POE 3.3 Marauder With Thermomix The second and WIP updating Build

We’re semi-dumb marauders that are only fantastic at 4 issues: stacking life, stacking strength, stacking regen and stacking life.

POE-3.3-Marauder-With-Thermomix-The-second-and-WIP-updating-Build

Our damage comes from strength trough Doon(125.5% universal harm), Iron will(249% spell damage) and Righteous Fire(59% A lot more and 40% spell harm). We get minimal in the tree, only essentially the most effective ones that we can grab even though acquiring much more life, also we ensure to grab the Elemental overload keystone as it can continuously provide us with 40% More Elemental harm.
The beauty with the make is the fact that with sufficient strength, we wind up with comparable damage to more spell damage-focused builds though still sustaining our core idea of being PHAT wholesome sons of Tamako’s.

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The end result will probably be something like:
FEpheKK

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Each of our most important spells is supported by the exact same help gems, our Flameblast can one-shot blue packs with 2-4 charges, along with the Firestorm is able to clear white packs with only one cast. Together with the current rework to burning harm help we can slap AOE on RF and essentially not care about white packs as they die just by being near us. The single target harm is rather high, using our Tankiness to remain in place* to take care of bosses(*Tried against Ringwald, not advised)

Pros:
-Rather cheap
-Scales well with investment
-Regens Much more than double HP than RF could burn can run even no regen maps with RF-enabled resulting from our insane leech with all the FB CWC FS setup.
-Very high leech from Firestorm
-Can face tank most Phys/fire content
-Blood magic
-The harm is great enough to clear high level maps relatively rapid
-Can be played with 1 hand

Cons:
-Some might discover the character a bit sluggish
-Lightning thorns
-Damage is mediocre without the need of RF
-The harm can’t be scaled beyond a specific point
-No unwavering stance(Might be fixed having a couple of points, personal reference). Esh breach with -Max res is a recipe for Stunlock deaths
-May not be for beginners as i’m lazy and aren’t explaining anything from twilight strand to Shaper

Leveling:
It really is fairly simple, we start out as a marauder, grab our flame totem and firestorm, rush to pick up the Blood magic keystone. As dumb as marauders are this can be an ought to if because the mana cost early on can be really penalizing specifically with tabula(Which I can genuinely recommend since it assists the leveling course of action tremendously). At lv18 Our passive tree need to look something like This.

We’re marching forward, firestorm until we get to level 38 where we can finally Equip our most important setup, which can be Flameblast, cast when channeling, firestorm. Our tree is coming close to This we’re prioritizing picking up our handful of harm nodes, as we aren’t yet utilizing doon nor RF to increase our damage.

We’re just about continuing to do this until Lv65, where we farm dried lake till we’ve sufficient POE currency to get our base things and level to work with them. Around this point we should do the initial three labs, giving us leech, far more regen, and free endurance charge generation.

Pantheon:
Hands down the most beneficial two are Soul of Tukohama And Arakaali. The former provides us with 8% Phy’s damage reduction and 2% hp regen when we are killing bosses( We like being stationary generally, even though not, the bonuses wonderful even partially charged), while the latter gives us an outstanding 5% decreased harm over time has taken which helps us sustain RF, give us extra overkill regen for coping with sustained harm plus a whopping 50% multiplier to our regen and health flasks when we pop our dousing flask or get rid of damage over time effects. In clutch conditions, it’ll bring us up to practically 4k hp regen per sec.

Progress:
Farming t15 maps, sadly no fragment has dropped as of but.
Atziri is ridiculously uncomplicated, failed at ¨1ber once, was naive, though I can do it with no Saffel/topaz flask. Haven’t carried out it ever before so that may perhaps also be an element. Although I think with small adjustment the make could very easily do it.
Did all four labs at lv66, was ridiculously quick as I can just disable RF and walk through traps. The build may also manage Izaro without undertaking any in the challenges on every single stage, creating for a very good lab runner.
Did all five breaches, Chayula was insanely tough for me, got for the portal with 1sec left, the boss itself was somewhat easy, deactivated RF, the sustain truly helped right here a lot.
At present working on unlocking the remainder of the atlas and hoping for guardian fragment drops.

Skill Tree:https://tinyurl.com/yclw8cbj

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POE 3.3 Scion Build For Tesla Cyclone With Destroy the Game From The ALL Content

Effectively, this development can do all that and much more!
*Trigger Warning* That is a pure exciting guide to maximizing the Prospective of Crit Physical Cyclone using the only ascendancy class that matters for Scion, ASCENDANT *bad joke*. This build is for those that wish to clear maps so fast they don’t have time to question things like: “WTF am I undertaking w/ my life?” “Why are there interstate highways in Hawaii?” “Why do Kamikaze pilots wear helmets?”

POE-3.3-Scion-Build-For-Tesla-Cyclone-With-Destroy-the-Game-From-The-ALL-Content

Pros:
– High Harm
– Among the Fastest Mapping Builds within the GAME
– Can do all content (Videos posted below)
– Exciting WITH HEADHUNTER (Totally OPTIONAL. Not needed for the construct but a Pro in my book XD )
– Can do all map mods (Can do Eli and Phy reflect. Put Blood magic on your cyclone or use mana flask on No Regen. Can do No Leech maps.)
– Spending budget Friendly Clear up to T15-16 on a 25c spending budget. (Also can scale really high the additional investment you place in)
– Can use as a League Starter
– Can Do Uber Lab Effortlessly
– Can turn into a Magic Uncover Map Spammer God that is certainly Quick and may kill Bosses Speedily, Conveniently.
– Bitch Ass Botters That Attempted to work with my Build b/c it’s OP. GOT BANNED. GG EZ.

Cons:
– Not an 8-13k Righteous Fire Life Make
– Melee is not a con.
– Can not Facetank the globe. (Once again not a Righteous Fire Build)
– Requires you to study finish game boss mechanics (Personally, Do not see this as a con due to the fact I like essentially playing the game.)
– Not managing Cyclone at all can cause mana troubles. (I retain spamming the button with no one about and now I’ve no mana! Help!)
– Does want a fair amount of investment and patience when doing Uber Elder (When you even plan on fighting him)

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Path of Creating Variants:
For all those with Path of Creating (Which I advise everyone downloading and utilizing for all of your POE builds). I’m going to lay out the options for the make right here that should incorporate gearing and so forth etc. I will not be such as fully fleshed out versions to almost everything, however, mostly because of just how much time I at present have, but to find out the gear and passives/gem links, verify them out.
League Starter/Put Me In Coach! Can stick to this just after Uber Elder. Leveling League Starter in 2nd post https://pastebin.com/fJBhJRHT

This passive tree is for those league starting that want a safe, low-cost passive tree route. This will easily get you safely set up for mapping and taking full benefit on the Pure talent jewel. I did consist of a couple of playing about possibilities for other gear in there if you want to get froggy early on and would like to play with some numbers. This really is like a minimal, rapid map prepared, can use properly at the get started and level up to 90 with. Good health (just beneath 6k but can go up, + are for farming etc and so forth)

The next passive trees will be “What Path do I wish to Go with my finish game goals” variants. Decide on based on budget and playstyle.

