due to the fact we use it to convert the claw leech and Crit Chance/Multi to Bow modifiers which are an insane damage boost.
When you cannot afford Lioneyes jewel. Do not pick up the claw nodes as an alternative get the duelist leech nodes.

Will I need Point Blank?
Never use point blank if this is just going to be a mapping character.
Use Point blank if this really is going to become an all-rounder Character.

What About +1 Frenzy Dark Ray Vectors?
Make use of them when you’ve got em. The terrific pair of boots for the construct as they give loads of dodge and damage from frenzy charges.

+ Numerous enjoyable
+ Can do each and every Boss inside the game
+ MF Make
+ Movement speed and ailment/curse immunity make for smooth playstyle

– High priced!
– Can’t-do elemental reflect maps with -max mod
– Life is actually a bit low without the right gear
– Chimera could be the hardest Guardian for this develop

Creator: Matt_Senpai
Ability Tree:
Pob link:
Example Link:

[PoE 3.3 Pathfinder] That Doomfletch Life

This create guide made within the standard. But you can do league-based/cheaper iterations and still realize excellent damage.
Mirrored weapons are fantastic, but you can’t change their colors for those who change your mind about what ability you’d like to use. The good thing about utilizing Doomfletch is all of your GG/mirrored gear is jewelry/gloves/boots, so if any new attack abilities come out, merely recolor your 6L to your liking, and you can generally switch it up! GGG releases new skills and new support gems ever so generally, and being able to change your colors of your main 6L to see what you like very best is often a significant part of playing this game!

We now gain three flask charges each and every three seconds. Nerf -> Reduced Elemental Damage Taken down from 8% to 6%. UNPLAYABLE (jk). The core make remains the identical; I am going to be updating a further variant of the build which I currently play making use of Elder Astral, 1 Doomfletch, and Abyss Jewels. However, that is just a variant and can still play like the original.

Before my res where equalized, it was like the dark ages. I play only standard no time for the league, and one of my initial investments after the core gear was legacy flasks it’s crazy, and when you balance wise oak, the DPS is insane. Would you suggest employing LA with the original developer or TS is still much better.+

-> 4 BiS Items are inexpensive uniques
-> Fantastic for Chaining Maps
-> Melts Bosses
-> No Viktor
-> No Mirrored Weapon needed
-> Change your 6L colors whenever you’d like
-> Weapon Swap for Single Target Barrage


Skill Tree:
Pob Link:
Example Link:

[PoE 3.3 Raider] Ultimate EleBuzzsaw (Easily Clear All Content U-Lab/U-Atziri/Shaper etc.)

When I appear for “Top Tier” in a build, I have many requirements that must meet. I want a construct that can clear ALL content (maps/shaper/lab/Atziri + Ubers etc.). It must be Fun and ENGAGING, not cost an extraordinary amount of currency, and can be a league starter with the ability to do all content later on as you upgrade and invest in your character. On top of this, it must have rapid movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying in one hit, not lacking in single target capability, etc.)
All in all, finding a build that suits me and has all of these things can be a tall order to fill. Luckily I have perfected my spectral throw ELE buzzsaw create which fits me perfectly! Hope you all enjoy!

I think this make is very viable and enjoyable as a league starter. I used it again the last league with no issues. However, the price on local did get jacked up pretty high previous League which slows it down a tad I guess. Very first couple days it was like 20-30c, but think about a month at a price peaked on Lyco at like four ex.
Still, think its beautiful personally but if your someone who plays for weeks and in that time you gather 10c there are some improved builds you can go for league begin for sure.

Entertaining and engaging make to play
Spectral Throw MTX (buzzsaw or reaver) each appear amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
Breakneck pace develop
Incredible movement speed with whirling blades
One with the very best AOE clears within the game hands down
Amazing Single Target capabilities as well
Vaal Haste + Vaal Grace take it yet a further step further
Absolutely free frenzy charge generation via ascendancy class
Vaal pact + insane harm offers ridiculous amounts of leech
Can do almost all map mods (prevent no leech, ELE reflect)
Able to do all content (all maps, uber Atziri, all labs, shaper, and guardians)
Phasing on your character makes him look badass
Nice defensive capabilities
Easy/Cheap to gear with room for a lot of improvements as you get much more currency

Ele Reflect maps are NOT possible
Can not leech maps are NOT possible
Can be decently pricey to fully min/max yourself for endgame gear

Talent Tree:
Pob Link:
Example Link:

[PoE 3.3 Raider] Fivers Frostblades Raider – 2+ mil Shaper DPS – Rapid evident speed


Poe 3.3 is ahead of us, and there are some alterations for the make. Nothing major, however, and I would consider the new patch a buff. As of now, I will not switch to any items. I’ll have to wait and see what options there are when the league starts.
The only significant change to the build is definitely the ascendancy.
Instead of getting Avatar on the Veil, we now go for Avatar of your Chase. Both are viable options though. Missing out on the immunity to elemental ailments may be the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Damage.

