The Marauder is Path of Exile’s pure strength class, which indicates that he’s great at taking hits and in some cases better at dishing out punishment. His melee skills encompass a wide selection of assault, from massive single target damage to the devastating region of effect. This brute of a man bolsters his impressive physical arsenal having a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. Should you are hunting for POE 3.3 Builds For Marauder Reference In Incursion League, Right here, On then you are inside the proper location. Inside this Post, U4gm Will share you Reference Marauder Builds.
[Poe 3.3 Juggernaut Build] Ahn’s May well Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game
This build is viable in 3.3 and, if anything, got some good buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree modifications the gearing, plus the passive tree of your build will most likely be the exact same. The Juggernaut buffs give us some good boosts in harm, defense, and utility which should really make the build a little smoother to play general.
That is a build that uses Ahn’s May possibly as a cost-effective signifies of doing harm. I started with this build in Abyss League and was capable to complete the Uber Lab by day 3. As of now, this build has been able to perform any Izaro modifiers in the Uber Lab in addition to having the ability to carry people today through the uber lab at the same time around the spending budget setup. With some investment, this build has been prepared to tackle the endgame content material such as the guardians and Shaper. The very best aspect is definitely the build you use to farm this gear might be the identical one particular that you simply use to map and take finish game.
Here’s what the build can provide:
-Easy to hit 5.5k hp on lousy gear with 6k being easy to run using a little investment
-Relatively rapid movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify major to about 50% total physical damage reduction
-The capability to stockpile currency to spend on yet another build (or this one particular)
-Can carry your pals and guildmates via Uber Lab
-This build works on a four Link but gets probably the most advantage from a five Hyperlink setup
-With the investment, this build can hit up to 1 mil shaper DPS without the need to have of Abyssus
As for ascendancy, the only ones I’d take into consideration essential are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident inside the build but I’d believe Unrelenting to be mandatory because of the 42% improved damage at max charges (49% with a +1 finish belt) plus the 8% reduced elemental harm is taken (which can be helpful ~2% to max res) which helps us immensely with mitigating elemental damage. The 25% to gain max endurance charges is icing on the cake as this build needs to get as much as max loads asap and against bosses, you cannot depend on finding hit to get up to max charges.
I went with Unyielding as the final one for some damage enhance as we’ll always have fortified up when attacking along with the rise to fortify which makes it overall a 25% reduction in harm in place of 20%. The regen is icing on the cake and, even though the 1.5% regen isn’t also noticeable, is definitely an outstanding good quality of life with leech to help sustain our wellness.
Otherwise, you can go with any of the other options for the final ascendancy. I discover that move speed doesn’t impact this build also a lot as you’ll be making use of whirling blades to move around anyways, but that is all according to preference.
Skill Tree: https://tinyurl.com/y9rpkrh6
Pob Hyperlink: https://pastebin.com/MBXTah49
Instance Link: http://www.pathofexile.com/forum/view-thread/2048886
[Poe 3.3 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut – Clear maps and bosses Quick!
This build revolves around the new unique sword Oni-Goroshi. The sword is definitely the only mandatory item but aside from which you can use price range gear or scale into millions of DPS having a bit of investment. You are able to get the sword by either getting it or by farming it. The sword is generally six linked, has over 700 DPS at level 90, and also you can get started applying it at level 1.
Poe 3.3 has added Tectonic Slam and buffed ascendancy!
This skill synergizes completely with this build due to the built-in conversion as well as the fact that it has the exact same skill tags as Molten Strike (apart from projectile harm). The new Juggernaut alterations make it so we pretty much always have endurance charges to expand. I don’t think any on the tree or help gems must be changed at all, but I’ll update if essential as soon as we understand much more concerning the skill.
I was considering switching those clusters about a number of days ago, but I forgot to verify if it was worth it. I just checked, and it appears like it gives loads of accuracies and about 1.5% crit even though only providing up to a tiny level of attack speed. Thanks!