The ‘I Don’t Care about your stinking Hp! I just want damages! (My preference atm)
https://pastebin.com/y407sQ3b

That is the LOWEST LIFE variant that trades off HP for Harm. Decide on only for those who by no means ever ever ever ever ever ever ask “How Significantly HP do you may have?” This will likely variety involving four.5k – four.9k life.

The Just how much HP Do You may have Mainly because I want Much more Variant
https://pastebin.com/9c04Zw4P

This Variant can be a great deal safer route, nonetheless going more than 1Mil DPS and hitting 6.5k hp with ease. You may even add extra life to the creation. If you like far more hp, please for the Adore OF GOD decide on this -3

My Mom Put Me inside a Bubble Even though I Grew Up and Now I only Put on Kaom’s Chest

This may be the lowest Damage Variant but with 7.3k+ HP with the solution for additional hp, it has probably the most HP. WE DID IT BOIS. Each of the HP. You might be still having almost 900k DPS that is a lot.

I will say there are actually almost certainly superior techniques to optimize this distinct choice, so builders, feel no cost.

Just follow the Extra Well being choice. Wear a Kaom’s Heart plate. Place Cyclone inside your weapon and drop Vaal DS. YOU WANTED Much more HP. YOU GOT IT.

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Main Skill:
Slot: Body Armour
Cyclone 21/20
Damage on Full Life 21/20 DISABLED
Brutality 21/20
Maim 21/20 DISABLED
Increased Area of Effect 20/23
Melee Physical Damage 21/20
Concentrated Effect 21/20 DISABLED

In each of the above variants, you could Conveniently path to Vaal Pact and Vit Void in the event you so decide on. I personally usually do not like VP But in the event you really feel like you wish to be a lot more face tanky THEN Pick IT UP. I did not choose to make two variants for each and every variant just to cover the adjust. It is 5-8 passives. Please use your individual judgment. Should you have inquiries, I am on Twitch and this forum.

Pick out Your Destiny Gem Hyperlinks Included
The Way this Guide is set up is (specifically for newer players) which you start off with the 2nd post, the leveling section, then after you finish Uber Lab (or know what to perform) and desire to maximize your league beginning potential, switch more than to this tree till you get much more dollars and improved gear. Then you definitely choose a single on the final setups based on what you want as a player. When you’ve got completed Uber Lab and wish to skip the League starter set up for one particular in the final paths, please do. If you want Much more Energy Immediately after FOLLOWING THESE Measures, I’ll have a Min/Maxer Powerup Section that applies to all variants from the developer. Under these Possibilities, I’ve my gear, hyperlinks, and videos posted for proof of notion. The make only got WAY stronger in 3.3 and so to upgrade the guide, I rewrote this section to provide lots of possibilities.

Flasks and Jewels:
You’ll need to possess either mana leech on 1 passive OR on a single jewel.
I’m truly enjoying the addition of your Watcher’s Eye Jewels. Should you decide to pick 1 up, just know that the Haste one aids slightly bit with harm mitigation, nevertheless, my preference could be the Grace Jewel. I have to switch the Haste aura over to Grace for finish game bosses along with the Jewel just adds just a little a lot more defense on a currently great defensive shift by switching auras. There is are a great deal of wonderful Watcher’s Eye Jewels for the make. In case you progress that far, pick the one that functions for your creative choice.

If you need to save extra passives (two to three far more), you’ll need to get lightning to resist on two of the jewels to over the cap of resistances a little in the event you select the complete one of a kind play style.
Common immediately after those needs have already been met, look for:
+% Life, Essential Multiplier — Top rated tier (life becoming the absolute very best and most wanted roll)
Attack speed, Harm, Crit opportunity — Nonetheless good

Ascendancy:
Normal: +40 Dex and + 1 Passive point around the Ranger Path
Cruel: Ranger Ascendancy (RAIDER) and +20 Strength and Dex going down the Duelist Path
Merciless: + 1 Passive Point and Duelist Ascendancy (SLAYER)
Uber: + 1 Passive and finish the Ranger route with Grants 2 Passive points and can allocate passive in beginning point.

Pantheon:
I truly consider there’s a great deal of preference based possibilities on the subject of the positive aspects the pantheon can offer the create. I am just going to list a couple of favorites of mine. Feel totally free to attempt extra out also.

Upgrades:
Progression (applies to all develop variants)
– Get your chest 6L (I Currently DID! NOW WHAT?)
– Corrupt your Shaper’s Touch with Vulnerability on Hit. Take out Blasphemy + vuln on boots. Replace with either Vitality and get two Abyssal Socket Bubonic
– Corrupt your Shaper’s Touch with Vulnerability on Hit. Take out Blasphemy + Vuln on boots. Just run Vaal Grace + blood rage gem, get two Abyssal Socket Bubonic. 6L your weapon, making Vaal DS and Totem even MOAR potent.

– (Also can try and do a 1 abyssal socket Bubonic with Grace + Haste + enlighten but honestly, I did not like it that considerably for finish game. Your selection even though)

– LAB Enchante: Cyclone Attack speed, Cyclone Harm, Blood rage Attack Speed for Helm. 16% attack speed once you get a kill on Boots or 2% regen when hit. Choices Alternatives.

– SLAM A DUO CURSE ON DARESSO’S AND Turn out to be A GOD. This would be immediately after you get Vuln on hit around the Shaper’s Touch too. Then you definitely can just replace Vuln on boots with ASSASSIN’S MARK and even ENFEEBLE for additional offense or a lot more defense. For those who pick out Assassin’s Mark, I assume your 6th Hyperlink on Cyclone can be changed to Enhanced Crit Strikes and slightly outdo Maim but I’ll double check.

– Double Corrupting your SHIZZ (Major Balls Bois)
– Buying a high priced %life recovery rate life with +hp Elder Rustic Sash for a lot more hp and much more life leech.
– Trying out an Elder Crit Chest more than Bronn’s
– Super costly Crit chance/crit multi +life Shaper Amulet.