With the alterations to rapid assault and avatar of your chase, the onslaught branch in the raider ascendancy is perfect.
Thanks to rapid assault, we will have onslaught up 100% from the time.
With the bonuses from that part from the ascendancy, and onslaught active, we will get:
30% increased evasion rating
40% increased harm
40% increased move speed
40% increased attack speed
25% melee evade
25% projectile evade

It’s insane. I’m probably going to take this rather than quartz infusion and avatar in the veil.
I need to have to do some testing though. I do not think avatar of your slaughter will probably be replaced, but I am not going to rule it out before trial.

+ Speedy clear speed
+ Very great DPS
+ Constant phasing and full frenzy charges
+ Can do all content
+ entertaining playstyle
+ High dodge and evade chance

– Can’t-do elemental reflect maps
– Could be Tankier. (Can Facetank most content, but some things can be nasty)
– Can get expensive

Pob Hyperlink:
Example Link:

[PoE 3.3 Raider] Semi-MF Caustic Arrow Raider + ED Swap – 6k+ Health – All Content Deathless – In-depth

Starting with the most crucial question: “Why Raider of all classes?”
For speed, defensive abilities, and massive QoL features. The build’s purpose is to quickly run through maps immune to majority of ailments while remaining mobile against bosses without the need of having to rely on utility flasks. CA is not a useful boss killing skill after all, so that takes time in high tier maps. That is also where ED weapon swap comes in, to take them down in seconds.

The develop will be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. If you get hit, you can instantly heal with Flasks to counter the damage and move on. Unless you run a very deadly map or screw up, it’s hard to die with this build.

I’ve been playing Caustic Arrow considering the fact that 2.0 league (around 2.five years ago!). After a long time evolution, i’m sure that this version of CA construct may be the strongest, smoothest and most versatile of them all. Everything with the possibility of going MF.

In presence looks like an excellent amulet to commence the league with. It’s pretty great stat wise (high HP, high DoT, Onyx base) and also the totally free Despair blasphemy. It’s a superior alternative to Witchfire Brew I’ve been suggesting for first mapping when you lack the harm. With it and jade flask you should be able to run through mobs and curse devoid of fear of dying at all.


However, inside the long run, it doesn’t feel like it’s worth it. You could craft a much better amulet with an Envy essence, on a much better base (Marble/Agate). Blasphemy still has the annoying issue of canceling your CoH curse, and you should be able to kill monsters outside of its range in endgame anyway. Very same goes for Maddening Presence.

* Cheap starting cost, can be used as league starter
* Very uncomplicated to play
* Tanky end game, 6k life with no life from quiver
* Speedy without having flasks (over 80% ms, high AS)
* Flexible construct, decide on your flasks or how substantially you want to go MF / damage / tanky
* Can run any map mod, including “No regen.”
* Capable of killing all end game bosses deathless
* 79% max res while mapping (Divination Distillate)
* Permanent flask uptime while mapping (except bosses)

* High-priced end game gear (+3 Chaos Staff, 2x Empower 4, works fine with 2x Empower three tho)
* Weapon swap may be annoying
* CA damage could possibly feel a little lackluster in abyss/breaches

Q: Why not use Queen on the Forest if you want to become quickly?
A: So I can use other amazing chests I mentioned. I still use QotF for carrying services. (~180% MS)

Q: Wouldn’t Blight be greater for bossing?
A: That’s essential question. Devoid of a doubt, it kills bosses faster, and also you could possibly want to use it against shaper guardians or shaper himself. That is not exactly the case for all bosses, however. In some fights, there are too short windows to get up close for Blight to be any useful. In one more fight, you may well be forced to keep your distance. ED synergizes significantly improved with CA playstyle. If you need to, you can use Blight as an alternative, or even both Blight and ED depending around the boss you happen to be facing. They use the identical gem setup after all.

Q: How about Mirage Archer?
A: But… why? You happen to be already very speedy, and also you lose at least 40% much more dmg on your DoT. Besides, have to keep that Divination flask running. It can’t curse persons in CoH – Despair setup either, or generate frenzy charges for you.

Q: How about Abyssal Cry?
A: You won’t need to have it for clearing monsters quickly. Only useful for maybe abysses or some bosses with adds, but you got ED swap for bosses so… not worth it.

