POE 3.3 Traps/Mines Shadow Saboteur Builds

POE-3.3-Traps-Mines-Shadow-Saboteur-Builds

[POE 3.3 Fire Trap Build]Trapper of Innocence – Budget 20C 4-Links only – T16/Shaper/Uber Atziri

The build makes use of the huge damage effectiveness of Fire Trap as of 3.3 with the huge flat added damage of the Martyr of Innocence. The staff single-handedly scales damage to end-game viable levels without the need for additional links past a 4-link.

It’s also superbly tanky for a trapper letting you Facetank shaper and most guardian attacks. Use stacking defenses that add up to a solid overall defense. Also, use the Mind over Matter (MoM) and Eldritch Battery (EB) keystones along with Tinkerskin for some great synergy.

Pros:
– Hugely scalable since it clears end-game on a 4-link
– Great damage for cheap
– Quite tanky for a trapper
– Clears nicely using either arc or fire traps (the arc is better for clear)
– Gearing is easy as fuck. Don’t need to worry about adding damage on gear, just life+res, martyr will carry you all the way through the end-game.

Cons:
– No Chin Sol
– Doesn’t clear as fast as many quick melees build
– Losing all your ES will result in a short downtime on attacking.
– No Chin Sol

Defenses:
– 4.8k Life 1.3k ES + MoM + EB = 6K effective life pool
– 20% Evade
– 46% Block
– Enemies Blinded (halved hit chance)
– 10% Reduced damage taken from blinded enemies
– 13% reduced physical and fire damage from hits (arctic armor)
– Huge life regen (up to 20%)
– Shock/Ignite Immune
– 100 life, 50 esper trap (EVERY trap since no chain reaction. 4 per throw).

Leveling Guide:
Leveling a trapper is a goddamn joke as of 3.3. Just throw on whatever life+res gear you can, start with explosive, get Firetrap at level 12 and Flamethrower + Lightning Spire at level 28. Put them in the 4-links and you literally don’t have to change anything for them again.
Use herald + anger until you get Tinkerskin. Then throw on Arctic Armour too and spec into EB and MoM (3 skill points).

Ascendancy: 
Order: Pyromaniac — Born in the Shadows — Explosives Expert — Perfect Crime

Bandits:
Kill them all or Alira. I always kill them all. 2 points 2 OP.

Pantheon:
Brine King is mandatory. Minor god is whatever the fuck you want.

Pob Link:https://pastebin.com/NeysNMff
Skill Tree:https://tinyurl.com/yb4sjvac
Example Link:http://www.pathofexile.com/forum/view-thread/2167121

[POE 3.3 Lightning Spire Trap Build]ARC/LIGHTNING SPIRE TRAPS Saboteur Build (3-4 MILLION DPS, Shaper/Uber Atziri EZ PZ)

Pros:
+great map clear speed
+serious firepower with very low investment
+end-game viable (need very good reflexes for end-game though!)
+massive life regen (up to 20% per second and even more with Tinkerski

Cons:
-Squishy as low Life pool (hard to go over 5k)
-Pretty slow with a wand and Flame Dash
-sketchy for HC

Ascendancy:
Pyromaniac, Perfect Crime, Chain Reaction, Explosive Expert (SC), or Born in the Shadows (HC)

Bandits:
Alira or Kill All. (i always choose Alira)

Pantheon:
Major: Solaris, Arakaali is also incredibly strong with the regen we get from Ascendancy.
Minor: Ryslatha

Pob Link:https://pastebin.com/qwAv98Cw
Skill Tree:https://tinyurl.com/y7auahmj
Example Link:http://www.pathofexile.com/forum/view-thread/2151195

[POE 3.3 Lightning Spire Trap Build]Noodle’s Arc Trap + Lightning Spire Trap Saboteur

This is a beginner/budget version of Arc Traps. There are plenty of upgrades you can make as you get to higher levels. This build is based on being affordable and using a manual dodge movement skill (whirling blades) instead of using a wand (can’t use whirling blades or shield charge).

Arc Traps is an insane way to both clear rooms and kill bosses. If you want to complete an Incursion with 20 seconds left to run around, this is your build. Even on a 4 link, this build booms. While trap mechanics may be challenging for some (hint: stop running into the middle of the pack) the build is super rewarding, fun, and scales insanely well from level to end the game.

