POE 3.3 Witch Occultist Builds

Path of Exile Occultists is suited for Witches with a focus on chaos damage or curses. Malediction substantially enhances curse specialists, whilst Profane Bloom and Void Beacon amplify the output of chaos harm. Occultists are well-served by builds that rely on & maximize energy shield. Occultists also may serve as a generic way to generate Power Charges in builds which lack other means of doing so. In this Post, U4gm Will share 4 POE 3.3 Witch Occultist Builds for you.


[PoE 3.3 Build] Tri-Curse Occultist LL RF/Scorching Ray ENDGAME Build

Nice build. I’m thinking of going for something similar. It’s a strength stacking Doon Cuebiyari build. I’m not an RF expert, but I took a Guardian LL Build and just tweaked it around. Let me know what you think.
It has 10k ES and 11k (22k with Rumi’s) Armor, but less Max Resists (81/80/79). I have two itemization sets; default is end-game and a budget version.
The budget has about 6k ES with 9k (21k with Rumi’s) armor, with like 1-5c items in each slot. Not sure if Prism Guardian is expensive early game, but can just use Rise of the Phoenix and drop a few auras. And it’s probably better because you don’t have 21 PoF old game.

The downside to the build right now as I see is that whilst it does more harm than the guardian version of LLRF, it is pretty glass-cannon when it comes to physical harm reduction/mitigation (also doesn’t cap block). Even not sure about the ES regen. The occultist passive to ES when kills enemy should boost the ES regen, but I can’t be sure until POB rolls out the new update to include the changes.

The cost of the build can also be a downside for some people since most of the gears are pretty expensive. But since this is an LL build, and I don’t have a problem with accumulating currencies, this is fine by me.

Life regen node was taken because I take Zealot’s Oath, which converts life regen to es regen. I feel that the ES regen is needed since ES is our primary defense mechanism – We just stack es and es regen and RF damage scales with ES. Also, just having max fire res alone is not enough to stop the degen from RF. I am looking at the raw regen stat from POB, and it is still not as much as I had hoped (compared to my current Guardian LL RF). If the new Occultist ES regen node works nicely, then obtaining the base regen is quality of life (If you depend on only killing enemies then you are pretty much screwed when you have to backtrack or when you are facing bosses). More regen also means tanking traps in the uber lab if you are looking to run labs as well.

Presence of Chayula amulet converts 20% of our max life to ES, so getting a max life is also a good thing if the path to ES nodes takes too long. The purity of Flesh gives us chaos res as effectively, which is always good since we already Overcap on ELE res. But then again, I haven’t optimized the tree yet/waiting for patch note to drop and see if there is any juicy ES item so I can path tree differently. So skill tree is tentative to changes.


Pob link: https://pastebin.com/M3KEnfWV

Example link: http://www.pathofexile.com/forum/view-thread/2092369

[PoE 3.3 Build] Queen of Chaos Lahkesiis Essence Drain [LL&CI] – [LHC/SC/SSC]


PoE 3.3 Changes
in New Bestiary league they remove Breach From Zana
I change Presence of Chayula to IM presence Onyx Amulet (chaos)
I don’t take Void Beacon from Ascendancy we’ll run
Malediction and Vile Bastion
Vile Bastion give u > cannot Be stunned while you have Energy Shield
about Void Beacon we have Despair this -29 chaos crisis we’ll be fine
feel free to take Void Beacon from Ascendancy


+ Very high Chaos Harm
+ Very high Harm Over Time
+ Very Tanky
+ Do Any map mod
+ All Content
+ LHC/SC/SSC Viable
+ Insane Amount of Health Regen
– Not the Faster Map clearer But fast
– Can’t-do map (Players have no Mana Regeneration) for we need this regen to spell


Skill Tree: https://tinyurl.com/yanrbsxw

Example Link: http://www.pathofexile.com/forum/view-thread/1963181

[PoE 3.3 Build] Death Whisperer – Death’ Oath Occultist! (Hybrid or CI)

Made this build as my starter in the abyss and I have to say I love it so much. In the beginning, it was super easy to level with blight/ed/contagion and with allelopathy gloves early maps were accessible too. Once I got Death’s Oath going, Maps are a breeze, and I just now killed t11 elder deathless, so I have that going for me which is nice. This build has terrific synergies with occultist, curses, and jewels.
I have to say the allelopathy glove corrupted with +1 to socketed gems is impressive. This way you can have a high-level blight and essence drain in the same glove which is perfect for single target. Stack debuffs from Occulist, despair, disease, and wither. Then stack harm from death’s oath, essence drain, and blight. You melt everything.

Revamped the build guide(Things like gems, potions, gear, passives, ascendancies, pantheon, and so much more has been looked over and edited for the better). That is a buff.
3/1/2018: Added Obvious use of Enlighten for curses and auras to make gameplay functional until you have an IM presence. (Yes I should have thought of it sooner.)
General spelling and organization of tags. Might have fixed punctuation as effectively.

Skill Tree: https://tinyurl.com/ydhatrs7

Example Link: http://www.pathofexile.com/forum/view-thread/1966637

[PoE 3.3 Build] Death’s Oath CI Occultist 96,9k chaos DPS plus blight, shaper kill

This build is Occultist named Void_Herald focusing on unique chest piece and the damaging aura that comes with it. All other skills are mainly supporting this aura. That includes Blight with more chaos damage even though hindered, Void Gaze from the helmet and usual Occultist ascendancy
I’ve killed most bosses with it, excluding veal temple, shaper, and guardians might try them in the future. At the same time, it’s the laziest build I have done so far.

Void beacon merely is too good to pass on, unless you want to add somehow enfeeble to the build as the third curse just goes with the vile bastion, void beacon, and profane bloom in that order.

Nearly no changes to the tree but added some attractive options in eq (shaped and elder items).
As for the belt, we will see after the league launches what is op this time since for the past few leagues there was always something 🙂

Pob Link:https://pastebin.com/61awLyiD

Skill Tree: https://tinyurl.com/y8m7t8k5

Example Link: http://www.pathofexile.com/forum/view-thread/1987456

Usually, they might be not worth the difficulty for causes which can be sufficient inside the extended run. While they might be helpful for players who could properly possibly know virtually absolutely nothing at all in regards towards the game. For primarily one of the most element, they’re mastering tools for newbies to ease them into the game. For significantly a lot more POE 3.3 Builds For Templar Hierophant, it definitely is probable to pay a visit to u4gm.com. Just a reminder: you may get 5% coupon code totally free within the reps if you Invest in Poe Currency order from this short article


POE 3.3 Scoin Builds With Barrage and Scorching Ray In Incursion League

[Poe 3.3 Scoin Build] Ranged Attack Totems with Barrage and Tornado Shot

This Build uses Ranged Attack Totems with Barrage and Tornado Shot. The Lioneyes Glare bow makes it impossible to miss and to scale our damage we convert everything to cold with Hrimsorrow and passive nodes. We choose up Elemental Overload because we never have adequate points/room to scale crit effectively. Because we are able to always spot our totems up close to the enemy, we get the point blank.
Defensively we use Thoughts over Matter to mitigate damage. The Hierophant ascendancy is fantastic since we get an extra totem and more MoM. As second ascendancy we select pathfinder to sustain wellness and mana. Given that with Totems we never have any leech or acquire on hit, we have to rely on flasks. We also throw in Acrobatics since we path along there anyway.