Inc Crit Damage could be much better, but I would get INT on my gear to work with it. At the moment anything I use only calls for one 30 INT node around the tree. If you need a lot more harm to bosses and don’t like undertaking the trick where you attack the ground some feet away from the boss, so Ancestral Get in touch with doubles up on projectiles, you can use a weapon swap with Conc Impact as opposed to Ancestral Contact. I don’t like employing Conc Effect for clearing simply because the shells do not go far enough.
RARES TO AIM FOR:
Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR for those who never need to have the resistances).
Boots: Attack speed when you have killed not too long ago or life and mana regeneration if you happen to be hit enchantment, 70+ life, resistances lately. (Movement speed not vital for Whirling Blades but you are able to get it if you’d like. 30+ STR for those who do not require the resistances).
Gloves: (I advocate employing Oskar!) 70+ life, 200+ accuracy, flat physical harm to attacks, attack speed, resistances. (30+ STR for those who do not have to have the resistances).
Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, resistances. There is going to be pricey.
Amulet: 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental harm with attack skills/fire harm, critical strike chance and multiplier, resistances. This can be really expensive.
Belt: (I advise making use of Darkness Enthroned!) 80+ life, 20+ elemental damage with attack skills, resistances, 30+ STR.
Body Armour: 100+ life, resistances, 30+ STR.
Skill tree: https://goo.gl/89AMXG
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2075047
[Poe 3.3 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri
The build is excellent on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on anything else. Given that it’s still alive, everyone can proceed to give it a shot. I do imagine shaped items is going to be a great deal more costly now since everybody knows how powerful they are. I would go with Relentless Fury as a stat-stick for clearing and Death’s Hand when you are able to afford it (ought to be like 1 Poe Currency inside a couple of days on the league).
With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This changes almost everything. Let’s take a look at the very same tree/items as the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when you may and should you cannot sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don’t need to have frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain precisely the same.
Offensively we acquire just under 100k DPS with precisely the same setup.
– We have 100% possibility to hit, and also the build becomes cheaper as you do not really need to worry about accuracy on gear at all.
– Enemies are permanently intimidated for 10% extra harm
– Enemies are permanently taunted for yet another 20% extra Damage.
– We constantly have adrenaline up due to the fact as you might be all nicely aware, we hit low life pretty darn often. That’s an additional 100% elevated damage, and 25% improved attack speed.
– We normally have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor and also stun immunity so we can go for the reduced reflected harm Pantheon as an alternative. (also adds some damage)
– Adrenaline provides us 10% additional physical harm reduction
– Regenerate 2% life per second since we permanently taunt
– 6% decreased global damage taken since we were permanently mock.
We still leech 31k life/second, and I tried testing if that’s sufficient by removing ascendancy nodes entirely from my much more highly-priced setup which brought me to a lower all round DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless whilst testing stuff like face-tanking his beam, so I do think our life leech is much more than enough without berserker. This really is the only reason I’m not making the full recommendation to switch over though since I won’t know for sure if it’s enough until I play via with the total ascendancy. But I think it’ll be fine, and I’ll update when I know for sure.
PoB Link: https://pastebin.com/yvGJE6q2
Skill Tree: https://tinyurl.com/ybvx4uvo
Instance Link: http://www.pathofexile.com/forum/view-thread/2050203
[Poe 3.3 Chieftain Build] For Chieftain – Ngamahu Overloaded (An additional Ngamahu’s Flame Cyclone Build)
Poe 3.3 adjustments to Chieftain just about make it perfect fit for Ngamahu Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included in the guide for league starter.
Tukohama War’s Herald may be the superior choice for the reason that it tends to make Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire harm when hit by the mob.
Tawhoa Forest’s Strength generates endurance charges on kill and Red Dream jewel will likely be in a position to replace it quickly.
Fortify is enormous regarding QOL by ensuring far better survivability.
You are able to switch Fortify with Fire Penetration, Added Fire, Chance to Ignite or Faster Attack and have Fortify linked to Leap Slam. I know of many players doing that when they played the Slayer version.
The main drawback is that you simply must use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.
Melee Harm on Full Life is not a good option for Chieftain (it is superior for Slayer) simply because of inconsistent uptime.
Skill Tree: https://tinyurl.com/ydg2dhmg
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2092338