Pros:
+ Great clear speed
+ Insane boss killing
+ Low-Cost gear
+ Watching Arc clear a pack is Kreygasm

Cons:
– Shadow has a hard time getting the life
– High mana cost
– Everyone is doing Arc something

Ascendancy:
1. Perfect Crime
2. Chain Reaction
3. Pyromaniac
4. Born in the Shadow
Perfect Crime–Chain Reaction–Born in the Shadows.

Bandits:
Take Alira for them sweet Crit multis and mana regen. Mana sustain can be tough as a trapper, especially when we are throwing up to 23 traps at a time.

Jewels:
1. Flat life / % increased life
2. % increased critical multiplier for lightning/spells
3. Flat lightning damage to spells
4. Flat elemental damage to spells
5. % increased lightning damage
6. % increased spell damage
7. Mana regen/mana cost reduction

Pob Link:https://pastebin.com/CNRYv7YQ
Skill Tree:https://tinyurl.com/ycdzw9gf
Example Link:http://www.pathofexile.com/forum/view-thread/2156300

[POE 3.3 Lightning Spire Trap Build]Saboteur Arc/Lightning Spire Trapper – Low Budget Starter Build Guide

Pros:
+ Very cheap
+ Good map clear
+ Tanky (Evasion/Dodge/Block/MoM/Blind/High regen from Sab nodes + Tinkerskin armour)
+ Immune to Ignite and Shock
+ Can do most of the map mods (the only exception is No Life Regen mod. It’s hard but still possible to be done.)

Cons:
– Using Flame Dash is not the best movement skill.
– Some endgame items can be very expensive cause Arc is so hyped

Jewels:
1. % Increased Maximum Life
Multiplier with lightning skills
Multiplier with Elemental skills
Multiplier for Spells
Global Critical Strike Multiplier

2. Critical Strike chance
Spell damage/Spell damage while wielding a staff
Trap damage
Trap throwing speed

Ascendancy: Perfect Crime – Chain Reaction – Pyromaniac – Born in the Shadows

Enchantments:
Helmet: Arc Chains an additional time
Boots: Adds 1 to 160 Lightning Damage if you haven’t Killed Recently or Damage Penetrates 10% of Enemy Elemental Resistances if you haven’t Killed Recently or 120% increased Critical Strike Chance if you haven’t Crit Recently

Bandits: Kill all.

Pantheon:
Major God: Soul of Lunaris.
Minor God: you can use anything you like most. I personally like to use Soul of Ryslatha. The immunity to poison from Soul of Shakari is very good too.

Leveling Guide:
The leveling of this build is very simple.
You can use Explosive Traps from the start till you kill Merveil where you can get Arc + Trap support + Multiple Traps.
In the act 2, you can get Herald of Thunder and Herald of Ice if you’re comfortable with 50% of mana reservation. For the fourth link of Arc Trap, you can use Added Lightning Damage.
At level 28 you can get Lightning Spire Trap linked to Added Lightning Damage, Trap and my Damage and Controlled Destruction.

After that just go through the acts and get the other gems showed in the Gems Links section.

Pob Link:https://pastebin.com/Ua12uizD
Skill Tree:https://tinyurl.com/yafz2fwn
Example Link:http://www.pathofexile.com/forum/view-thread/2157161

[POE 3.3 Lightning Trap Build]Build-of-the-week] Stored Lightning Bolt – CantripN’s Lightning Trapper

Pros:
Narrated by Bex -3
Can run any map mod.
Acrobatics + Blind + Arrow Dancing.
Spell Block + Dodge (effective 46.8% total for spells).
Temporal Chains + Aspect of the Spider (Hinder).
Freeze and shatter while clearing (no porcupine issues).
Clears fast, can use Brightbeak.
Vaporizes bosses, doesn’t kite them for hours.
Unique playstyle.
Fairly safe if you play smart.
Scales well with currency spent.
Cheap to start.

Cons:
No good movement skill for bosses. Lightning Warp takes getting used to. Sorry.
No Leech, or Vaal Pact. Sorry.
Not cheap for late end-game. Not sorry.
No more than 6K life pool (or 7.5k with MoM), so if you try to tank risky things you might die. Don’t tank things as a Trapper, dummy. Not sorry.