Significant God Recommendation:
– Soul of Arakaali
Minor God Recommendation:
– Soul of Rakesh – Neato
– Soul of Ryslatha – For Lab assistance
– Soul of Garukhan – Evasion

Skill Tree:https://tinyurl.com/ya99hl3e

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POE 3.3 Duelist Tubbber’s Champion Chin SOL Complete Fire Blast Rain Content

This is a build for a Champion, Rain of Arrow for the clear, and Blast Rain for the single target. The predominant aim is single target, so bear in mind it’s making around getting the large amount of it, and significantly less about clear speed.

POE-3.3-Duelist-Tubbber's-Champion-Chin-SOL-Complete-Fire-Blast-Rain-Content

Pros:
+ Fast clear speed.
+ Particularly fun.
+ Champion having a bow, absolutely everyone gets confused whenever you trade.
+ Insane harm on bosses.
+ All about great survivability vs bosses.
+ Viable for all the content.
+ Can start off really low-priced and have 1M DPS on low price range gear.

Cons:
– Calls for mechanics. If you’re not employed to play bow and Chin Sol, it gets time to get applied to it. I play a shit ton of it and nevertheless suck at Uber Elder.
– As it’s a bow create, the upper hand from the spectrum for higher DPS is expensive.
– Leveling as a starter is really a discomfort. Labs points are rather difficult to use in the starting.

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Ascendancy:
Ascendancy points possibilities depend heavily on the context in which you play the build. I went Very first to Strike, Last to Fall for my first point in a STARTER build scenario. It was on the other hand hard to play with as working with blasphemy-blood magic-curse takes a 3L, is slow without the need of cast speed, and tends to make you prone to dying when casting it. Since of this, I suggest starting with Inspirational within this case. Then grab Worthy Foe and finish by First to Strike, Final to Fall.

For anyone who is doing this build with twink gear, rushing the four-pointer Worthy Foe, followed by First to Strike, Final to Fall and then Inspirational appears just like the finest strategy to do it.
If you reach a high sufficient volume of damages, and if you would like a lot more Tankiness, taking out Inspirational and 1st to Strike, Final to Fall in the favor from the Fortify is a good solution. It truly is like a 25% a lot more hp against on DoTs.

Bandits:
Aid Alira. The essential multiplier, resistances, and mana regeneration in the starting is definitely good. It is the ideal one you may get. Later on, with really fantastic gear, a respect to 2 points might be carried out to min-max the develop, but I wouldn’t propose bothering.

Pantheon:
Main: Soul of the Brine King, Good to prevent stun locks, even though a number of the upgrades will be the most intriguing portion when looking at it from a boss killing point of view. Stun and block recovery is good, since it reduces stun duration, enabling for much more dodging. The decrease chill impact is actually sweet as well against Shaper and Elder, as loads of damages are cold based, and chill takes place quite a bit(Attacks/Shapers’ Balls/Vortices(plural for vortex)).
Minor: Soul of Ryslatha, Grants flask charges, mainly employed for sustaining against Uber Elder. Upgrading it’s definitely good because it will boost our regeneration considerably when triggering adrenaline.

Minotaur: 

Chimera: 

Hydra: 

Phoenix: 

Uber Elder:

If it really is not your initial character on the league, purchasing several certain uniques tends to make for any sweet and actually quick leveling practical experience :
Gloves: Locational Caress
Helmet: Goldrim
Chest: Tabula
Bow: Storm Butt
Quiver: Hyrri’s Bite, then upgrade to the fated version if you have the money.
Amulet: Karui’s Ward
Belt: Darkness Enthroned with excellent abyssal jewels / or Prismweave
Boots: Wanderlust
Rings: Elron’s rings until you get mana leech then anything to cap res/life/flat dmg

Hyperlinks may very well be: Rain of Arrows/Added cold/added lightning/wed/aoe/mirage archer
For bosses, replace Rain of Arrows with Blast Rain should you consider DPS is usually a bit low.
Grab three heralds at act 2, and swap herald of thunder and ice for Anger at act 3.
Blood Rage is definitely good for the attack speed and frenzy charges.

If it really is your very first develop in the league :
You superior train for it prior to employing it as initial construct inside the league, cause it really is not newbie friendly at all. I’ve been leveling with bows for the final 8th events/league, and that’s by far the worst starter I’ve produced. It becomes really very good once you get Chin Sol and cruel lab.

Main Skill:
Slot: Boots
Anger 20/0
Faster Attacks 19/20
Blink Arrow 21/20
Faster Projectiles 19/20

Weapon:
Chin Sol can be an ought to, it really is inexpensive, abuse it.

Physique Armour:
Use a Tabula. I used a Tabula till Uber Elder. It’s that excellent. Till you get a 5L in Chin Sol, use Rain of Arrows and Blast Rain in it. Hyperlinks could be Rain of Arrow/Blast Rain/Immolate/Combustion/elemental damages with attacks/Fire penetration or Aoe is up to you.

Gloves:
Res gloves with life/attack speed and res. Can use 1 socket Tombfist if they are affordable sufficient.

Helmet:
Uncommon with life and res, though Starkonja is definitely low cost and should not be tough to get. Enchant is not highly-priced several weeks into the league either.

Generally, they’re not worth the difficulty for reasons that happen to be adequate inside the extended run. Though they’re helpful for players who could know absolutely nothing about the game. For by far the most component, they are studying tools for newbies to ease them into the game. For more Path of exile 3.3 Builds, you can check out Poecurrencybuy.com. Just a reminder: you can get 5% coupon code totally free in the reps for those who Obtain Poe Currency order from this article.

Pob Link:https://pastebin.com/fRN5RTNu
Skill Hyperlink:https://tinyurl.com/yauycdkt

POE 3.3 Duelist Pure Physical Slayer Cyclone For League Starter Build Guide

Tireless is actually a really major QOL in case you discover that you are frequently out of mana in the course of cycling as 6L.
Crimson Dance and bleeding nodes from sword cluster give some dmg increase against single-target, bleeding proc from cyclone also enable the usage of BloodLust to enhance your totem dmg against the single target. But you should not invest any other passives on bleed scaling, specifically soon after cyclone lost the Ruthless support in 3.1.

POE-3.3-Duelist-Pure-Physical-Slayer-Cyclone-For-League-Starter-Develop-Guides

Vaal Pact is quite robust for Slayer, with Leech not removed on complete life, Vaal pact does not have any drawback. On the other hand, I wouldn’t suggest taking VP also early, because your early dmg with cyclone may possibly not be enough to assistance decent leech duration. I normally take VP right after finishing the Uberlab.
Additional leveling could be finding far more life nodes as well as the 3-point jewel socket(in the event you have decent 4 affix jewel).

