Path of Exile Berserker is geared towards becoming within the heat of combat, with quite a few of their capabilities requiring killing or becoming hit lately. These bonuses involve damage, life leech, and warcry enhancements. Furthermore, they have access to Rage. A lot more Rage constructed up, a lot more harm and speed bonuses they achieve, but in addition the more harm more than the time they take. This class aims for attack-oriented character builds. Now U4GM shares with you Path of Exile 3.3 Marauder Build For Berser in Incursion. U4GM as a specialist Poe Currency web page gives safe, speedy and low-cost Poe Orbs for you personally.
[PoE 3.3 Build] Quick And Uncomplicated Damage Scaling Starter Berserker Develop
Pop blood rage (immediately after is all you will need), piano your flasks, Leap Slam into a pack and get hot shit.
Use your warcry to heal oneself and hold up endurance charges when required. The warcry setup also provides a fantastic healing influence for 3 seconds. The Vaal Grace lasts ten seconds, so it has a particularly high uptime in general.
Feels like the point of view on Berserkers just following the 3.2 adjustments happen to be fairly down. The ascendancy could not enable super unique play types, but for all those that are looking to obtain an incredibly Strong & FUN melee experience in POE provides Zerker a try. The play style is active and requires management of flasks (piano), and abilities.
Berserker as an ascendancy fundamentally exchanges defense for increases in an offense. So we will need to round out our character in other ways.
My intention for this build was an SSF viable, Protected and Fast mapper so I could push ladder weekend warrior style.
Dying at higher levels sets you back significantly, so I designed the character to have a delicate balance. A choice of movement expertise allows you to suit the playstyle to whatever type of maps you choose, be they indoor or outdoor. The make is also Particularly flexible with gear, and you feel each and every upgrade. (Something I miss with a whole lot in the overpowered builds)
With all the right equipment, Sure the construct can kill guardians and shaper, but sunder is more of a clearing ability so it will feel bad.
+ Uncomplicated Damage Scaling
+ Feels Smooth to Play
+ SSF Friendly
+ Cheap to Gear
+ No League Specific Uniques Required!
– Unable to Run Reflect Maps & No Regen mods
– Less Recovery is Annoying
Aspect of Carnage -> Crave the Slaughter -> Rite of Ruin -> War-Bringer
Bandits: Kill All
Soul of Lunaris & Soul of Tukohama
Supplies a flat % of Phy’s mitigation and % Regen
Make an extra Duelist
– Grab all gear to sell for pearls of wisdom
– Check for Movespeed boots
– Grab Molten strike from quest
– Check for Movespeed boots
+ Cleave, 2 iron rings, rustic sash
+ Opportunity to bleed gem
+ Get quicksilver flask – Post Quest
+ Protector + Ruthless — Before Brutus
– Pickup weapon swaps to LVL support gems
+ Added Fire — Immediately after Brutus
+ Sunder + Leap Slam
+ Herald of Ash + Melee Phys + Conc Effect + Faster Attacks — After Chamber of Sins & Weaver
+ Blood Rage — Upon entering Vaal Ruins
+ Hatred — Post Tolmans corpse
+ Warchief — Post Common Gravicius
+ Blood Magic + (Fortify) — Library
+ Stone Golem — Post Voll
+ Multistrike + Brutality— Post Malachai
PoB Hyperlink: https://pastebin.com/3TJrLQgx
Talent Tree: https://tinyurl.com/y9ygfb87
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2149719
[PoE 3.3 Build] The Warchief More than 6k Life Facebreaker Gloves Starter Berserker Develop
The Facebreaker Strapped Mitts are exceptional gloves which give immense physical harm to enhance your unarmed attacks. As a result of them, it truly is attainable to create an active character who has no weapon and makes use of only his bare fists! You’ll be able to discover two versions using the Facebreaker gloves – the legacy plus the new releases. The legacy version inside the gloves is usually a lot additional highly productive but can no longer drop, they only exist inside the permanent leagues( standard and hardcore ), and you can get them just by trading making use of a player who desires to sell them. The new version of your gloves gives much much less harm ( 600%-800% as an alternative inside the 800%-1000% with all the legacy ones ), and also you may get them as a monster drop in all leagues. Not all attacks are usable although you may be unarmed. At present, you will obtain seven attacks which you could use without having getting held any weapon: Dominating Blow, Infernal Blow, Cyclone, Frenzy, Ice Crash, Shield Charge and Elemental Hit. The Riposte and Reckoning counter-attack skills are also usable. I will explain all the things about these skills later except for the Elemental hit. The Facebreaker Gloves give huge physical harm to improve. Regrettably, Elemental Hit offers only elemental damage, and resulting from that, the Facebreakers usually do not influence that attack skill. As for Shield Charge, appropriately producing a viable create that relies on Shield Charge merely is just not achievable at the moment.
+ Over 6k Life
+ 1000 life/s with an enduring cry and all charges (over 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ tough to die due to the fact you stay behind your Totems
+ can do all map mods
+ fantastic for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with more than 25 Rage stacks
– clear speed is average
– Totem playstyle will not be for everyone
– 10% life degen (but with ~15% life reg we still have 5% and never degen)
Bandits: Enable Oak – He provides us all we need to have: Phys dmg/reduction and life reg
The top Big Pantheon for us is the Brine King who gives free of charge (practically) Stun Immunity:
You cannot be Frozen if you’ve been Frozen Lately
You can not be Stunned if you have been Stunned Not too long ago
The top Minor Pantheon for us will be the Gruthkul which gives us as much as 5% more physical dmg reduction
+5% likelihood to Evade Attacks if you have taken a Savage Hit recently
1% further Physical Harm Reduction for each Hit you’ve taken Not too long ago as much as a maximum of 5%
At LVL 1 take Ground Slam/Cleave/Molten Strike as well as the Ruthless gem.
At LVL eight take Maim and take Further Accuracy till u get the “Resolute Technique” Note
At LVL ten take Shield Charge for Movement (which is also lovely for leveling should you have some Facebreaker)
At LVL 12 Take Sunder rather than you lvl 1 gem till you have the Warchief Totem (note: you cant use sunder with Facebreaker)
At LVL 16 take the Facebreaker. When you do not have some, choose a Rare/Unique 2Hand weapon with higher physical Dmg (With Facebreaker prefer leveling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
At LVL 18 take More rapidly Attacks, Melee Physical Damage, Melee Harm on Complete Life and Concentrated Effect
At LVL 28 take Ancestral Warchief
At LVL 38 take enhanced Region of Effect
Goldrim is fantastic for Resistance difficulties but ought to be a switch to Deadball at lvl 33
The Tabula Rasa is as normally BIS Physique Armor for leveling due to the no cost 6L. All other Uncommon armor is also great
The Seven League Step are Perandus League exclusive Boots but can perhaps get by way of Zana’s map device. Much easier to obtain will be the Wanderlust Boots which you could take until the endgame (or better Rares)
Fantastic Shields for Lvling will be the Deep One’s Hide, Crest of Perandus and Trolltimber Spire
PoB Link: https://pastebin.com/zRV1US3p
Ability Tree: https://tinyurl.com/y9n9cxkq
Example Link: https://www.pathofexile.com/forum/view-thread/1694250