Bandit:
Help Alira

Pantheon:
Major: Soul of the Brine King / Soul of Solaris
Minor: Soul of Ryslatha

Ascendancy:
Normal Lab: Perfect Crime
Cruel Lab: Chain Reaction
Merc Lab: Born in the Shadows
Uber Lab: Pyromaniac

Enchantments / Vaal:
Helmet: Reduced Ball Lightning Projectile Speed if Ball Lightning, Addition Geyser if Cremation, Additional Corpse Use if Volatile Dead (and probably use it on a helmet in that case), Additional Chains if Magma Orb.
Boots: 120% Crit, Flat Lightning, or Ele Pen. Which is best depends on gear?

Pob Link:https://pastebin.com/5PihtXwQ
Skill Tree:https://tinyurl.com/yd6zrgel
Example Link:http://www.pathofexile.com/forum/view-thread/2129715

[POE 3.3 Remote Mine Support Build]Low Life Shimmeron Arc Mines | Uber Elder

The build scales damage by stacking 6 power charges to gain large amounts of damage from 2 Shimmeron wands, with 30% more damage from low life and the Pain Attunement keystone. This build cleared all the endgame content in 3.2 and provided with the first Uber Elder kills. Despite excelling at boss killing, the build also has good clear and mapped with it to level 95.

Pros:
– extremely high single target damage
– significantly higher clear speed than most mine builds
– no need to aim
– it’s a viable ES build
– “Alch and go”

Cons:
– the fully geared version can be expensive
– can’t equip much magic find gear
– no fast movement skill so you’ll need to walk
– not as speedy as Kinetic Blast or Tornado Shot

Changes:
– Arc now deals 15% more damage per remaining chain. With the default 7 chains, a level 20 Arc now deals 105% more single target damage. With the 8 chains from a level, 21 Arc and the additional Arc chain helm enchant, Arc deals 135% more damage.
– Arc has 90% damage effectiveness instead of 70%. This will slightly increase the damage granted by Shimmeron’s added damage.
– Arc has slightly higher base damage.
– Arc now splits to an additional enemy when it chains. This should significantly boost our clear speed.
– Trap and Mine Damage support now gives 49% more damage rather than 39% more damage.
– Damaging unique enemies now grants Vaal souls. We may be able to use Vaal Clarity or Vaal Discipline during the Uber Elder fight.
– The “Always Attack Without Moving” feature has been added to the game. No more cumbersome Numlock trick.
– Aspect skills are gone. We cannot run Aspect of the Spider anymore.
– The 30% quality corruption is not available. Our ES will be slightly lower.
– The Eternal Labyrinth Arc helmet enchant now gives +1 additional chains instead of +3. However, a level 21 Arc now chains 8 times instead of 7, so we only lose 1 chain. This will slightly reduce our clear speed.
– The mine laying speed on the Saboteur minor nodes and a few passives has been reduced.
– Vaal skills cannot gain souls for a duration after using a Vaal skill. We will have lower uptime on Vaal Clarity.

Leveling Guide:
Level 2: Freezing Pulse + Onslaught (Mercy Mission quest)
Level 4: Bear Trap
3 Link: Freezing Pulse + Onslaught + Arcane Surge
Level 10: Flame Dash
Level 12: Arc + Remote Mine + Minefield (discard Freezing Pulse)
Level 16: Herald of Thunder
Level 24: Wrath (discard Herald of Thunder)
4 Link: Arc + Remote Mine + Minefield + Trap and Mine Damage (Act 2 vendor)
Act 6: Spell Totem + Detonate Mines (trade for Detonate Mines gem)
Act 6: Cast When Damage Taken + Immortal Call + Increased Duration + Detonate Mines (trade for second Detonate Mines Gem)
5 Link: Arc + Remote Mine + Minefield + Trap and Mine Damage + Lightning Penetration
Act 9: farm Blood Aqueduct for Tabula Rasa (optional)
6 Link: Arc + Remote Mine + Minefield + Trap and Mine Damage + Lightning Penetration + Controlled Destruction

Bandits:
Help Alira. +20% to critical strike multiplier and +15% to all elemental resistances are too good to pass up.