– Essential gear is quite low cost (functions on five-link)
– Can do any map mod
– Totems do all of the harm so you can concentrate on dodging/surviving
– Fantastic clear and single target harm

– Lategame gear gets just a little more high-priced
– Slower mapping because of utilizing totems
– If totems get a single shot by some boss/mobs, it gets a bit annoying
– Might be type of hard to level


PoB Hyperlink: https://pastebin.com/VmKGZXbU
Skill Tree: https://tinyurl.com/ybzvw57r
link: https://www.pathofexile.com/forum/view-thread/2124648

[Poe 3.3 Scoin Build] Scorching Ray CWC Firestorm – Max block and spell block Aegis Aurora

This build is centered around synergy amongst 21 uniques that buff our stats and use them in amazing methods.

This Create main ability is Scorching Ray CWC Firestorm. The truth that it does not require cast speed or crit lets us focus on using our uniqueness. We’ll be utilizing the Elementalist ascendancy for extra harm and reflect immunity, and Chieftain ascendancy for the added strength and Ash.

1. Max block and spell block Aegis Aurora
2. 10k hybrid HP
3. 40k to 50k armor with flasks that keep up frequently
4. 700% to 800% enhanced spell damage
5. No rares essential, uncomplicated and uncomplicated itemization procedure
6. Can run any map mod

+ Pretty higher harm
+ Outstanding
+ Huge wellness pool

– Chaos damage is a discomfort

PoB Hyperlink: https://pastebin.com/hRMZ9K2G
Skill Tree: https://tinyurl.com/y74pzamd
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2113507

Generally, they may be not worth the difficulty for causes which could be sufficient inside the extended run. While they may be useful for players who may perhaps well possibly know practically absolutely nothing at all in regards to the game. For primarily one of the most element, they’re mastering tools for newbies to ease them into the game. For a lot much more POE 3.3 Builds For Templar Hierophant.

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POE 3.3 Builds For Marauder Reference In Incursion League

The Marauder is Path of Exile’s pure strength class, which indicates that he’s great at taking hits and in some cases better at dishing out punishment. His melee skills encompass a wide selection of assault, from massive single target damage to the devastating region of effect. This brute of a man bolsters his impressive physical arsenal having a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. Should you are hunting for POE 3.3 Builds For Marauder Reference In Incursion League, Right here, On then you are inside the proper location. Inside this Post, U4gm Will share you Reference Marauder Builds.


[Poe 3.3 Juggernaut Build] Ahn’s May well Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game

This build is viable in 3.3 and, if anything, got some good buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree modifications the gearing, plus the passive tree of your build will most likely be the exact same. The Juggernaut buffs give us some good boosts in harm, defense, and utility which should really make the build a little smoother to play general.

That is a build that uses Ahn’s May possibly as a cost-effective signifies of doing harm. I started with this build in Abyss League and was capable to complete the Uber Lab by day 3. As of now, this build has been able to perform any Izaro modifiers in the Uber Lab in addition to having the ability to carry people today through the uber lab at the same time around the spending budget setup. With some investment, this build has been prepared to tackle the endgame content material such as the guardians and Shaper. The very best aspect is definitely the build you use to farm this gear might be the identical one particular that you simply use to map and take finish game.

Here’s what the build can provide:
-Easy to hit 5.5k hp on lousy gear with 6k being easy to run using a little investment
-Relatively rapid movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify major to about 50% total physical damage reduction
-The capability to stockpile currency to spend on yet another build (or this one particular)
-Can carry your pals and guildmates via Uber Lab
-This build works on a four Link but gets probably the most advantage from a five Hyperlink setup
-With the investment, this build can hit up to 1 mil shaper DPS without the need to have of Abyssus

As for ascendancy, the only ones I’d take into consideration essential are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident inside the build but I’d believe Unrelenting to be mandatory because of the 42% improved damage at max charges (49% with a +1 finish belt) plus the 8% reduced elemental harm is taken (which can be helpful ~2% to max res) which helps us immensely with mitigating elemental damage. The 25% to gain max endurance charges is icing on the cake as this build needs to get as much as max loads asap and against bosses, you cannot depend on finding hit to get up to max charges.
I went with Unyielding as the final one for some damage enhance as we’ll always have fortified up when attacking along with the rise to fortify which makes it overall a 25% reduction in harm in place of 20%. The regen is icing on the cake and, even though the 1.5% regen isn’t also noticeable, is definitely an outstanding good quality of life with leech to help sustain our wellness.
Otherwise, you can go with any of the other options for the final ascendancy. I discover that move speed doesn’t impact this build also a lot as you’ll be making use of whirling blades to move around anyways, but that is all according to preference.

Skill Tree: https://tinyurl.com/y9rpkrh6
Pob Hyperlink: https://pastebin.com/MBXTah49
Instance Link: http://www.pathofexile.com/forum/view-thread/2048886

[Poe 3.3 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut – Clear maps and bosses Quick!


This build revolves around the new unique sword Oni-Goroshi. The sword is definitely the only mandatory item but aside from which you can use price range gear or scale into millions of DPS having a bit of investment. You are able to get the sword by either getting it or by farming it. The sword is generally six linked, has over 700 DPS at level 90, and also you can get started applying it at level 1.

Poe 3.3 has added Tectonic Slam and buffed ascendancy!
This skill synergizes completely with this build due to the built-in conversion as well as the fact that it has the exact same skill tags as Molten Strike (apart from projectile harm). The new Juggernaut alterations make it so we pretty much always have endurance charges to expand. I don’t think any on the tree or help gems must be changed at all, but I’ll update if essential as soon as we understand much more concerning the skill.

I was considering switching those clusters about a number of days ago, but I forgot to verify if it was worth it. I just checked, and it appears like it gives loads of accuracies and about 1.5% crit even though only providing up to a tiny level of attack speed. Thanks!
Inc Crit Damage could be much better, but I would get INT on my gear to work with it. At the moment anything I use only calls for one 30 INT node around the tree. If you need a lot more harm to bosses and don’t like undertaking the trick where you attack the ground some feet away from the boss, so Ancestral Get in touch with doubles up on projectiles, you can use a weapon swap with Conc Impact as opposed to Ancestral Contact. I don’t like employing Conc Effect for clearing simply because the shells do not go far enough.

Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR for those who never need to have the resistances).

Boots: Attack speed when you have killed not too long ago or life and mana regeneration if you happen to be hit enchantment, 70+ life, resistances lately. (Movement speed not vital for Whirling Blades but you are able to get it if you’d like. 30+ STR for those who do not require the resistances).

Gloves: (I advocate employing Oskar!) 70+ life, 200+ accuracy, flat physical harm to attacks, attack speed, resistances. (30+ STR for those who do not have to have the resistances).

Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, resistances. There is going to be pricey.

Amulet: 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental harm with attack skills/fire harm, critical strike chance and multiplier, resistances. This can be really expensive.

Belt: (I advise making use of Darkness Enthroned!) 80+ life, 20+ elemental damage with attack skills, resistances, 30+ STR.

Body Armour: 100+ life, resistances, 30+ STR.

Skill tree: https://goo.gl/89AMXG
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2075047

[Poe 3.3 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri


The build is excellent on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on anything else. Given that it’s still alive, everyone can proceed to give it a shot. I do imagine shaped items is going to be a great deal more costly now since everybody knows how powerful they are. I would go with Relentless Fury as a stat-stick for clearing and Death’s Hand when you are able to afford it (ought to be like 1 Poe Currency inside a couple of days on the league).

With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This changes almost everything. Let’s take a look at the very same tree/items as the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when you may and should you cannot sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don’t need to have frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain precisely the same.

Offensively we acquire just under 100k DPS with precisely the same setup.
– We have 100% possibility to hit, and also the build becomes cheaper as you do not really need to worry about accuracy on gear at all.
– Enemies are permanently intimidated for 10% extra harm
– Enemies are permanently taunted for yet another 20% extra Damage.
– We constantly have adrenaline up due to the fact as you might be all nicely aware, we hit low life pretty darn often. That’s an additional 100% elevated damage, and 25% improved attack speed.