For Jewel, prioritize Attack speed rather than dmg, considering the fact that we get lots of dmg% from Strength bonus and passive, balancing your attack speed and dmg% would yield maximum DPS. Also, attack speed let more quickly leap slamming. Jewel with life% is superior, but a life% Jewel that worth to be socketed commonly price much more than a very great 3 offensive affix jewel for us, and my tree have a lot more than 200% inc. max life, so you need to get offensive jewels early on for far better investment return than upgrade to very good life% jewel later if you would like.

3.3 Changes
Nothing definitely modify. Beside we lose Aspect of Spider as endgame aura solution with Bestiary gone.
3.3 also revamp the Vaal expertise, but Vaal Cyclone is still meme tier, and really feel very awkward to utilize with cyclone, going for the Lv21 cyclone is just better for the +1 added variety.
Vaal Double Strike, on the other hand, might be quickly integrated considering that cyclone proc. bleed incredibly reliably, which give a sturdy burst against map bosses.

Pros:
Affordable as well as the core products are effortlessly obtainable at any league
Smooth map clearing since cyclone now have the decent range
Really good Lab runner
Can run most map mods(Except No-leeching)
~8K life endgame and sustained high leech regen
Ethical and accurate melee Kappa

Cons:
No insane damage scaling at late game
Since your Dmg can’t delete bosses like another late-game construct, you have got to play along with the boss mechanics, which actually demand you to “Play the game as GGG intended”
Clearing speed is just not comparable to wanders or bow.

Pantheon:
Given that the nerf to Slayer Brutal Fevor at 3.1, Arakaali could be the only one accurate major god for all Slayers, any other selections are heretics.
Soul of Arakaali, and in particular the “Capture Arachnoxia in Sewer Map” upgrade is super strong for Slayer.
This upgrade gives the impact: “50% improved Recovery rate of Life and Power Shield if you’ve stopped taking Harm Over Time Recently”
To proc. the impact, just has Blood Rage activated and proc. Cwdt-Immortal Cry. The Immortal Cry would “Stop” the physical DOT from BR, therefore fulfill the Pantheon requirement.

“50% raise Recovery rate of Life” contains Life generation and Life Leech, due to the fact my make have constant life leeching (58% max-life/sec with VP), it would boost it to 87%/sec after the CwDT is proc., which can be quite robust having a decent life pool.

Main Skill:
Slot: Weapon 1
Cyclone 21/20
Brutality 20/20
Melee Physical Harm 20/20
Concentrated Effect 20/20
Maim 21/20
Enhanced Critical Strikes 20/20
Harm on Complete Life 20/20 DISABLED

Boss Fight Suggestions:
1. Generally, Short-Spin during the boss fight: Cyclone cannot be canceled until you reach the location point. It would normally lead to harmful conditions which you’ll want to leap slam away from a fatal blow but stuck in the middle of cyclone animation. By maintaining the location point of cyclone close to your character, it would reduce the animation stuck rather quite a bit, allowing you to constantly adjust the direction and leap slam away at any time. Boosting your speed working with quicksilver in the emergency also aid a good deal.

2. Totem contributes a lot to your DMG: It really is just about generally worth it to cease cyclone for a though and re-cast your totem. Intelligent placement of totems would reduce the quantity of re-casting, it is also the reason why I do not like to use Conc.effect on the totem.

3. Try to help keep up Blood Rage through the fight: Given that we use Arakaali as a major god, triggering CwDT-Immortal Cry with blood rage would boost our leech regen to 87%max-life/sec for 4sec.

4. Managing your leech duration: Each Slayer player ought to know how long their leech duration last through the fight. For calculation, simply import your character into POB, and get three following numbers: “Average cyclone hit dmg against Shaper/Guardian (DPH)”, “Total leech % as life” and “Your maximum life”.
The leech duration= DPH * Leech% / (max Life*0.02)

Shaper:
1. The DPS requirement for slayer cyclone in Shaper fight is actually really low because our 20% culling practically neglect the third stages of the fight. ~150K/75K POB DPS on cyclone/totem needs to be the lowest quantity required for this fight.

2. Around 6500 HP is advised if you’d like the quick fight. 6500hp is secure from one-shot by the Yellow balls. Also 6500HP with VP(29%*2) or 29%max leech price with Arakaali proc.(29%*1.5) should really permit Slayers to out-leech the DOT in the Vortex ground effect (you could possibly stand on it along with the Dmg on Complete life would nevertheless function), making the fight rather uncomplicated given that you care much less about positioning the Vortex ball and concentrate far more on dealing Dmg and dodging the Slam.

3. Don’t waste too much time/AFK between phases of Shaper. He would essentially heal back should you invest too long, which would make the subsequent stage tougher for you.

4. Just before the “bullet hell” began, you need to verify and trigger all of the lingering Vortex balls outside on the Zana Shield. In the event the Vortex ball, unfortunately, seem through the middle of “bullet hell”, do not panic, just move towards the edge from the shield and trigger the ball, there would nonetheless be sufficient space for you to stand inside (See the 3.1 shaper video for demonstration).

5. At the finish of “bullet hell”, be aware on the projectiles due to the fact they travel at slow speed, it is possible to quickly crash into one particular should you just wish to quickly engage the shaper.

6. In the event you are killed for the duration of “bullet hell”, never log out right away, wait for the storm to pass, then log-out and re-enter the space, otherwise, you may die once again considering the fact that the time from the instance would freeze after you can find no player inside.

7. There are only 3 things can one-shot you from 6500HP: the shaper slam, the slam from the mini-boss, and shotgunned by numerous vortex balls from mini-boss. Both slams need to be quickly dodge-able in the event you hold short-spinning. The shotgun can only happen for those who are very close to mini-boss, just cycling around in the circle and keep a tiny distance between.

Uber Azitiri:
1. Uber is really far more difficult for this create than Shaper, so never attempt it just before you finish Shaper.

2. Trash clearing is unsafe considering the fact that a rare melee mob can one-shot you with the crit from 7K HP. Lion’s Roar is usually a should have if you want safe clearing. Also, don’t rush into a room full of Vaal Construct(the greenish range guy), it is possible to be Insta-killed if too a lot of projectiles hit at when(these green projectiles cannot be evaded, so I do not bother to work with Grace here). Attempt to lure a few of them out or use totem to cut down their number beforehand.

