Sturdy but slow builds which are not extremely good for mapping but can truly faceroll end game: RF jugg, RF guardian, skellies necro.
corpse-scaling builds, including detonate dead, spectres, maybe some conversion trap or dominating blow builds?
pretty higher scaling builds for example tornado shot, molten strike, blade flurry, ele hit
especially tanky builds, like max leech rate slayer, enfeeble/temp chains occultist, max-res pathfinder, perma-immortal call poet’s pen.
Assasin Poison duration. Can destroy any variety of HP, for those who find a approach to survive.
Indigon Hierophant/Inquisitor/Trickster. The concern is survivability.
Traps, particularly: Explosive, Lightning Spire, Flamethrower, Arc, Fire. If Sabo and certainly one of those will not be nerfed.
Blade Vortex and Elemental Hit, will probably be nerfed.
Vaal Double Strike and Blade Flurry, for melee builds.
Ways to achieve life
Pathfinder 100% resist and Zerphi’s flask uptime. I hope they nerf/rework it, but if they’ll not – it is the prime create for sure.
Slayer leech. Combined with % life recovery price on belt, elder amulet, Arakaali pantheon, and definitely Vaal Pact. Will probably be on major with the ladder, particularly on SSF.
Occulstist ES recharge combined with “Faster commence of recharge” mod on many things. Add on top rated Malediction (nearby enemies deal 10% much less harm), curse effectiveness, and Profane Bloom. Xirgil’s Crank could even appear in meta.
Life on hit molten strike. Two Elder rings and Watcher’s Eye will quit to 70 life on hit.
Regen juggernaut. I do not feel RF version will have enough harm, but Double Strike might, who knows tho…
Block Necro with spectres. The Red Nightmare, Shaper shield with 5% Life/ES on block and X% of block applied to spells.
Block Gladiator with life on block and bleed explosions.
Bloodseeker immediate leech claw.
The way to weaken enemies
Freeze and Stun. Probably, is not going to be successful as minimum threshold will be also high. With an exception of Vaal Ground Slam.
Temp Chains and Enfeeble. Should really be extremely valuable, specifically when combined with aura effectiveness and Enhance help gem.
Chill. Calls for a cold harm hit of 0.33% of enemy life, which really should be reachable. CWDT -> Cold Snap for chilled ground may very well be nice option for builds that usually do not deal cold damage.
Tips on how to enhance effective life pool
Fortify – should be made use of by every develop that can match it in.
Max res – Loreweave, Purity auras, Saffell’s.
X harm taken as X – Lightning Coil, Incandescent Heart. Watcher’s Eye.
Harm or survivability?
Assuming mobs have no regen, survivability need to be significantly extra significant even on Softcore. I don’t feel that it will likely be achievable to kill mobs prior to they reach you inside a tight location.
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