– We normally have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor and also stun immunity so we can go for the reduced reflected harm Pantheon as an alternative. (also adds some damage)
– Adrenaline provides us 10% additional physical harm reduction
– Regenerate 2% life per second since we permanently taunt
– 6% decreased global damage taken since we were permanently mock.

We still leech 31k life/second, and I tried testing if that’s sufficient by removing ascendancy nodes entirely from my much more highly-priced setup which brought me to a lower all round DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless whilst testing stuff like face-tanking his beam, so I do think our life leech is much more than enough without berserker. This really is the only reason I’m not making the full recommendation to switch over though since I won’t know for sure if it’s enough until I play via with the total ascendancy. But I think it’ll be fine, and I’ll update when I know for sure.

PoB Link: https://pastebin.com/yvGJE6q2
Skill Tree: https://tinyurl.com/ybvx4uvo
Instance Link: http://www.pathofexile.com/forum/view-thread/2050203

[Poe 3.3 Chieftain Build] For Chieftain – Ngamahu Overloaded (An additional Ngamahu’s Flame Cyclone Build)

Poe 3.3 adjustments to Chieftain just about make it perfect fit for Ngamahu Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included in the guide for league starter.

Tukohama War’s Herald may be the superior choice for the reason that it tends to make Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire harm when hit by the mob.

Tawhoa Forest’s Strength generates endurance charges on kill and Red Dream jewel will likely be in a position to replace it quickly.

Fortify is enormous regarding QOL by ensuring far better survivability.

You are able to switch Fortify with Fire Penetration, Added Fire, Chance to Ignite or Faster Attack and have Fortify linked to Leap Slam. I know of many players doing that when they played the Slayer version.

The main drawback is that you simply must use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.

Melee Harm on Full Life is not a good option for Chieftain (it is superior for Slayer) simply because of inconsistent uptime.

Skill Tree: https://tinyurl.com/ydg2dhmg
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2092338

POE 3.3 Builds For Duelist Melee With Blade Flurry, Reave, Sunder

For melee Duelist, numerous added percentages might be obtained from gems like More Accuracy Top quality, which is crucial particularly when you’re looking for numerous essential harm. Also, it’s important for elemental melee builds, which might be rather devastating when performed correctly. You would not like to miss a lot of factors when you are facing tough mobs of enemies that elemental melee builds tend to be met up.


[Duelist][Champion][Blade Flurry] Quick to Build and Gearing – The Swordmaster – Dual-wield crit Champion

The creating mechanic remains exactly the same but Slayer ascendancy took some changes after the revamp, he no longer has stun immunity when leeching, this requires you to possess at least ~6k life to stop getting stunned while Facetanking bosses and not to get your leech interrupted. Nonetheless, it’s still a really great Ascendancy.

However, Champion is searching extremely sweet now, 100% chance to apply Taunt around the hit against monsters and bosses, make them take enhanced harm and unable to evade your attack, this is very very good in case your build has low accuracy and crit strike opportunity. You may drop some accuracy on jewelry to get something else you like. Verify out the Ascendancy in Skill Tree section; you could now play as either Slayer or Champion in this patch.

In Bestiary league, U4gm Gamer utilized it till reached level 90; you could switch involving Scaeva and Ahn’s could when leveling, they’re both viable possibilities. With regards to your gem setting, our gamer also swaps out Inc AOE for Concentrated Impact Support even though in bosses, but for mapping, you may replace Inc AOE with anything you like (Inc crit multi, Innervate as an example). That rare sword you may have is ok, correct crit and attack speed but the DPS is also low, at this point, it really is not greater than Scaeva or Ahn’s might much. so our gamer suggested just stick towards the above for the time becoming and locate a different rare sword with at least 300pdps and 7+ crit for endgame.

+ Simple to build and to gear, no bleed/poison abuse, just pure Phys.
+ Flexible with skills, can use all 1h melee sword skill, I primarily use Blade flurry for bosses and Ice crash/lacerate/cyclone for mapping.
+ Top quality of life with stun/bleed immunity, 20% culling, and endless leech if playing as Slayer. Enhanced Fortify and stun resistance with Champion.
+ 6-7 jewels, sufficient to fill in what you lack on gear.
+ No flask spamming in each and every two sec

PoB Link: https://pastebin.com/8T6DM0C2
Skill Tree: https://goo.gl/jLK83M
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/1830602

[Duelist][Champion][Blade Flurry] Inexpensive Bleed-Explo Blocker Gladiator Bladeflurry – Higher Clearspeed and Survivability

This Build chooses Gladiator because of comfortable setup max block 75/75 as well as have alternative+better explosion effect 10% monster hp from Gratuitous Violence compared to Abyssal Cry 8%. Plus you no have to spam warcry as Abyssal Cry build does to have proc-explosion impact, can be passive.

All round gladiator ascendancy got buffed a great deal producing all of its nodes are worth to take, therefore it offers us the extra alternative to determine how we want to play our builds.

Ascendancy Alternatives
– At the moment deciding on Gratuitous Violence path is as a result of organic setup gear with greater clear speed explosions
– If you want additional leading block(82%) but you nonetheless want to have bleed-explosion impact, you might pick Violent Retaliation providing up Gratuitous Violence then put on Haemophilia unique glove to possess the identical impact but slightly less potent than the ascendancy node had
– If you are currently playing with Haemophilia but doesn’t care about getting the high block likelihood(stay 75%), you could devote your point toward Outmatch and Outcast to possess 10% more dmg and Blood inside the Eyes for bleed effectiveness.

+ Low cost Only expensive factor may be the Surrender shield, 5-Link viable
+ High clear speed in maps
+ High survivability
+ Easy to play
+ Can do most map mods, even Phys/elemental reflect maps
+ Less costly evaluate to ES build

– Cant run reduce armor/block map mod
– Life-based
– Need Chayula one of a kind shield to become this tanky as a Life Build

PoB Link: https://pastebin.com/TJM5pjBS
Skill Tree: https://tinyurl.com/ybwaw833
Example Hyperlink: https://www.pathofexile.com/forum/view-thread/1830602

[Duelist][Champion][Reave] Affordable Bleed-Explo Blocker Bladeflurry – Higher Clearspeed and survivability

This build attacks with Reave for raw physical harm, but also supports four Zombies augmented by Mon’tregul’s Grasp and as much as 20 utility-specific Spectral Wolves in the Scourge. What this build also revolves around the Champion ascendancy is for its distinctive interactions with selected skills and items.

+ Straightforward to play and new player friendly! You only actively use two skills (Reave and Whirling Blades) in combat, as a result allowing you to the greater focus on your character’s actions.
+ It’s low-priced! The expected items for this build cost around 20c in Regular.
+ As of now, I can complete T12 maps reasonably quickly; my furthest push was T15.
+ I made this build purely for enjoyable 🙂 As such, I take a far more casual approach to this build, and I almost certainly will not make it a life purpose to push it to be Shaper viable (or anything of the sort). You’ll be able to view this as either a positive or damaging (lol).


– As with many other summoners builds, it really is slow to level. It is also a late bloomer as the important items in this build can’t be equipped till Level 70.
– It doesn’t do effectively in groups with other players that Taunt. Considering the fact that Taunt is actually an important mechanic within this build, you wish to be Taunting everything.
– If you are seeking for any build that can clear the end-end-game content material, this in all probability isn’t for you personally as this build is not created to deal with uber bosses.