3. Dual Vaal Oversoul is just a DPS check, just activate all the buff/flask and hope you have got adequate.
POB sustained DPS of 250K/130K(cyclone/totem) is doable with Kondo’s and 6L.

4. Trio fight isn’t as difficult as folks claimed. You cannot kill them at a single go in the event you are working with Kondo’s Pride, however, the area is enormous and also you have limitless time for this fight, just kite them around and wait for them to separate. Drop lady initial and retain moving when she starts out shooting things up to the sky. Kill dual wielder subsequent, do not engage him if he is glowing red(He can one-shot you in this state). And slayer easily face-tank the cycloner given that we are immune to his bleeding.

5. Azitiri herself is definitely the most difficult one in case your Dmg will not be adequate to kill the split phase quickly. My strategy will be to keep in the middle, drop totem and Vaal lightning trap at one of them. When they seem, the flame blast really should commence to appear at the middle, then leap slam to engage, disengage once more once the flame blast is re-cast on you, moving around to lure the flame blast to become cast at other place and engage again until the split phase is killed. Any mistake would lead to death.

Normally, they’re not worth the trouble for reasons which are sufficient in the extended run. Even though they are helpful for players who may possibly know nothing about the game. For one of the most part, they may be finding out tools for newbies to ease them into the game. For extra Path of exile 3.3 Builds, you may check out Poecurrencybuy.com. Just a reminder: you will get 5% coupon code free of charge in the reps in the event you Buy Poe Currency order from this short article.

 

POB Link:https://pastebin.com/TS9h5kqT
Talent Tree:https://tinyurl.com/ybwv2dag

POE 3.3 Scion Echo Crit-arc Scion-Ascendan Build Guides

Pros & Cons:
Pros: Cheap, beginner-friendly, pack clearing, yellow/red map farming (clear speed)
Cons: Squishy, struggles a bit on guardian fights, untested yet on shaper/elder fight.

POE-3.3-Scion-Echo-Crit-arc-Scion-Ascendan-Build-Guides

Main Skill:
Slot: Weapon 2
Fortify 20/20
Shield Charge 20/20
Faster Attacks 20/20
Whirling Blades 20/20 DISABLED

Basic Strategy:
– Main damage ability: Arc, supported by spell echo, is the core of the make and our main damaging spell (Edit: we now use Vaal Arc as Vaal gems now give both the regular and vocal version of the skill). It’s amazing for clearing packs of mobs reliably & efficiently, Arc’s damage is boosted by Controlled destruction support, increased critical strike support, increased critical damage, Faster casting support (The reduced crit from controlled destruction is offset by extra crit from increased crit strike support and crit nodes from the passive tree).
– We also have orb of storms, supported by Faster casting, Arcane Surge, and Increased duration. We cast orb of storms (approx) every 10 seconds to keep up our arcane surge buff.
– Edit: Arc has been buffed, ball lightning no longer required for bosses.
– Auras: Our two main auras are Clarity (mana regen) and herald of Thunder.
– Movement: Our main movement ability is Whirling blades or shield charge + Faster attacks support & fortify. We also utilize Lightning warp supported by Lesser duration support & Faster casting support as it is very useful for running the lab, trials & general “wall hax”.
– Golems: Our first Golem will be the lightning golem, because of the lovely cast speed buff it provides us; Our second Golem will be the stone golem, for life regen (survivability). Golems are supported by Minion life support.
– Survivability: We take mind over matter on the passives tree and plenty of mana regen.

Leveling:
– This develop can be played as either a witch with the Elementalist ascendancy OR Scion-Ascendant, picking Elementalist & Inquisitor ascendancy passives.
– Access to the Scion class requires at least one clear up to the end of act three (rescue the Scion from the final room just before the final boss of act three)
– Create is quite squishy without the recommended unique flasks
– Arc is not available to the Scion until act three, use spark (act 1) until Arc is available (Witch has access to Arc in act 1)
– Use regular arc until you are able to buy/find Vaal Arc
– Stop Leveling CWDT & Immortal call at around level 6-8 (otherwise, it will hardly ever proc) (Immortal call can be 2 levels higher than CWDT & Warlord’s mark can be 3 levels higher)
– Only lvl arcane surge to lvl 6 (so it procs from 1 orb of storms cast)
– Use an extra divine life flask and async/eternal mana flask until you can get Blood of the Karui & Lavianga’s.
– Any of the main Phys movement skills are viable for this build (to proc fortify) ~ I personally prefer shield charge but whirling blades (etc) will work too
– Leveling guide for beginners (not mine):https://www.pathofexile.com/forum/view-thread/1931093
– 3.3 Patch Notes: https://www.pathofexile.com/forum/view-thread/2150237

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Bandits:
Help Alira (kill the other 2)

Gems and Links:
– All applicable gear pieces should have crit, resistances & life if possible – your resistances, except for chaos, should always be capped 75%+
– We require a bit of dex on our gear to meet the dex requirements for the golems (and Impulse’s if you’re using it)
– At the high level (mapping) try to find a rare Stygian Vise Belt with decent life & resist rolls.
– Boots: We want boots with movement speed (20%+)
– Helm Enchant: (uber lab) 40% increased Arc damage / (Merci lab) 25% increased Arc Damage
~ Recommended uniques: Impulsa’s Broken Heart, Choir of the Storm, Valako’s sign, Doryani’s invitation, Blood of the Karui, Doryani’s Catalyst (these uniques are not required for the construct to function, however, they will increase damage output/survivability)
~ This build can also be adapted into a “magic find” develop (yellow map farming), by using the unique items: Bisco’s Collar, Nabisco’s Leash, Sadima’s Touch, Goldwyrm, Ventor’s Gamble, and The Pariah Unset Ring.

