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[POE 3.3 Righteous Fire Build]3.3 — Righteous Fire Juggernaut — All Written content
Righteous Fire is an injury ability that engulfs you in the fire that quickly burns you and nearby enemies for the percentage of the maximum life. Because it makes use of your greatest existence to scale its harm, it’s crucial that you stack plenty of it. The majority of the burning damage completed to self is mitigated by expanding Maximum Fire Resistance, the rest is sustained with Life Regeneration.
1. Dyadus axes no longer buff burning injury. So, dual wielding dyadus axes, and dyadus AG are no longer viable.
2. Vaal Righteous Fire is usually made use of to enhance your harm. Should you socket it in the location of RF, it will eventually supply you with two abilities: regular RF, and Vaal RF. Whenever you accumulate the necessary amount of souls, you will be in a position to activate Vaal RF and have it energetic alongside standard RF, for 4 seconds. I’m not still positive how successful it really is likely to be in practice.
Positives and negatives:
This make is low-priced to start but does need some unique uniques. And it is not likely to be exceptional in any way with cheap gear. It truly is basically kinda mediocre, until finally, you start throwing currency at it. Gear which makes this develop highly effective is expensive. To beat everything the game must give you need to invest all over 10ex. A substantial end gear set will price you all-around 60ex.
With the appropriate gear, you can clear all articles. Apart from a couple of map mods. You cannot run “no regeneration” mod; “reduced greatest resistances” and “reduced regeneration” cannot be run on low-priced gear, and therefore are kinda risky even with endgame gear; “elemental weakness” is deadly if your resists aren’t overlapped.
Oak or Destroy All.
Oak – 1% existence regenerated, 2% Phy’s damage reduction
Destroy All – 2 passive points
Unbreakable > Unflinching > Unrelenting
Leveling with RF necessitates a set of pretty unique uniques. That is not going to be done when starting up inside a fresh league, or if you have no currency. If that’s your problem, you could degree with other skills and switch to RF whenever you can meet the requirements.
Sunder (degree 12) is often a solid skill. You are able to very easily get the too late 60s with it, and by that level, you should have enough currency to switch into RF. Use a two-handed ax or mace. Sunder will operate using the standard RF tree path, but it is best to still grab a handful of harm nodes which can be on the way, like Destroyer, Born to Battle, Butchery, Splitting Strikes.