PoB Link: https://pastebin.com/QUi7aQ3L
Skill Tree: https://goo.gl/48Gjiz
Example Link: https://www.pathofexile.com/forum/view-thread/1942669

[Duelist][Gladiator][Reave] Beginner Friendly – Low Entry & Higher Scaling – Shaper & MFing

This Build is not a crazy or weird or silly build; it is merely a powerful, fast and engaging all about melee build.
This Reave build has no required chase uniques or super significant high-priced power spikes. It is possible to finish all content material on a two EX budget, but you may also massively improve your gear to insane levels of DPS to farm Overmodded Guardians or take on Uber Elder.


> Can smoothly farm and finish all content
> Mapping is the major tier in speed and smoothness
> Incredibly versatile and might be modified however you want
> No gem swaps needed for bosses, even Shaper!
> Kill bosses fast at the higher range – You could kill Forge from the Phoenix boss at 75% of your field with Vaal Reave whilst he channels his explosion.
> No dangerous mobs or mob mods that may kill you – I’ve never died to an Abyss spinner!
> Able to switch off to full quantity gear( 66%) and farm Vault / Spider forest
> two weeks of no lifting still hasn’t burned me out even though other builds may take one day to become boring even among my favorite classes
> With Leap Slam could even speedrun Shaper
> Cool as HECK dual wield!
> Very defensive while still obtaining 1+ mil Shaper DPS – 79%+ Spell Block & Block, 60%+ Evade, 70%+ Phys reduction, 50%+ Base resistances, Immortal Call, 6K+ HP and additional!
> Hardcore and solo self-found viable
> Giant half screen range – biggest melee AOE within the game


PoB Link: https://pastebin.com/k6ghtHZe
Skill Tree: https://goo.gl/fg6Cd3
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2064695

[Duelist][Sunder] Fast and Tanky Builds – U-Lab Speed Crusher / Mapper / High Harm Mitigation

This Build is quick to use Duellist character with the chosen ascendancy of Slayer. It calls for minimal effort to use, won’t give your wrists RSI and only needs a few keys or buttons to press. It is uncomplicated around the eyes, can do most content material quickly and won’ melt your FPS. It is noob friendly, it is fantastic for casual gamers, and the more experienced will be able to min-max the bejeezus out of it. It is a unique mix of higher defensive capabilities across the board, with decent DPS and faster than average move speed. It is the most reliable and most comfortable starting build I’ve utilized in the 3+ years I’ve been playing this game. The build can solo the Uber Lab with ease by the time you hit level 70 and nevertheless have lower leveled gems – you could again do this relatively quick even without any in the four affordable unique’s that the build uses. It is an excellent all-rounder that will allow you to speed-farm the Uber Lab; farm map’s up to T13 and all other mid-tier content inside the game at a fast rate. It decimates breaches, can tank exiles, beyond mobs and invasion bosses, as well as survive explosive strongbox and ghost encounters – creating this one on the best all-around low cost builds there is.

Ascendancy alterations revealed. Simply requires us to take the same ascendancy selections, but in a different order. Have updated that order in the build guide. All round we gain a 5% AOE boost, a 30% damage boost, 100% Phys reflect mitigation and for those massive boosts, all we lose is perma-stun mitigation – which we’ll claw back a chunk from via the Pantheon system at this stage anyway.

+ Fast
+ Tanky.
+ Above-average DPS.
+ It really is a Phys-attack build that could run Phys reflect maps.
+ Completely immune to Phys indicate enemies or maps.
+ The gear is low-cost as chips to obtain.
+ Levelling is easy, as is the final Kitava kill without the need to have for Twink quality gear.
+ You can face-tank the entire Uber Lab in under 5 min’s when collecting keys and shrines along the main path. You can do this over and over and over again with primarily no risk of death.
+ Uber-Lab farming will make you filthy rich in some different ways, all through the length of a season. Then back in normal mode, as well. This Build is applicable even in 7-day+ race leagues, also.

– This Build is not a Guardian-stomping mega-DPS build. It is possible to clear the Guardians and Shaper deathless with a fantastic understanding on the boss mechanics over the course of 2-4min’s, but most casual players will die a minimum of once or twice in those encounters, specifically in they have lower level/quality gem’s, or attempt to completely face-tank the fights.
– It’s not as fast as wand builds because It doesn’t have 600% movement speed. It is still pretty fast none the significantly less though.
– It’¡s not as utterly screen-shattering because the 1-shot trash clearing mega-AOE-sized Kinetic Blast builds. It always clears trash really fast none the less though.
– The DPS drop’s off noticeably against T14 map bosses and above. It is not like you can’t kill them, it is just far more like the bosses go from taking 1-10 seconds, to about 30-90 seconds. The Gorge Map boss on T13 is also a total pain in the ass due to the constant jumping all over the screen and becoming able to 2-shot you with his quick leap slams. Getting said that though, they are still straightforward to kill deathless; they just take more time.

PoB Hyperlink: https://pastebin.com/6hsqGk01
Skill Tree: https://goo.gl/YTDwUp
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2032624

[Duelist][Gladiator][Sunder] MoM`s bloody Gladiator: when bleed does the job

The main change of this update is Ascendancy rework. And we got severe buffs.
-Our ascendancies now allow us to maim by main attack skill, causing central gem on totem redundant
-we have the small possibility to blind by each hit, but ten % feels too little on bosses, so I suggest to keep blind gem up, but in general, we will see blind extra often
-25 % Much more bleed damage-this can be a seriously huge boost, with dual curse setup and reasonable gear (6L and Calcaneus malleus) we will reach 350k+ effective DPS
– Only nerf is that our bleeding does not lower damage from enemies. How will it affect our survivability is an important question

+ low-priced to start
+ great survivability (MoM, block+spellblock, fortify, higher mobility)
+ very good clear speed
+ can do all content material solo-Shaper deathless, Guardians uncomplicated, UberLab basic, UberAtziri killed
+ bleed could be the main source code of DPS
+ can do ANY COMBINATION of map mods by itself

– not god-tier single target dmg
– does not get considerably from group auras
– I try hard to discover a further minus

PoB Link: https://pastebin.com/u8pD97n2
Skill Tree: http://poeurl.com/bJG0
Instance Link: https://www.pathofexile.com/forum/view-thread/1991349

Generally, they may be not worth the difficulty for causes which can be adequate inside the extended run. While they are beneficial for players who may possibly know nothing at all in regards to the game. For essentially the most part, they’re mastering tools for newbies to ease them into the game. For More POE 3.3 Builds For Duelist Melee With Blade Flurry, Reave, Sunder, it is possible to go to u4gm.com. Just a reminder: you will get 5% coupon code for free from the reps when you Invest in Poe Currency order from this article.

Latest POE 3.3 Ranger Builds

The Ranger is Path of Exile’s pure dexterity class, which befits her slim and graceful appearance. She is agile and rapidly, darting in and out of combat to deliver vicious critical strikes that typically fell her enemies within a single blow. Her organic quickness grants her a profound ability to avoid harm, and she tends to garb herself in light leathers and cloth. She has the good proficiency with ranged weapons, but she is as lethal as any man around the battlefield with a sword. Should you be searching for Latest POE 3.3 Builds, Appropriate here, On then you’re inside the appropriate place. Inside this Post, U4gm Will share you Lastest Ranger Builds.