6 Link Chest (x6 blue) (Rare Chest – int)
– (Vaal) Arc (Scion: Act 3, vendor) (Witch: act 1, Quest reward)
– Spell Echo (Scion & Witch: Act 4, Quest reward)
– Faster Casting Support(Scion & Witch: Act 2, Quest reward/vendor)
– Controlled Destruction Support (Scion: Act 2, vendor) (Witch: act 2, Quest reward)
– Increased Critical Strike Support (Scion & Witch: Act 1, Quest reward)
– increased critical damage support (Scion & Witch: act 2, Quest reward)

Three Links
Dagger/Mace: (2 green, 1 red OR 2 red, 1 green)
~ If using a dagger use Whirling Blades (Scion & witch: act three vendors)
~ if using mace use shield charge (Scion & witch: act three vendors)
– faster attacks support (Scion: act 2 Quest reward/vendor) (Witch: act three vendors)
– Fortify (Scion: act three vendors) (Witch: act 6 Quest reward)

Shield (spirit): (2 blue, 1 red)
– Lightning Warp (Scion & witch: Act 1, vendor)
– Faster Casting Support (Scion & Witch: Act 2, Quest reward/vendor)
– Less Duration Support (Scion: Act three, vendor) (Witch: act 6, Quest reward)

Unset Ring: 1x socket (blue):
– (Vaal) Clarity (Scion: Act three, vendor) (Witch: act 1, Quest reward)

4 link no. 1: (three blue, 1 red)
– Orb of Storms (Scion: Act 1, Vendor) (Witch: Act 1, Quest reward)
– Faster Casting Support (Scion & Witch: Act 2, Quest reward/vendor)
– Arcane Surge (Scion: Act 1 quest reward/vendor) (Witch: act 1 vendor)
– Increased Duration Support (Scion & Witch: Act 3, vendor)

4-link no. 2: (4 red – Str)
– CWDT (Scion & Witch: Act 4, Quest reward)
– Immortal Call (Scion & Witch: Act 4, vendor)
– Warlord’s Mark (Scion & Witch: act three, vendor)
– Increased Duration Support (Scion & Witch: Act three, vendor)

4-link no.3: (1 red, three blue – Int/Str)
– Minion Life Support (Scion & Witch: Act 2, vendor)
– Summon Stone Golem (Scion & Witch: Act 4, vendor/Q reward)
– Herald of Thunder (Scion & Witch: Act 2, Quest reward)
– Summon Lightning Golem (Scion & Witch: Act 4, Quest reward)

Flasks:
These are the flasks I’m using, you can change these to suit your personal playstyle (The Surgeon’s flask mod helps us with flask charge sustain on boss fights). 🙂
X1 Bubbling Divine Life Flask of Staunching
X1 Blood of the Karui
X1 surgeon’s Basalt flask of…
X1 Surgeon’s Granite Flask of…
X1 Surgeon’s Hallowed Hybrid Flask of …
~ It may also be worth using Atziri’s Promise for the temple as one of our defensive flasks because of the ridiculous amount of chaos damage in the temple.

Jewels:
We want to find/buy some eye jewels with Resist, life, cast speed and/or crit

Pantheon:
Major: Lunaris / Arakaali
Minor: Ryslatha

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POE 3.3 Witch with Triple Herald Elementalist Blade Vortex Build

The renewed Elementalist ascendancy provides a great synergy together with the Blade Vortex skill plus the heralds. The Pendulum of Destruction provides an extremely visible and welcome AoE increase or elemental damage boost once you want it.

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The create utilizes all three elements by means of harm conversion and extra elemental damage:
Cold with all the Hrimsorrow gloves
Lightning together with the Physical to Lightning support
Fire with the Herald of Ash as well as the Added Fire Harm support
Whatever further components you get from the shaped weapons

So when utilizing the Mastermind of Discord ascendancy with all 3 Heralds you get that 25% elemental penetration on anything.
With all the Shaper of Desolation all of your hits – not just essential ones – apply elemental ailments.
The Beacon of Ruin tends to make your elemental ailments stronger and spreads them to all nearby enemies.

The develop is fairly beefy:
* More than 200% enhanced life can get you as much as 7k hp for those who invest into it. Thoughts over Matter, it is possible to get up to 8k EHP.
* The damage is wonderful so you kill most anything ahead of they get to hit you.
* A lot of cold harm indicates that points get chilled and frozen each of the time.
* Herald of Ice shatters just about everything so you leave no bodies for that nasty detonate dead or those pesky porcupines.
* Incredibly agile with Whirling Blades as a movement talent – threats are simple to dodge. Also, fortify.
Note that leech is mandatory for this build. Do not omit warlord’s mark curse.

3.3 Adjustments:
Blade vortex has been reworked:
Now has 35% elevated hit rate for each blade (up from 10%).
Now deals 35% additional damage with hits and ailments for every single blade (up from 30% for hits and 20% for ailments).
Now has 10% increased essential strike opportunity for every single blade.
Now features a limit of 10 active spinning blades (down from 20).

Not just that but there is now a Vaal version of the gem that grants both regular and Vaal skills.
Make an independently-moving vortex of ethereal blades which last for any duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes via.

Beacon of Ruin ascendancy is slightly buffed in addition to a bit nerfed. Proliferation radius is enhanced (from 12 to 18) and the guaranteed shock is reduced from 24% to 20% (no longer grants elevated shock effectiveness).

Advisable ability tree now involves both duration clusters for higher high-quality of life and synergy using the new Vaal abilities.

Pros:
Fantastic clear speed – red map run:

T16 Guardian map clear:

Great single target harm – Shaper kill video:

Pretty tanky – 7-8k EHP
Fairly low-cost to gear, not gated behind rare/expensive uniques. Excellent league starter, SSF is probable.
Scales exceptionally nicely inside the end-game.

Cons:
Blade vortex mechanics could feel clunky to some
Have to be in melee variety to deal harm

Ascendancy:
The pendulum of Destruction -> Mastermind of Discord -> Shaper of Desolation -> Beacon of Ruin

Pantheon:
Big: Brine King (prevents unlocks)
Minor: Gruthkul (Phys damage reduction) or Shakari (poison immunity)

Gems:
Blade-Vortex
Blade-Vortex – Added Fire Damage – Controlled destruction – Physical to Lightning – Improved Important Strikes – Efficacy / Power Charge on Crucial / Improved Vital Harm / Concentrated Impact
Replace Added Fire Damage with Hypothermia when you get the Beacon of Ruin ascendancy node.
The last slot is situational. Use Conc effect on hard bosses, plus a help of one’s selection for mapping. Even Increased AoE gem is around the table.

Movement
Whirling Blades – More quickly Attacks – Fortify – Culling strike
If using shield replace Whirling Blades with Shield Charge in case you like it superior.
If applying MoM replace Culling strike with Blood Magic.

Orb of Storms
Orb of storms – Arcane Surge (level 5/6) – Power Charge on Crit
This is the “give me more juice” button. Arcane surge offers 13% much more harm, further cast speed to spin up the blades faster and some mana regen on prime of that. And you also get energy charges when it crits. In the event you are already employing PCoC with Blade Vortex, replace it with Blind right here.
Crucial: preserve Arcane surge low level so it gets triggered by a single cast of the orb of storms.

