POE 3.3 Duelist Build For Lifting’s Uber Lab Warchief Totem Champion

Crucial alterations:
+ 100% Opportunity for our totems to taunt (up from 25%) = A lot more trusted and safe now.
+ “Enemies Taunted by you can’t Evade Attacks” –> 100% likely to hit against taunted enemies. This implies we no longer need to have Resolute Technique and can hence save that point for far more life or harm.
This also performs for totems.
+ 1000 to armor and evasion although we’ve Fortify.
+ Inspirational’s movement speed buff is now 12% (up from 8%)
+ Can’t be stunned although you might have fortified.
+ A couple of buffs to “damage with ailments from attacks, although applying a melee weapon”
– Fortify no longer grants 30% increased melee damage for us”


Devoid of Resolute Approach, the build can now crit, but only at a 5% opportunity. This doesn’t imply substantially when it comes to harm, but it does supply a little indirect buff via Kondo’s Pride that has 30% possibility to the blind on crit. It won’t be beneficial for regular monsters, but it may well offer an extra edge against bosses who will get hit by our totems several instances.
The leveling priority of Ascendancy points has changed to Conqueror –> Worthy Foe –> Unstoppable Hero –> Fortitude.

+ Beginner and new league “friendly” – the construct is very simple in design and execution.
+ Budget friendly. Start with rare items and upgrade to the suggested unique items once you can afford it.
+ Easy and fast to level.
+ Very tanky.
+ Permanent Fortify & Onslaught.
+ High life regeneration, making labyrinth traps easier to deal with.
+ Your totems can taunt, making bosses a lot less dangerous.
+ Good for farming Uber lab, Atziri and Guardians. The shaper is doable too if you upgrade from Kondo’s Pride to Starforge.

– Some people don’t enjoy the “totem playstyle”

Gem Setup:
Damage setup:
– Ancestral Warchief, Maim, Brutality, Melee Physical Damage, Concentrated Effect (5-link) & Ruthless (6-link).
Note: For mapping, I suggest employing Faster Attacks instead of Concentrated Effect.
Mobility, Cull & Curse
– Leap Slam, Faster Attacks, Culling Strike & Vulnerability.
Note: Even though Ancestral Bond prevents you from dealing damage; leaping unto an enemy although its below 10% still triggers the culling effect and hence kills it.
Utility 1:
– Enduring Cry, Elevated Duration, Stone Golem & Life Leech.

CWDT Setup
– CWDT (lvl 6), Immortal Call (lvl 8), Vortex (lvl 9), Inc. Duration (max level).
Note: For this setup, it is crucial that your gems are exactly the level as posted above, otherwise it will not work. If you accidentally over-level a gem you can sell it to the vendor together with an orb of scouring to de-level it by 1. Or sell it together with an orb of regret to return it to level 1.
Optional, defensive setup for the budget version (No Kaom’s Heart):
– Vengeance, Knockback, Life Gain on Hit & Blind.

Note: That if you at any point want more intelligence to level your gems then simply pick up the 30+ notables in the skill-tree and/or search the vendors for a Lapis Amulet.
Pantheon powers
– Soul of Solaris (great for boss encounters)
– Soul of Ryslate (filling up potions and extra effect of health potions)

Leveling Tips
1. Level 1-12: Use Cleave, linked with Chance to Bleed & Maim.
2. Level 12+ until you grab Ancestral Bond: Use sunder with a 2-handed ax, mace or staff. Link Sunder with Likelihood to Bleed, Maim and once you reach level 18 and/or get have a 4-link add in Melee Physical Damage
three. Once you get Ancestral Bond, start employing Warchief Totems, optimally in a 4-link.
Note: Once you pick up Ancestral Bond your character can no longer deal damage with skills. You will have to rely on your totems from there on.
4. Level 50-60+ try getting yourself a cheap 5-linked armor for your Warchief setup.
5. Level 61+ Get Kondo’s Pride.

Note: until you pick up blood magic and/or use the brutality support gem I’d recommend running Herald of Ash and Hatred for a nice temporary damage boost.
Bandit quest:
– Help Oak (Phys damage, mitigation, and life regeneration!)
Unique items for leveling (OPTIONAL):


– Wanderlust
– Goldrim

– 2x The Screaming Eagle
– Limpsplit
– Wide swing
– Reaper’s Pursuit
– Rigwald’s Charge
Note: These items will be expensive during the very start of the league and will then rapidly drop in price a number of days in. It is completely fine to just stick to rare items during the leveling process.

Threshold guidelines
Kitava, Act five:
– 1000-1400+ Life
– 35%+ to all elemental resistances
– Conqueror Ascendancy

Arakali, Act 7:
– 1900-2300+ Life
– 40%+ to all elemental resistances
– 4 or 5-link

Kitava & Maps, Act 10:
– 4000+ Life
– 75%+ to all elemental resistances
– Worthy Foe & Unstoppable Hero Ascendancy
– 5-link +

Uber Lab Farming:
– 5000-6000+ Life
– 75%+ to all elemental resistances
– 5-link +
– 35.000+ DPS per totem
– Avoid Essence + Conduits if the lab has those buffs that day. You can deal with 1, but not both at the same time. At least not with no too significantly risk.

The Shaper/Elder:
– 6700+ Life
– 75%+ to all elemental resistances
– All eight Ascendancy’s
– 5-link Stargeforge (you may possibly require a 6-link)
– 90.000+ DPS per totem
– The Shaper/Elder fight are very mechanical fights. Don’t expect to kill him in your first try. It takes practice.

Note: these are all per definition “guidelines” try and aim for these numbers, but don’t get discouraged if you are a bit off.

Look for these stats on your rare gear (in priority):
1. Life
2. Elemental Resistances
Not very important:
3. Attack speed & Flat physical harm (only on rings and gloves)
4. Intelligence (only if you require it to progress gem leveling)

My Current Gear:
– Refer to the PoB Pastebin link to see both the budget and expensive version gear choices.

– Maximum life
– Physical/Melee/Sword/Totem Damage/Area Harm
– Attack Speed
– Resistances

– 1x Seething Divine Life Flasks of Staunching
– 1x Ample Sulphur Flask of Heat (prevents you from getting frozen when opening strongboxes)
– 1x Avenger’s Basalt Flask of Warding
– 1x Ample Quicksilver Flask of Heat
– 1x Lion’s Roar
Note: until you get a lot more accustomed to the labyrinth traps, I recommend applying at least 2 health flasks. Also, before you get a Perseverance belt, consider working with a Silver Flask, to apply onslaught.
PoB link: https://pastebin.com/S5gT85At
Tree Link: https://tinyurl.com/y8qqlbup

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