[PoE 3.3 Raider] MF Windripper Raider – TS/LA and Barrage – Study FAQ – PoB Hyperlink

The build is 100% fine.
Biscos is killed. I recommend using an Ilvl 85+ Shaped amulet with T1 Quantity on it, As opposed to discos.
Raider is superb, No Nerfs for the tree. Some could pick out to go with an avatar on the chase route now. Up to you if you’d like to go with an avatar of the chase route keep in mind you won’t have elemental immunity.
Attempt stacking Abyss when utilizing Chil Sol or simply mapping. Abyss jewels With Flat Elemental Harm are Finest in Slot now.
Deadeye Ascendancy buffed in 3.3, and I know some individuals are asking what the nodes to take care, I’ve integrated them in the Image beneath. That’s just my suggestion.
Why not Pathfinder?

Pathfinder can realize 1 Added Projectile for Barrage using a lot of adjustments for the talent tree, But I’ve found raider is usually a much smoother knowledge with frenzy charges and also the rapid gameplay it provides.

Is Headhunter or Acuity Expected?
Not at all. I farmed both in two weeks from just playing this build.

Is not five.6k life low?
At the 1st appear, it seems low, as some HC players run about with greater than 10k life.

But you are going to locate evasion/dodge, and you have been knocking back enemies is greater than adequate.

Do I need the +2 Barrage/TS Enchant or +1 Quiver to produce it work?
+2 Barrage is not expected but is often a terrific asset to possess. Exact same with +1 Quiver.
An excellent rare for Wed/Crit Multi/Life/Ele Rolls are going to be superior to a Non-+1 Quiver.
Ringwald quills are one more great selection if you are only focusing on mapping as it provides a free of charge fork to your abilities

Is this a great League Starter Build?
It is actually, considering that you start as an Elemental Bow Char, the Supply of DPS are going to be mainly from Wrath, Added, Lightning and Flat Elemental Harm on Gear.
You’ll be MF construct creating lots of Poe currency!


Can I use a Drillneck?
No! Drillneck only has AS, and life is going for it, an uncommon Elemental quiver will normally be superior.

How Pricey is this Build?
A 5L wind ripped, and a 6L rare chest will get you began uncomplicated.

How do I get far more DPS?
Rings/Amulet with Flat Lightning/Cold – Elemental Harm – Crit multi – Accuracy


Why Lioneye’s Fall?
Due to the fact we use it to convert the claw leech and Crit Chance/Multi to Bow modifiers which are an insane damage boost.
When you cannot afford Lioneyes jewel. Do not pick up the claw nodes as an alternative get the duelist leech nodes.

Will I need Point Blank?
Never use point blank if this is just going to be a mapping character.
Use Point blank if this really is going to become an all-rounder Character.

What About +1 Frenzy Dark Ray Vectors?
Make use of them when you’ve got em. The terrific pair of boots for the construct as they give loads of dodge and damage from frenzy charges.

+ Numerous enjoyable
+ Can do each and every Boss inside the game
+ MF Make
+ Movement speed and ailment/curse immunity make for smooth playstyle

– High priced!
– Can’t-do elemental reflect maps with -max mod
– Life is actually a bit low without the right gear
– Chimera could be the hardest Guardian for this develop

Creator: Matt_Senpai
Ability Tree: https://goo.gl/i75hyG
Pob link: https://pastebin.com/nNiMJUG
Example Link: http://www.pathofexile.com/forum/view-thread/1995053

[PoE 3.3 Pathfinder] That Doomfletch Life

This create guide made within the standard. But you can do league-based/cheaper iterations and still realize excellent damage.
Mirrored weapons are fantastic, but you can’t change their colors for those who change your mind about what ability you’d like to use. The good thing about utilizing Doomfletch is all of your GG/mirrored gear is jewelry/gloves/boots, so if any new attack abilities come out, merely recolor your 6L to your liking, and you can generally switch it up! GGG releases new skills and new support gems ever so generally, and being able to change your colors of your main 6L to see what you like very best is often a significant part of playing this game!

We now gain three flask charges each and every three seconds. Nerf -> Reduced Elemental Damage Taken down from 8% to 6%. UNPLAYABLE (jk). The core make remains the identical; I am going to be updating a further variant of the build which I currently play making use of Elder Astral, 1 Doomfletch, and Abyss Jewels. However, that is just a variant and can still play like the original.

Before my res where equalized, it was like the dark ages. I play only standard no time for the league, and one of my initial investments after the core gear was legacy flasks it’s crazy, and when you balance wise oak, the DPS is insane. Would you suggest employing LA with the original developer or TS is still much better.+

-> 4 BiS Items are inexpensive uniques
-> Fantastic for Chaining Maps
-> Melts Bosses
-> No Viktor
-> No Mirrored Weapon needed
-> Change your 6L colors whenever you’d like
-> Weapon Swap for Single Target Barrage


Skill Tree: https://tinyurl.com/yccmcxds
Pob Link: https://pastebin.com/r6eqXTAf
Example Link: http://www.pathofexile.com/forum/view-thread/1940495

[PoE 3.3 Raider] Ultimate EleBuzzsaw (Easily Clear All Content U-Lab/U-Atziri/Shaper etc.)

When I appear for “Top Tier” in a build, I have many requirements that must meet. I want a construct that can clear ALL content (maps/shaper/lab/Atziri + Ubers etc.). It must be Fun and ENGAGING, not cost an extraordinary amount of currency, and can be a league starter with the ability to do all content later on as you upgrade and invest in your character. On top of this, it must have rapid movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying in one hit, not lacking in single target capability, etc.)
All in all, finding a build that suits me and has all of these things can be a tall order to fill. Luckily I have perfected my spectral throw ELE buzzsaw create which fits me perfectly! Hope you all enjoy!

I think this make is very viable and enjoyable as a league starter. I used it again the last league with no issues. However, the price on local did get jacked up pretty high previous League which slows it down a tad I guess. Very first couple days it was like 20-30c, but think about a month at a price peaked on Lyco at like four ex.
Still, think its beautiful personally but if your someone who plays for weeks and in that time you gather 10c there are some improved builds you can go for league begin for sure.

Entertaining and engaging make to play
Spectral Throw MTX (buzzsaw or reaver) each appear amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
Breakneck pace develop
Incredible movement speed with whirling blades
One with the very best AOE clears within the game hands down
Amazing Single Target capabilities as well
Vaal Haste + Vaal Grace take it yet a further step further
Absolutely free frenzy charge generation via ascendancy class
Vaal pact + insane harm offers ridiculous amounts of leech
Can do almost all map mods (prevent no leech, ELE reflect)
Able to do all content (all maps, uber Atziri, all labs, shaper, and guardians)
Phasing on your character makes him look badass
Nice defensive capabilities
Easy/Cheap to gear with room for a lot of improvements as you get much more currency

Ele Reflect maps are NOT possible
Can not leech maps are NOT possible
Can be decently pricey to fully min/max yourself for endgame gear

Talent Tree: https://tinyurl.com/y92xfgyo
Pob Link:https://pastebin.com/ZRwLZs9g
Example Link: http://www.pathofexile.com/forum/view-thread/1839087

[PoE 3.3 Raider] Fivers Frostblades Raider – 2+ mil Shaper DPS – Rapid evident speed


Poe 3.3 is ahead of us, and there are some alterations for the make. Nothing major, however, and I would consider the new patch a buff. As of now, I will not switch to any items. I’ll have to wait and see what options there are when the league starts.
The only significant change to the build is definitely the ascendancy.
Instead of getting Avatar on the Veil, we now go for Avatar of your Chase. Both are viable options though. Missing out on the immunity to elemental ailments may be the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Damage.

With the alterations to rapid assault and avatar of your chase, the onslaught branch in the raider ascendancy is perfect.
Thanks to rapid assault, we will have onslaught up 100% from the time.
With the bonuses from that part from the ascendancy, and onslaught active, we will get:
30% increased evasion rating
40% increased harm
40% increased move speed
40% increased attack speed
25% melee evade
25% projectile evade

It’s insane. I’m probably going to take this rather than quartz infusion and avatar in the veil.
I need to have to do some testing though. I do not think avatar of your slaughter will probably be replaced, but I am not going to rule it out before trial.