Golem
Lightning golem may be the most effective for this creation. Enables to move quicker with whirling blades or shield charge at the same time as spin up vortex blades faster.

Heralds
We use all 3 heralds: Ash, Ice, and Thunder.
Right here is how we’re going to utilize them:
Herald of Ash does not hit and doesn’t trigger any on kill events, so just leave it alone and use as is.
Herald of Thunder is going to become linked to Curse On Hit – Warlord’s Mark gems. This doesn’t reserve any additional mana and reliably curses enemies about you although exciting. The fourth hyperlink is going to become Blind – our opportunity to evade jumps to over 50% against blinded enemies.
Herald of Ice is often used on its own, having said that in the event you have sufficient spare links and mana you are able to attempt the following mixture, it works excellent in the event you never have Inpulsa’s armor yet:
Herald of Ice – Culling Strike – Onslaught – Ice Bite
Do not use this setup with Inpulsa’s armor since it steals herald’s kills most of the time.

CWDT
CWDT (12) – Immortal Call (14) – Improved Duration – Warlord’s Mark (14)
This setup serves two purposes: it triggers Immortal Get in touch with to prevent all physical harm for the duration, as well as casts the Warlord’s Mark curse. The latter is needed in single target circumstances (bosses) where the curse can’t be applied by the heralds.
You don’t want to preserve your CWDT as well low level as you don’t want your endurance charges to be consumed every time a person looks at you funny. Level 12 appears to become a good balance, although you could keep it reduced early on.

Here’s the cheat sheet for all gem links:
Physique: Blade Vortex
Weapon1: Orb of Storms – Arcane Surge (5-6) – Energy Charge On Crit
Weapon2: Herald of Ash – Herald of Ice – Golem
Helmet: Whirling Blades – Faster Attacks – Fortify (+ Blood Magic with MoM)
Gloves: Herald of Thunder – Blind – Curse On Hit – Warlord’s Mark
Boots: CWDT (10-12) – Immortal Call (12-14) – Enhanced Duration – Warlord’s Mark (12-14)
It is possible to use blood rage in the event you can sustain it (have adequate regen).
When you have the Warlord’s Mark curse on hit ring, you may remove Warlord’s Mark gems, opening up a number of slots. You can find no challenging and speedy guidelines on ways to use these added slots, here can be a few probable concepts:

* Add Frost Bomb for your CWDT setup. It adds 25% cold penetration when triggered and we do deal rather a massive deal of cold harm. It also tremendously reduces enemies life regen that is useful against high regen targets.
* Link golem to CWDT to have it automatically resummoned.
* Hyperlink heralds to Enlighten support to absolutely free up a little far more mana for MoM.
* Add Blind to Orb of Storms setup.
* Add Flame Dash as an extra movement talent for labor rough terrain once you have to jump which you can’t do with whirling blades or shield charge.

Playstyle:
Mapping
Merely hold on spinning and whirling blade into packs when popping flasks. All the things get chilled, shocked and frozen and then just explodes.
The way to manage difficult map mods:
Elemental reflect – cannot do, reroll
Hexproof – use Berek’s Grip ring
No regen – bring a mana flask
Can not leach – heavy flask perform, look at rerolling

Bosses
Drop orb of storms to obtain arcane surge going, spin as much as max blades, pop flasks and go to town.
Use Concentrated Impact in case your DPS is lacking.

Leveling:
15 points:

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Pick Witch beginning harm nodes followed by life/mana nodes.
Level with Freezing pulse, switch to Arc or Firestorm at level 12 for those who like.

25 points:

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Head over to the Templar location.
Do not overlook to level blade vortex gem is actually a spare slot. You’ll need to get some further dexterity on gear (jade amulet) or take Precision node earlier.
Take Herald of Ash as a quest reward and get started working with it.

40 points:

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Go to the scion life wheel to get some extra life and regen. If working with the firestorm as your leveling ability, take the duration cluster sooner in lieu of later.
Do the initial lab about level 35-38 and get the Pendulum of Destruction ascendancy node. Start out applying Blade Vortex. Suggested four-link setup is Blade Vortex – Added Fire Harm – Controlled Destruction – Physical to Lightning. Whenever you get 5 hyperlinks, add Elevated Important Strikes support. You may also have to have a supply of leech to solve the sustain troubles. Do the Sosa library quest, invest in Warlord’s Mark and Blasphemy gems from him and use them in addition to Herald of Ash.

63 points:

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Dexterity is becoming a bottleneck now. Take Precision for +20 dex when you haven’t taken it earlier. Take AoE node within the templar area and move towards the shadow location choosing up +30 dex node on your way there. Take a jewel slot and place Assassin Haste (quest reward) there. Do the second lab once you have about 2-2.5k life and take the Mastermind of Discord ascendancy node. Add Herald of Thunder as your second herald.

84 points:

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Take the second duration cluster in the Scion area at the same time as the increased life recovery from flasks nodes there. Then take life and mana nodes above the witch start out.
Invest in Hrimsorrow gloves and switch to aura-less Warlord’s Mark setup described in the Gems and Links section and get started working with all 3 heralds. It is actually almost certainly a fantastic idea to acquire MoM after that.

101 points:

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Take the shadow region nodes, then Devotion life cluster within the Templar location. Pick jewel slots as you come across decent jewels.
Then just finish the tree by picking remaining life and damage nodes. Focus on life initial.

FAQ:
Be sure that:
– Your elemental resists are capped
– You might have 70+ life on each uncommon piece of gear
– You have got a supply of leech (warlord’s mark curse or at the very least Berek’s Grip ring)
– You might have taken enough life nodes around the tree (especially scion life cluster)
– You’ve got taken Mind more than Matter and have a minimum of 500 unreserved mana
– You happen to be applying encouraged flasks
– You are making use of immediate (“Seething” or at the very least “Bubbling”) life flask
– Your weapons are no less than as good as Divinarius one of a kind dagger
– Your gems are linked precisely as recommended in the gem hyperlinks cheat sheet

Can I use Essence Worm with Hatred?
Hatred adds around 15% far more damage – incredibly excellent indeed.
Even so, you will be losing a ring slot that could deliver more than one hundred life (with Coral ring) and 80-100 elemental resists. You may also not have adequate mana left for MoM.
In case you are content with this trade-off and favor to run a glass cannon version on the construct – you could. The selection is yours.
If we’re speaking concerning the end game having said that then the answer is no. You would be improved off with all the Mark from the Shaper ring paired with an elder ring – the damage bonus would be the similar if not much better even though adding some life and not reserving any added mana.