Q: You keep mentioning breach, what’s the problem?
A: There are three issues with it.
#1 – Tanky rares, especially Hexproof ones. You can kill them but slowly, and ED swap is a bit too slow for this usually.
#2 – Opening the breach. Sometimes you happen to spawn inside a massive pack of mobs. It can be deadly in red maps. It should be safe with Vaal Grace tho.
#3 – Mana issues. In complete open Maps, you’re going to have problems sustaining the mana. Covering such big area means many CA clouds. I do not advise running breach in no regen maps for that reason. If it’s a linear map, it shouldn’t be a problem tho.

Q: Guide says it’s HC create, but all your gear and character is in standard wtf
A: I screwed up and died to twinned Core Malachai this league. Took a teleport slam I could easily stay clear of, but I didn’t notice in time (he tied on top of other Malachi). That was after I Facerolled the fight all the way to 2nd heart destroyed.

Q: Is it appropriate for party play?
A: No, at most effective 2/3 man party.

Ability Tree:
Pob Hyperlink:
Example Link:

[PoE 3.3 Deadeye] Kinetic Blast Deadeye [Magic Find Speed Mapper]

Deadeye boosts every single part of Kinetic Blast. The extra projectile works for each phases of KB, the further area of effect is huge for creating overlaps in damage, accuracy, and projectile speed all help us in making Kinetic Blast the ideal it can be.

Speedy and Strong. One tap packs. Fly through maps. Kinetic Blast clears everything on your screen. And sometimes things around corners or off-screen.
Magic Come across. Doesn’t take considerably for this create to become sturdy. You can realistically use KB on as little as a 4-link or (most barrage-for-single-target-setups already do this). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this building ideal for chaining maps.
Single Target. When the boss is against a wall or around mobs then KB shreds.
Evasion and Dodge. Without the need of getting too substantially into the nitty-gritty, these things are similar but different defensive layers. If you’d like an in-depth explanation to go to the Questions section. The short in the long is that we rarely get hit twice inside a row and when combined using a high leech and leech rate we top off before taking yet another hit.
Far Shot Playstyle. This really is the opposite playstyle of Point Blank. By nature, standing further away from the damage will mean you die less.

Not a fantastic “all-around” construct. This build is just not designed to see all the content within the game. I made this construct in 3.3 with the goal of being an excellent Shaped Vault farmer.
Have to reroll some map mods. Reflect isn’t possible and Avoid Ailments is doable but substantially less satisfying due to Herald of Ice shatters.
Single Target. If the boss is not against a wall or not about other mobs, it can be a pain.
Have not tested Hardcore. Most likely not hardcore viable. I wouldn’t wish to roll a dodge based character in Hardcore. You’d probably wish to go max block or life stacking at which point you are losing out on a lot of quality of life that this build is designed for.
Can be high budget. It depends on how high of content you need to farm. Balancing life pool, defense, and IIQ will dictate how high of maps you can run. Insane Jewels and Headhunter can min-max this construct, and also you could easily spend over 200 exalts.

3.3 Updates:
Deadeye buffs! Ascendancy modifications for some options like Extra speed, no cost pierce, and doubled accuracy along with a whole host of other helpful buffs to existing nodes we already took. The AoE and other project are still intact so this construct is alive and well. This will remain a superb choice for blasting through maps inside the Bestiary League.
Update to Pantheon Section

Kinetic Blast – Greater Multiple Projectiles – Elemental Damage with Attacks – Pierce – Added Lightning Harm – Harm on Full Life
Herald of Ice – Curse on Hit – Assassin’s Mark – Onslaught
Cast When Damage Taken – Immortal Call – Increased Duration – Vaal Grace
Ice Golem – Cast When Damage Taken – Culling Strike – Blind
Flame Dash – Faster Casting – Vaal Breach
Decoy Totem

Item Stat Priority
Weapon: Flat Lightning Harm > Crit > Attack Speed
Shield/Helm/Armor/Gloves/Belt/Boots: Life > Resists > Evasion
Rings/Amulet: Life > Crit Multi > Crit Possibility > Resists > Flat Lightning
Abyss Jewels: Life > Flat Lightning Damage (wands or attacks) > Crit Multi > Dodge if hit recently > Blind on Hit > Crit Multi after Kill > Attack Speed



Talent tree:
Pob link:
Example Link:



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Poe Builds

In our Blog we will share Path of exile Builds for Duelist, Shadow, Marauder, Witch, Ranger, Templar Class in every PoE version like poe 3.1, Poe 3.2,Poe 3.3

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