+ Speedy clear speed
+ Very great DPS
+ Constant phasing and full frenzy charges
+ Can do all content
+ entertaining playstyle
+ High dodge and evade chance

– Can’t-do elemental reflect maps
– Could be Tankier. (Can Facetank most content, but some things can be nasty)
– Can get expensive

Pob Hyperlink: https://pastebin.com/YvG6HT7r
Example Link: http://www.pathofexile.com/forum/view-thread/2081371

[PoE 3.3 Raider] Semi-MF Caustic Arrow Raider + ED Swap – 6k+ Health – All Content Deathless – In-depth

Starting with the most crucial question: “Why Raider of all classes?”
For speed, defensive abilities, and massive QoL features. The build’s purpose is to quickly run through maps immune to majority of ailments while remaining mobile against bosses without the need of having to rely on utility flasks. CA is not a useful boss killing skill after all, so that takes time in high tier maps. That is also where ED weapon swap comes in, to take them down in seconds.

The develop will be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. If you get hit, you can instantly heal with Flasks to counter the damage and move on. Unless you run a very deadly map or screw up, it’s hard to die with this build.

I’ve been playing Caustic Arrow considering the fact that 2.0 league (around 2.five years ago!). After a long time evolution, i’m sure that this version of CA construct may be the strongest, smoothest and most versatile of them all. Everything with the possibility of going MF.

In presence looks like an excellent amulet to commence the league with. It’s pretty great stat wise (high HP, high DoT, Onyx base) and also the totally free Despair blasphemy. It’s a superior alternative to Witchfire Brew I’ve been suggesting for first mapping when you lack the harm. With it and jade flask you should be able to run through mobs and curse devoid of fear of dying at all.


However, inside the long run, it doesn’t feel like it’s worth it. You could craft a much better amulet with an Envy essence, on a much better base (Marble/Agate). Blasphemy still has the annoying issue of canceling your CoH curse, and you should be able to kill monsters outside of its range in endgame anyway. Very same goes for Maddening Presence.

* Cheap starting cost, can be used as league starter
* Very uncomplicated to play
* Tanky end game, 6k life with no life from quiver
* Speedy without having flasks (over 80% ms, high AS)
* Flexible construct, decide on your flasks or how substantially you want to go MF / damage / tanky
* Can run any map mod, including “No regen.”
* Capable of killing all end game bosses deathless
* 79% max res while mapping (Divination Distillate)
* Permanent flask uptime while mapping (except bosses)

* High-priced end game gear (+3 Chaos Staff, 2x Empower 4, works fine with 2x Empower three tho)
* Weapon swap may be annoying
* CA damage could possibly feel a little lackluster in abyss/breaches

Q: Why not use Queen on the Forest if you want to become quickly?
A: So I can use other amazing chests I mentioned. I still use QotF for carrying services. (~180% MS)

Q: Wouldn’t Blight be greater for bossing?
A: That’s essential question. Devoid of a doubt, it kills bosses faster, and also you could possibly want to use it against shaper guardians or shaper himself. That is not exactly the case for all bosses, however. In some fights, there are too short windows to get up close for Blight to be any useful. In one more fight, you may well be forced to keep your distance. ED synergizes significantly improved with CA playstyle. If you need to, you can use Blight as an alternative, or even both Blight and ED depending around the boss you happen to be facing. They use the identical gem setup after all.

Q: How about Mirage Archer?
A: But… why? You happen to be already very speedy, and also you lose at least 40% much more dmg on your DoT. Besides, have to keep that Divination flask running. It can’t curse persons in CoH – Despair setup either, or generate frenzy charges for you.

Q: How about Abyssal Cry?
A: You won’t need to have it for clearing monsters quickly. Only useful for maybe abysses or some bosses with adds, but you got ED swap for bosses so… not worth it.

Q: You keep mentioning breach, what’s the problem?
A: There are three issues with it.
#1 – Tanky rares, especially Hexproof ones. You can kill them but slowly, and ED swap is a bit too slow for this usually.
#2 – Opening the breach. Sometimes you happen to spawn inside a massive pack of mobs. It can be deadly in red maps. It should be safe with Vaal Grace tho.
#3 – Mana issues. In complete open Maps, you’re going to have problems sustaining the mana. Covering such big area means many CA clouds. I do not advise running breach in no regen maps for that reason. If it’s a linear map, it shouldn’t be a problem tho.

Q: Guide says it’s HC create, but all your gear and character is in standard wtf
A: I screwed up and died to twinned Core Malachai this league. Took a teleport slam I could easily stay clear of, but I didn’t notice in time (he tied on top of other Malachi). That was after I Facerolled the fight all the way to 2nd heart destroyed.

Q: Is it appropriate for party play?
A: No, at most effective 2/3 man party.

Ability Tree: https://tinyurl.com/y7xfstos
Pob Hyperlink: https://pastebin.com/gtqCz6GF
Example Link: http://www.pathofexile.com/forum/view-thread/2077932

[PoE 3.3 Deadeye] Kinetic Blast Deadeye [Magic Find Speed Mapper]

Deadeye boosts every single part of Kinetic Blast. The extra projectile works for each phases of KB, the further area of effect is huge for creating overlaps in damage, accuracy, and projectile speed all help us in making Kinetic Blast the ideal it can be.

Speedy and Strong. One tap packs. Fly through maps. Kinetic Blast clears everything on your screen. And sometimes things around corners or off-screen.
Magic Come across. Doesn’t take considerably for this create to become sturdy. You can realistically use KB on as little as a 4-link or (most barrage-for-single-target-setups already do this). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this building ideal for chaining maps.
Single Target. When the boss is against a wall or around mobs then KB shreds.
Evasion and Dodge. Without the need of getting too substantially into the nitty-gritty, these things are similar but different defensive layers. If you’d like an in-depth explanation to go to the Questions section. The short in the long is that we rarely get hit twice inside a row and when combined using a high leech and leech rate we top off before taking yet another hit.
Far Shot Playstyle. This really is the opposite playstyle of Point Blank. By nature, standing further away from the damage will mean you die less.

Not a fantastic “all-around” construct. This build is just not designed to see all the content within the game. I made this construct in 3.3 with the goal of being an excellent Shaped Vault farmer.
Have to reroll some map mods. Reflect isn’t possible and Avoid Ailments is doable but substantially less satisfying due to Herald of Ice shatters.
Single Target. If the boss is not against a wall or not about other mobs, it can be a pain.
Have not tested Hardcore. Most likely not hardcore viable. I wouldn’t wish to roll a dodge based character in Hardcore. You’d probably wish to go max block or life stacking at which point you are losing out on a lot of quality of life that this build is designed for.
Can be high budget. It depends on how high of content you need to farm. Balancing life pool, defense, and IIQ will dictate how high of maps you can run. Insane Jewels and Headhunter can min-max this construct, and also you could easily spend over 200 exalts.