Is 5L Inpulsa’s much better than 6L uncommon armor?
5L Inpulsa’s is superior so long as you’ve got the Beacon of Ruin ascendancy.
5L setup: BV – Hypothermia – Controlled Destruction – Physical To Lightning – Improved Essential Strikes

Why take Mind over Matter if we don’t have that a great deal unreserved mana?
Blade-Vortex is precast which means that it still goes on and keeps damaging (and leeching) even though we run out of mana. Our movement ability is linked to Blood Magic so we don’t have to have mana to work with it either.
Even though some extension to the life pool is generally welcome, we take it to boost our recovery price. Considering the fact that we use leech as our primary defense mechanics, adding mana leech and mana regen increases our total recovery rate by 25-30%.

How do I take care of chaos harm in Incursions?
Swap for the Ming’s Heart ring and use Atziri’s flask liberally.

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POE 3.3 Ranger Build For MF Windripper Deadeye to Beginner

POE-3.3-Ranger-Build-For-MF-Windripper-Deadeye-to-Beginner

Pros:
+ Good clear speed
+ The sound of shatter
+ As much as 64/40% dodge!
+ Shaper Viable
+ Insane Movespeed!

Cons:
– Might be Incredibly pricey
– Vaal Pact suggests No regen
– Can not do Elemental Reflect Maps
– Not Newbie Friendly

Ascendancy Points:
Deadeye Ascendancy: Gathering Winds > Farshot > Ricochet > Endless Munitions

Bandits:
We take +2 Skillpoints or Alira. Roughly precisely the same in terms of power. Alira offers +15% All Res,Mana Regen and Crit Multi

Pantheon:
For Significant God: Max Upgraded Soul of Lunaris
For Minor God: Upgraded Soul of Shakari for Poison immunity

Gear:
Helm:
Devoto’s for a Attack and Movespeed. Great for Low to Mid Tier mapping.
Starkonja’s Head is often an all around the helm, Made use of for higher tier content.
Lightpoacher is your Bossing content material helm, Would only use for those who get a 2 Socket abyss a single.

Chest:
Queen from the Forest is definitely the hands-down finest alternative. Evasion flasks are remarkable for more speed.
Shroud From the Lightless is your boss killer chest supplying you with free of charge 37% pen for all of your elemental damage along with an Abyss jewel slot.
Kaom’s Heart may be the greatest choice for you Hardcore players. With great gear, you need to be able to get the 7k life.

Rings:
Use a Ventors when Mapping. Attempt to get above 5% quantity as well as the rest good stats.
Only Use a white corrupted Pariah’s ring in case you can do without the need of needing the resists.
A Rare Ring with life, resists, Elemental Damage and Int if you want to run wrath gem.

Belt:
Bisco’s Lesh offers you Quantity and Rampage. Really should be your go-to starter belt.
Headhunter makes the make stupidly entertaining.
Get an Uncommon Belt with life, resists and Elemental Damage with Attacks.
Get a Stygian Vise Belt with life, resists and Elemental Damage with Attacks.

Amulet:
Bisco’s is going to be your initial MF amulet till you are able to switch to a shaper 1.
Rare amulet with intelligence, Crit multi, Crit opportunity, life, Resists and Flat Lightning or Cold Dmg.
Uncommon Shaper amulet with Quantity + Any of your uncommon Amulet Mods need to be better than the new Biscos.

Gloves:
Sadima’s Touch is your major MF Gloves.
Rare Gloves you will be hunting for Life/Flat Ele/AS/Acc/Res.
Tombfist are going to be your Most effective in the slot for bossing content material

Boots:
Goldwyrms are your main MF boots.
Uncommon boots with resists, life, movement speed should be utilised for those who cant fill resists.
Bubonic Trails will likely be the most beneficial in Slot for Bossing content

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Bow:
Windripper is what the guide is based on.
Chin Sol is your off-hand weapon if your planning to take down higher content bosses promptly.
The Tempest is what you will be utilizing to level or cant afford a Windripper however.

Quiver:
A Ringwald’s Quills is surely the most effective option for this creation.
An Uncommon Quiver must have Life, Elemental Harm with Attacks, Crit multiplier and Attack speed.
A Rare Shaper Quiver needs to have More Arrow, Life, Elemental Damage with Attacks, Crit multiplier and Attack speed.
Hyrri’s Demise is a further selection for harm focused quivers.

Exceptional Jewels:
Lioneyes Fall converts the claw nodes to benefit bows and offers you a good DPS increase together with the superior leech.
Abyss Jewels:
Life > Flat Ele To Attacks/Bows > Attack Speed > Crit Multi > Res for those who need to have it
Jewels:
Life% > Attack Speed with Bows > Attack Speed > Crit Multi > Res for those who need to have it

Enchants:
Helmet:
1-2 More Tornado Shot Projectiles
1 Additional Barrage Projectile
25-40% increased Tornado Shot Harm
25-40% enhanced Barrage Damage
Lightning Arrow hits 2 further Enemies

Boots:
16% enhanced Attack and Cast Speed if you’ve Killed Lately
0.6% of Harm Leeched as Life and Mana if you’ve Killed Recently
1 to 160 Lightning Harm in the event you have not killed Not too long ago
Harm Penetrates 10% of Enemy Elemental Resistances in the event you haven’t Killed Not too long ago

Gloves:
Commandment Of Fury

Leveling:
The way to Level a bow make in Path of Exile
Uniques you are going to require
Tabula Rasa Chest
Goldrim Helmet
2x Blackheart Ring – Thief’s Torment
Wanderlust Boots – Wake of Destruction
Locational Caress Gloves – Slitherpinch/Rare
Meginord’s Girdle – Prismweave
Karui Ward Amulet – Karui Charge
SilverBranch Bow – Storm Cloud – The Tempest
Hyrri’s Bite

Skill Gems + Hyperlinks
Level 1 + Split Arrow / Shrapnel Shot + Added Cold
Level eight + Slot in added Lightning Gems
Level ten + Blink Arrow
Level 12 + Lightning Arrow + Added Cold
Level 18 + Slot in More rapidly Attacks + Elemental Harm
With Attacks With LA.add Faster Attacks to Bandits
Elemental Damage with Attacks
Level 16 + Herald of Ice
Level 24 + Wrath Aura
Level 28 + Swap Out LA for Blast rain(replace Imp with Impact) or Tornado Shot
Level 38 + Swap out Lamp For GMP if making use of TS
Decoy totem for less complicated bosses and rares.
Abyss Jewels with elemental harm to attacks

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