Pantheon:
General Mapping: Soul of Lunaris (first 2 upgrades) + Soul of Garukhan (upgraded). We only use Garukhan for the movement speed. If you don’t have the Garukhan upgrade, use Soul of Abernathy or another minor god that you like. Get the third Lunaris upgrade if you play in parties

Ascendancy:
– Pyromaniac: up to 20% regeneration, reduced mana cost, and immunity to shock and ignite
– Born in the Shadows: blinds enemies and reduces their damage
– Bomb Specialist: increased mine laying speed
– Demolitions Specialist: increased mine arming speed

Pob Link:https://pastebin.com/VMsFx3Mx
Skill Tree:https://tinyurl.com/ybzbkww7
Example Link:http://www.pathofexile.com/forum/view-thread/2148343

[POE 3.3 Remote Mine Support Build]Vieira’s Magma Orb Miner/Trapper

Pros:
You can do literally any map mod.
Really insane clear speed.
Gigantic aoe.
Viable with really cheap equipment.
Insane DPS on bosses.
Can do guardians/uber/shaper/uber elder.
Can do the hall of grandmasters.
PvP viable. (trust me, they won’t see it coming)
It’s beautiful.

Cons:
IT LAGS A LOT.
It’s a little flask dependable.
You have to press a lot of buttons.
Guardians on HC will probably be a problem.

Bandit: Kill all

Ascendancy:
Bomb Specialist
Demolitions Specialist
Pyromaniac

Pob Link:https://pastebin.com/xTHWFDMk
Skill Tree:https://tinyurl.com/ydg53vql
Example Link:http://www.pathofexile.com/forum/view-thread/1968981

[POE 3.3 Trap Support Build]Arc (Or Any Spell) Trapper – Uber-Lab-CARRY/Runner @ Lvl 75 (Bladefall also Showcased)

This build Works with the Low life total because we are taking advantage and capitalizing on Many different defensive aspects that are easier to get on this side of the tree than in life. The Combination of Mind Over Matter and Eldritch Batter not only allows us to reserve all of our Mana with three different major effects including an auto-curse set-up and still cast movement abilities/Golems, It also allows us to still our Energy shield as a Defense buffer for our life through Mind Over Matter. We have further reductions of damage elsewhere in the Tree and Ascendancies. Further, we have Attacked and Spell Dodge with Acrobatics and Phase Acrobatics as well as upwards of 80% chance to Evade Attacks with well-rolled flasks and Items. We are always Phasing in and out and our Nearby Enemies are Blinded From our Ascendency. Also, we can and will have 20% of our maximum life regen per second Due to the unbelievably powerful pyromaniac Ascendency nod.

This is a Level 75 Guide With the Purpose of Uber Lab Viability and Lab Running. Expect this to be amazing at level 75. There’s no reason to think it will not scale… but the Endgame Passives, Uniques, Enchants etc. are speculative.

Pros:
+ A Trapper without ANY MANA ISSUES to cast any of your spells.
+ Only one Required Unique which is Really Affordable: Slavedriver’s Hand – Ambush Mits, And one Highly recommended Unique Queen of the Forest to Run Fast.
+ Budget Uber Lab Runner/Uber Lab Carry Build @ Lvl 75
+ Nerf-Proof – When Arc is Nerfed, You do not need to respec Passives to Change Spells
+Insane Clear Speed and Map Running
+Off screen Clearing
+Movement Speedwell over 200% on a Budget – Get Through Lab FAST
+Capable of Doing Izaro with Full Buffs/Any Buffs
+Argus Feels Like Fighting a Baby Kitten
+No Weapon Swap *Needed* For Lab Running Fast (This is due to the Shield Providing MASSIVE Evasion and some Movement Speed. Technically we could improve the weapon too like a Gryphon, but I’ll leave that up to you.
+ Abuses OP Mechanics and Keystones – Selective Blood Magic, Eldritch Battery, Mind over Matter, Evasion.
+Any additional Movement ability works with this build (Whirling blades, leap slam, flame dash, charged dash, etc… Just make sure the weapon works if using whirling blades, Leap Slam, etc.)
+ Dmg like a Glass Cannon, Survivability like a well-leveled, well-geared Righteous Fire Char, Movement Speed of a Top Lab Runner
+Can Run Uber Lab Carries on a 5L successfully
+Inexpensive End Game Uniques
+ Open Jewelry slots for res/hp/etc. No unique jewelry required.
+ Hardcore Viable
+ Can Level as the Trapper you will be playing
+Can Change Main Spell to fit the map Mods you are running without changing the passive tree
+ Can Change Curse to Be More Defensive/offensive/or Faster – Enfeeble protects you, Ele Weakness Buffs DMG, Poacher’s Mark gives Frenzy Charges which make Phase Run last longer
+ Not Attack/Cast Speed Dependent.
+ Socket coloring isn’t too hard or costly
+ Extra Sockets available in Both off-hand weapons and one main hand weapon for leveling Gems to sell with xp.
+ Don’t really Need Jewels… Like they are awesome… But I can take out the ONE Jewel I have and still crush… That Jewel is a Two Stat too… Maximum Life and Evasion… Again Budget here.