3.3 Updates:
Deadeye buffs! Ascendancy modifications for some options like Extra speed, no cost pierce, and doubled accuracy along with a whole host of other helpful buffs to existing nodes we already took. The AoE and other project are still intact so this construct is alive and well. This will remain a superb choice for blasting through maps inside the Bestiary League.
Update to Pantheon Section

Kinetic Blast – Greater Multiple Projectiles – Elemental Damage with Attacks – Pierce – Added Lightning Harm – Harm on Full Life
Herald of Ice – Curse on Hit – Assassin’s Mark – Onslaught
Cast When Damage Taken – Immortal Call – Increased Duration – Vaal Grace
Ice Golem – Cast When Damage Taken – Culling Strike – Blind
Flame Dash – Faster Casting – Vaal Breach
Decoy Totem

Item Stat Priority
Weapon: Flat Lightning Harm > Crit > Attack Speed
Shield/Helm/Armor/Gloves/Belt/Boots: Life > Resists > Evasion
Rings/Amulet: Life > Crit Multi > Crit Possibility > Resists > Flat Lightning
Abyss Jewels: Life > Flat Lightning Damage (wands or attacks) > Crit Multi > Dodge if hit recently > Blind on Hit > Crit Multi after Kill > Attack Speed



Talent tree: https://goo.gl/n9caQL
Pob link: https://pastebin.com/Zm5JqGFs
Example Link: http://www.pathofexile.com/forum/view-thread/2074126


Top-Rate POE 3.3 Builds For Templar

The Templar is Path of Exile’s strength/intelligence hybrid class, a perfect balance of brawn and wits. He’s a skillful fighter, educated in an array of weapons, in the sharpest cutlass for the most massive two-handed mace. In this Post, U4gm Will share Top-Rate Poe 3.3 Builds for Templar with 3 Templar Ascendancy classes Inquisitor, Hierophant, Guardian.


[PoE 3.3 Inquisitor Build] Low cost 1M DPS 8k+ eHP Inquisitor Build

Many of the time, you cast your Frostbolts and use Whirling Blades to comply with them. Thanks to the vast range, you don’t get broken at all. When you do get Broken, you leech your Life and Mana back. Thoughts over Matter makes the build quite tanky.
This Build started as Freezing Pulse, but Frostbolt is infinite instances superior. Bosses under Tier 16 are dead in seconds, so you don’t care in regards to the freeze. Also for the fight with guardians and shaper, you need to preserve your distance.

In Poe 3.3 nothing Alterations. Inquisitor is just as very good as usual. I’m nonetheless observing the availability and affordability of the abyss items but appears like they may be reasonably typical. So we may well just make use of the exact same build because of the final league. Feel no cost to utilize the alternative build although.


+ affordable
+ 1Mill DPS
+ 8k+ EHP
+ pretty protected & fast play style
+ easy to aim skill
+ league starter & endgame viable
+ clears all content in the game

– reflect maps are a pain
– proximity shields are annoying

Creator: staff

PoB Link: https://pastebin.com/XR7Bcqqs
Skill Tree: https://goo.gl/F35FLA
Example Link: http://www.pathofexile.com/forum/view-thread/2073118

[PoE 3.3 Inquisitor Builds] Inexpensive fun Inquisitor Build – Insane AoE – Shocks everything – 6k Life

Inquisitor is still the strongest (10% stronger than other classes), but the other courses give good other benefits, Elementalist gives us free life leech (breaks grip can be dropped), the trickster is extraordinarily tanky and scion/assassin are viable options too, but this build would recommend the other 3 classes. For those who plan this build as league starter, Recommend you to work with warlords mark + blasphemy instead of the herald of thunder and skip wrath until you have essence worm.

+ great clear speed
+ shocks everything
+ insane AoE
+ fun/relatively secure (6k life +acro/phase acro)
+ ethical
+ inexpensive uniques (except one)

– not the fastest guardian/shaper killer (other bosses are fine) of course
– lag/fps drops because Storm Call is badly programmed (dynamic resolution MAY help)
– needs positioning sometimes and is not a face-tanking build
– getting endgame jewels are expensive, especially with 2x crit multi and life


Creator: Contractor

PoB Link: https://pastebin.com/ChQnk23B
Skill Tree: https://goo.gl/7hk79U
Example Link: http://www.pathofexile.com/forum/view-thread/2057835

[PoE 3.3 Hierophant Builds] Fortify 1.8 Million Shaper DPS Hierophant Build

This build uses a lot of low-cost unique items, many of the endgame best in slot items cost next to nothing.
Can do any map mod and clear all of your content. Many people now have used this build and taken down all guardians, shaper and uber Atziri deathless. The only thing it cannot do is usually a hall on the grandmasters.

Quad totem has a drop and move playstyle and lets you loot while the Totems kill the things spawning from boxes or Abyss cracks. Melee DPS numbers are only active while you are attacking, but I like that totems keep damaging even while positioning and doing other things
Words cannot describe how much smoother four Totems really feel more than two. I rush it as my first goal also even though it does make me considerably squishier since then I do not get the big ES boost from Sanctuary of Thought until uber lab

+ Fortify
+ 10k+ ES
+ 43% Chance to block
+ Guardian evade chance: 53% base, 77% with blind and 84% with blind and jade flask
+ 5% ES regenerated per second + faster ES recharge price and start time
+ 4 Distracting totems end up taking a lot of the damage anyway
+ Ignite and shock immunity
+ safer, more block, can maintain a distance from danger
+ Nice being able to drop something at the edge from the screen without going over there yourself
+ 10-20% more ES then scion
+ Can run any map mod, the only things that slow it down are temp chains or Elemental Focus Support reflect
+ Totems keep killing while you loot or dodge a telegraphed attack

– Needs uber lab done to get a chunk of its ES
– Less damage
– Unevadable hazards in Minotaur and a few from the elder guardians is riskier with recharge then leech

The deterministic entropy system of block/evasion in Poe won’t allow you to ‘get unlucky’ with a series of hits, you are guaranteed a certain amount of recovery time after they score a run for your ES recharge to kick in.


Creator: WaffleT

PoB Link: https://pastebin.com/YjnAb1JJ
Skill Tree: http://www.poeurl.com/bMDD
Example Link: http://www.pathofexile.com/forum/view-thread/1989546

[PoE 3.3 Hierophant Build] Inexpensive High Damage and start Friendly Hierophant Build

This used to be a Scion build for 3.0 and 3.1 that was a well-known league starter.
While the original build didn’t get any worse, Hierophant got a huge buff, which makes him the much better choice now in opinion.

+ High damage
+ Low-cost to get began
+ Can do every content except Hall of Grandmasters, every map mod
+ Tanky, HC-proven
+ Good, but not insane clear speed
+ (Nearly) Curse-immune
+ Can wear magic find gear

– Not optimal for open map layouts
– Mediocre damage until you get your Soul Mantle
– It’s a totem build
– Mobile bosses can be annoying to deal with
– Can’t use totem MTX on Soul Mantle


PoB Link: https://pastebin.com/J0vEtGAM
Skill Tree: http://poeurl.com/bOnl
Example Link: http://www.pathofexile.com/forum/view-thread/1990431

[PoE 3.3 Guardian Builds] Poe 3.3 Viable ES and Ridiculously Tanky Guardian Build

Should you are new to this game, Highly recommend NOT to do this build. LL RF SR was never an easy build, to begin with, but it scales very well until the end of all challenges (Uber Elder). With that in mind, there are some budget setups like hierophant SR totem build maybe a more starter friendly build fits your needs.

