Path of Exile should not be a breeze, after all, the action RPG has been made by and for fans of classic and challenging games like Diablo two. But there’s a difference amongst claim and unnecessary aggravation. That’s why the latest patch extends the worthwhile Azurit and Delve upgrades account and improves the usage of life-saving beacons.
The new Delve League of Path of Exile has been playable for everybody for any month now. But a variety of bugs and issues using the new mechanics for instance beacons and upgrades for the “crawler” have dampened the exciting for many players so far. The new patch 3.4.1 must now, in line with the developers of Grinding Gear Games remedy. He is buttoning out dynamite and signal fire and is said to eliminate some bugs that have brought on a quick death in the Azuritmine.
Above all, the Azurite and Delve upgrades are now active across the account for each and every of one’s characters inside the same league. After you log in with one of your heroes for the first time right after the patch, their upgrades might be combined along with your account-wide updates. In this way, Path of Exile players can confidently play a lot of characters with no getting punished for their “old-holism”. An additional creating website was the signal fire, in English “Flares“: They previously had the problem that they only generated useful light in a little radius, which protects you against the cursed darkness. Besides, they did not release their protective impact rapid adequate while they had been thrown. This has now been fixed: a larger radius of light and direct light to escape the adventure in the mine.
Dynamite bars had previously needed multiple charges to open brittle walls inside the mine – now a dynamite bar right away destroys a wall. When you are angry now that you just have invested in harm upgrades for the Dynamite, we have a bit hint: The Dynamite Bars also make monsters strong fire under the butt, particularly by the non-existent casting time. Some monsters have also provided adventurers issues with their EMP attack, which temporarily disabled the crawler and its significant light effect. The EMP attack indeed should now be signaled more clearly via improved monster animations and effects, to ensure that you also assume of the flares in time.
Also included in the patch are bugfixes for smaller and significant ailments of the game: unreachable azurite in walls, chests in walls, stolen totems, display issues for inventor Niko’s quest, misplaced fossils in player groups. Some of these construction websites have nevertheless not been appropriately corrected, based on neighborhood feedback, but some have – you’ll see it in the game itself. You’ll be able to see the complete patch notes of Path of Exile on pathofexile.com.
We want you lots of entertaining or a superior begin for those who have been waiting for the bug fixes!
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