Cons:
– Usually Elemental is the best damage type/conversion. This can make reflect tough to deal with. Reflect maps need swaps/consideration, may be really challenging.
– Unsure of the Shaper/Elder/Late game potential at this point.
– Bleeding is a real thing to worry about.
– Strength needs to have gearing for or be had in the passive tree (yuck)
– Solo Self Found – Not Impossible… But really Uncomfortable… Very hard to get the Unique Slavedriver’s Hand in SSF (need to have multiple drops from the Vaal Temple of Atzoatl) Or the Queen of the Forest which helps you run fast. Further, the Double Heralds+Aura or Multiple Aura’s will be hard to get the Enlighten Gem or the Enhance Gem (not required but Quality of Life) for the Phase Run.
– Vulnerable to Massive one-shot hits that Insta-kill at Higher Map levels as there is only so much HP available in the tree from here forward.
– Unsure of Limitations of the Upper-Level Gameplay.

Bandit:
1) Alira for Crit Multi and Elemental Resistances
2) Passive Points (Kill All)

Pob Link:https://pastebin.com/JxqKXAyZ
Skill Tree:https://tinyurl.com/y8d4fv84
Example Link:http://www.pathofexile.com/forum/view-thread/2151195

[POE 3.3 Lightning Trap Build]Build-of-the-week] Stored Lightning Bolt – CantripN’s Lightning Trapper

Pros:
Narrated by Bex -3
Can run any map mod.
Acrobatics + Blind + Arrow Dancing.
Spell Block + Dodge (powerful 46.8% total for spells).
Temporal Chains + Aspect from the Spider (Hinder).
Freeze and shatter even though clearing (no porcupine difficulties).
Clears quickly, can use Brightbeak.
Vaporizes bosses, doesn’t cite them for hours.
Special playstyle.
Fairly secure in case you play sensibly.
Scales properly with currency spent.
Low-cost to start.

Cons:
No great movement skill for bosses. Lightning Warp takes acquiring utilized to. Sorry.
No Leech, or Vaal Pact. Sorry.
Not cheap for late end-game. Not sorry.
No far more than 6K life pool (or 7.5k with MoM), so for those who try to tank risky factors you might die. Don’t tank points as a Trapper, dummy. Not sorry.

Bandit:
Enable Alira

Pantheon:
Main: Soul from the Brine King / Soul of Solaris
Minor: Soul of Ryslatha

Ascendancy:
Typical Lab: Best Crime
Cruel Lab: Chain Reaction
Merc Lab: Born in the Shadows
Uber Lab: Pyromaniac

Enchantments / Vaal:
Helmet: Lowered Ball Lightning Projectile Speed if Ball Lightning, Addition Geyser if Cremation, Additional Corpse Use if Volatile Dead (and almost certainly use it on a helmet in that case), Added Chains if Magma Orb.
Boots: 120% Crit, Flat Lightning, or Ele Pen. Which can be best is determined by gear.

Pob Link:https://pastebin.com/5PihtXwQ
Skill Tree:https://tinyurl.com/yd6zrgel
Example Link:http://www.pathofexile.com/forum/view-thread/2129715

[POE 3.3 Remote Mine Support Build]Low Life Shimmeron Arc Mines | Uber Elder

This construct cleared all of the endgame content material in 3.2 and provided with the very first Uber Elder kills. Regardless of excelling at boss killing, the build also has fantastic clear and mapped with it to level 95.

Pros:
– incredibly high single target damage
– significantly larger clear speed than most mine builds
– no ought to aim
– it really is a viable ES make
– “Alch and go”

Cons:
– the completely geared version is usually costly
– can not equip considerably magic obtain gear
– no fast movement talent so you’ll need to stroll
– not as speedy as Kinetic Blast or Tornado Shot