-> Ridiculously Tanky
-> 3.3 Viable ES Build
-> Uber Elder Viable
-> 100% Immune to One Shot
-> Immune to Disconnect Rips
-> Tank the Heaviest Slam Attacks in the game ON DAMAGE MODS – other builds cannot do
-> Ezy brainless Uber Lab Farmer
-> Ezy & Fast Shaper Farmer
-> Ezy and Protected level 100 mapping build – do not rip
-> Tackles any content in the game
-> Relaxed RF Playstyle
-> Great for Facetanking all Bosses
-> Can go AFK in a map to consume without losing XP

Creator: zzang

PoB Link: https://pastebin.com/hBBySVxC
Skill Tree: https://goo.gl/j3U9vz
Example Link: http://www.pathofexile.com/forum/view-thread/2088517

[PoE 3.3 Guardian Builds] 9.5k ES, 60-100k Armor, Aegis Godmode

You are semi-immortal and can take on the trippiest map mods with all the hardest mods to ever grace human eyes.
It combines all by far the most significant traits from all the tank builds in the game. It has the armor of a Juggernaut, the Max-Block of a Gladiator, and effective life and regen to that of an RF Chieftain.
It uses all these layers of extreme mitigation to be able to Face-tank nearly everything. You do not need to play it well. You click and move. You are immune to most types of damage. Everything dies eventually.
It has more than enough DPS to kill all the bosses and complete all the content. It allows many players a lot of leeways if they want to get used to all the terrible fight mechanics, especially if it’s their first time.
The only con is that the DPS is very low compared for the meta, but when you choose to be immune to almost anything or have the terrible connection then this is the build for you. It is like switching on Godmode in the league.

Creator: RPGlitch

PoB Link: https://pastebin.com/sHb21RS1
Skill Tree: https://goo.gl/aawdx5
Example Link: http://www.pathofexile.com/forum/view-thread/2022539

Generally, they may be not worth the difficulty for causes which can be adequate inside the extended run. While they are beneficial for players who may possibly know nothing at all in regards to the game. For essentially the most part, they’re mastering tools for newbies to ease them into the game. For more Path of Exile 3.3 Builds For Top Best Barrage Gems, it is possible to go to u4gm.com. Just a reminder: you will get 5% coupon code for free from the reps when you Invest in Poe Currency order from this article.

POE 3.3 Builds For Ranger Pathfinder In Incursion League

The Path of Exile Pathfinder’s focal point is her flasks, which she can increase to grant additional offensive or defensive bonuses. The Pathfinder is usually a flexible class; her tree allows applying each spell and attacks effectively, and any damage sort (elemental, physical or chaos).


[PoE 3.3 Builds] Volkuur’s poison feat Elemental overload! Five mils DPS (2.5 mil shaper)

With the new assassin reveal currently, this seems the strategy to go in 3.2! The noxious strike appears incredibly overpowered, effectively offering additional than 1000% inc poison duration. Also, it gives 40% chance to poison and up to 2% base crit. This alone makes it the most effective option for this build.

As a result of the high achievement this build at the moment has (thank you guys for your type words) I would like to mention that this build also performs with fire primarily based or cold based Volkuur’s guidance! The costs for the gloves and jewels are skyrocketing correct now(specifically lightning). The fire and cold dmg primarily based build will do slightly much less harm but are going to be quite a bit more affordable to build. Just grab other Elemental dmg jewelry. For fire, you may use anger rather than wrath. In case you cant afford these high-priced lightning gear, you might be much better off with an additional Elemental version. Light is definitely the 2.most effective choice!
I’ve also added a tanky mapping version towards the PoB link

Please note that the following build guide is performed in progress. I believe there is nonetheless some area to enhance the DPS and survivability. I will update this guide over the subsequent days. This build can do any map mod. Elemental reflect is no problem. %chance to avoid poison, of course, tends to make us drop lots of DPS, but we’ve sufficient of that so its okay.

You can in all probability build this day two or run your league starter as a common crit attack/sunder Build. Switch to poison and grab a quill rain when you’ve got your merciless lab and may unlock the Noxious Strike node. Then just run added chaos gem as well as a thief’s torment. I played a normal QR poisoner w/o Volkuur’s in harbinger and my knowledge this will get you through yellow maps effortlessly.

When you have some currency saved as much as by a set of your Porcupine div card (1-2c/card in preceding leagues) and chance/scour your self a 6L Quill Rain. Each time I’ve done it, it’s been about 100-150 chances (around 50c, possibly less expensive at league start off considering that every person wants to dump their chances/scours for chaos).

You’ll note that I don’t use any poison-related uniques in my build – Coralito’s Signature, Dendrobate, and also the Embalmer just are not required with all the crazy poison duration we are able to get from Noxious Strikes. I go Cloak of Defiance for the new defenses, but it is possible to apparently just do a life build with Tabula Rasa till you’ve got currency. It really is the only method to get over 7000 EHP around the correct side of your tree and pairs nicely with Thief’s Torment barrage.


Invest your currency into a Volkuur’s Guidance, then get the abyss uniques (2 sockets if probable) and get your abyss jewels, and you can transition into the complete build and drop added chaos gem for your added Elemental gem of the decision.

A note on the Tempest – this bow functions fine, but it’s tougher to acquire a 6L version and will have reduced DPS and sustainability endgame thanks to the Noxious Strike node and Thief’s Torment getting dependent on attack speed. Naturally, The Tempest might be far more frontloaded harm but will drop off at insanely long poison durations even though you have a lightning Volkuur’s Guidance.

PoB Hyperlink: https://pastebin.com/7rKpUn1d

Skill Tree: https://tinyurl.com/yact3kxp

Example Link: http://www.pathofexile.com/forum/view-thread/2068178

[PoE 3.3 Builds] Demi’s Full Ele LemonPrime, CI OR Life Lightning Arrow/Blast Rain Max Block Pathfinder

Nevermind I got it, it’s from blood rage. Initially, character and also the initial league I am at present undertaking T6-T7 maps speedily with this build ( even though it is said not noob friendly) and possessing plenty of fun. Thanks a great deal!

Ascendancy Explanation:

1: Veteran Bowyer
10% Elemental Penetration, added Elemental damage from Phys, and 100% increased flask charges gained? Yes, please.

2: Nature’s Boon
8% Reduced Elemental Harm taken. Large defensive buff. Also passive flask charge generation for longer fights/pre-boss preparation.

3: Master Alchemist
Arguably the very best node for us. IMMUNITY to Elite status ailments whilst using a flask. That implies Every single flask we carry provides Shock/Freeze/Ignite immunity. Hell. Yes. TIME FOR Unique FLASKS
Also 40% Increased Elemental Damage/20% chance to freeze/shock/ignite.

4: Nature’s Adrenaline
MOVE Faster AND ATTACK More quickly YAY

Creator: DeMiGodking102

Skill Tree: https://goo.gl/3wCbgJ

Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1879779

[PoE 3.3 Builds] Forest Fire. Clear all content material speedy and straightforward. QotF PF Ngamahu

I gonna commence with an unusual build for me, a little around the meme side, but with correct gear may possibly wind up being my boss killer for the league, will see how it goes i guess (at least it is going to have some exciting and high priced projects with regards to gear that I will have to craft myself most likely). Also going to go for complete atlas then t16 shaped channel or w/e map appears correct – so it is going to be slow get started for me. Sooner or later will almost certainly make Cospri’s assassin for Poe currency farming. Idk if I will even have a build worthy of a guide this league. Also if meme build turns out loud – it really is going to be pretty hard to adhere to the gear requirements, and it really is incredibly distinctive kind of character from what I ordinarily play. For those who are seeking for one thing comparable towards the forest fire – you could try out build I theory crafted as a backup. It has some unusual decisions to take into account it’s just a theory craft at this point. The build is more oriented towards boss kills (8k hp, as much as 2mil shaper DPS), but still fairly rapidly (170+% w/o alchemist’s qs).

+ Speedy
+ Easy
+ Fun
+ Can do all content material well (Maps, Lab, Atziri, Guardians, Shaper)
+ Cheap to start, high-priced to max
– Superior at everything, ideal at nothing at all. The story of my life 😀

Creator: dvs_m0rph

PoB Link: https://pastebin.com/1JwYVzsD

Skill Tree: https://goo.gl/AH2v9v

Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1989207