Modifications:
– Arc now offers 15% extra damage per remaining chain. With all the default 7 chains, a level 20 Arc now bargains 105% a lot more single target damage. With all the 8 chains from a level 21 Arc plus the more Arc chain helm enchant, Arc deals 135% extra damage.
– Arc has 90% harm effectiveness in place of 70%. This may slightly improve the damage granted by Shimmeron’s added harm.
– Arc has a slightly larger base harm.
– Arc now splits to an additional enemy when it chains. This need to significantly increase our clear speed.
– Trap and Mine Damage help now gives 49% much more damage as opposed to 39% additional harm.
– Damaging distinctive enemies now grants Vaal souls. We could possibly be able to work with Vaal Clarity or Vaal Discipline during the Uber Elder fight.
– The “Always Attack Without having Moved” feature has been added to the game. No far more cumbersome Numlock trick.
– Aspect capabilities are gone. We cannot run Aspect of the Spider anymore.
– The 30% top quality corruption will not be accessible. Our ES will likely be slightly reduced.
– The Eternal Labyrinth Arc helmet enchant now offers +1 additional chains in place of +3. Even so, a level 21 Arc now chains eight instances as an alternative to 7, so we only shed 1 chain. This can slightly decrease our clear speed.
– The mine laying speed around the Saboteur minor nodes as well as a few passives has been lowered.
– Vaal abilities can’t acquire souls for any duration right after working with a Vaal ability. We will have decrease uptime on Vaal Clarity.

Leveling Guide:
Level two: Freezing Pulse + Onslaught (Mercy Mission quest)
Level four: Bear Trap
3 Link: Freezing Pulse + Onslaught + Arcane Surge
Level ten: Flame Dash
Level 12: Arc + Remote Mine + Minefield (discard Freezing Pulse)
Level 16: Herald of Thunder
Level 24: Wrath (discard Herald of Thunder)
4 Link: Arc + Remote Mine + Minefield + Trap and Mine Harm (Act two vendor)
Act 6: Spell Totem + Detonate Mines (trade for Detonate Mines gem)
Act six: Cast When Damage Taken + Immortal Contact + Enhanced Duration + Detonate Mines (trade for second Detonate Mines Gem)
5 Hyperlink: Arc + Remote Mine + Minefield + Trap and Mine Harm + Lightning Penetration
Act 9: farm Blood Aqueduct for Tabula Rasa (optional)
6 Link: Arc + Remote Mine + Minefield + Trap and Mine Harm + Lightning Penetration + Controlled Destruction

Bandits:
Assist Alira. +20% to essential strike multiplier and +15% to all elemental resistances are also great to pass up.

Pantheon:
General Mapping: Soul of Lunaris (very first 2 upgrades) + Soul of Garukhan (upgraded). We only use Garukhan for the movement speed. For those who do not possess the Garukhan upgrade, use Soul of Abernathy or yet another minor god which you like. Get the third Lunaris upgrade should you play in parties

Ascendancy:
– Pyromaniac: as much as 20% regeneration, reduced mana expense, and immunity to shock and ignite
– Born in the Shadows: blinds enemies and reduces their harm
– Bomb Specialist: increased mine laying speed
– Demolitions Specialist: elevated mine arming speed

Pob Link:https://pastebin.com/VMsFx3Mx
Ability Tree:https://tinyurl.com/ybzbkww7
Instance Link:http://www.pathofexile.com/forum/view-thread/2148343

[POE 3.3Remote Mine Help Build]Vieira’s Magma Orb Miner/Trapper

Pros:
You may do literally any map mod.
Actually insane clear speed.
Gigantic Aoe.
Viable with genuinely low-cost equipment.
Insane DPS on bosses.
Can do guardians/uber/shaper/uber elder.
Can do the hall of grandmasters.
PvP viable. (trust me, they will not see it coming)
It is wonderful.

Cons:
IT LAGS Lots.
It’s a little flask dependable.
You might have to press a lot of buttons.
Guardians on HC will most likely be a problem.

Bandit: Kill all

Ascendancy:
Bomb Specialist
Demolitions Specialist
Pyromaniac

Pob Hyperlink:https://pastebin.com/xTHWFDMk
Skill Tree:https://tinyurl.com/ydg53vql
Instance Hyperlink:http://www.pathofexile.com/forum/view-thread/1968981

Ordinarily, they’re not worth the problems for factors which can be adequate inside the lengthy run. Even though they’re useful for players who could know absolutely nothing concerning the game. For by far the most element, they may be mastering tools for newbies to ease them into the game. For far more Path of exile 3.3 Builds, you’ll be able to take a look at U4gm.com. Just a reminder: you will get 5% coupon code at no cost in the reps when you Purchase Poe Currency order from this short article.

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