POE 3.3 Witch Occultist Builds

Path of Exile Occultists is suited for Witches with a focus on chaos damage or curses. Malediction substantially enhances curse specialists, whilst Profane Bloom and Void Beacon amplify the output of chaos harm. Occultists are well-served by builds that rely on & maximize energy shield. Occultists also may serve as a generic way to generate Power Charges in builds which lack other means of doing so. In this Post, U4gm Will share 4 POE 3.3 Witch Occultist Builds for you.

POE-3.3-Witch-Occultist-Builds

[PoE 3.3 Build] Tri-Curse Occultist LL RF/Scorching Ray ENDGAME Build

Nice build. I’m thinking of going for something similar. It’s a strength stacking Doon Cuebiyari build. I’m not an RF expert, but I took a Guardian LL Build and just tweaked it around. Let me know what you think.
It has 10k ES and 11k (22k with Rumi’s) Armor, but less Max Resists (81/80/79). I have two itemization sets; default is end-game and a budget version.
The budget has about 6k ES with 9k (21k with Rumi’s) armor, with like 1-5c items in each slot. Not sure if Prism Guardian is expensive early game, but can just use Rise of the Phoenix and drop a few auras. And it’s probably better because you don’t have 21 PoF old game.

The downside to the build right now as I see is that whilst it does more harm than the guardian version of LLRF, it is pretty glass-cannon when it comes to physical harm reduction/mitigation (also doesn’t cap block). Even not sure about the ES regen. The occultist passive to ES when kills enemy should boost the ES regen, but I can’t be sure until POB rolls out the new update to include the changes.

The cost of the build can also be a downside for some people since most of the gears are pretty expensive. But since this is an LL build, and I don’t have a problem with accumulating currencies, this is fine by me.

Life regen node was taken because I take Zealot’s Oath, which converts life regen to es regen. I feel that the ES regen is needed since ES is our primary defense mechanism – We just stack es and es regen and RF damage scales with ES. Also, just having max fire res alone is not enough to stop the degen from RF. I am looking at the raw regen stat from POB, and it is still not as much as I had hoped (compared to my current Guardian LL RF). If the new Occultist ES regen node works nicely, then obtaining the base regen is quality of life (If you depend on only killing enemies then you are pretty much screwed when you have to backtrack or when you are facing bosses). More regen also means tanking traps in the uber lab if you are looking to run labs as well.

Presence of Chayula amulet converts 20% of our max life to ES, so getting a max life is also a good thing if the path to ES nodes takes too long. The purity of Flesh gives us chaos res as effectively, which is always good since we already Overcap on ELE res. But then again, I haven’t optimized the tree yet/waiting for patch note to drop and see if there is any juicy ES item so I can path tree differently. So skill tree is tentative to changes.

OccultistFilename

Pob link: https://pastebin.com/M3KEnfWV

Example link: http://www.pathofexile.com/forum/view-thread/2092369

[PoE 3.3 Build] Queen of Chaos Lahkesiis Essence Drain [LL&CI] – [LHC/SC/SSC]

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PoE 3.3 Changes
in New Bestiary league they remove Breach From Zana
I change Presence of Chayula to IM presence Onyx Amulet (chaos)
I don’t take Void Beacon from Ascendancy we’ll run
Malediction and Vile Bastion
Vile Bastion give u > cannot Be stunned while you have Energy Shield
about Void Beacon we have Despair this -29 chaos crisis we’ll be fine
feel free to take Void Beacon from Ascendancy

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Pros
+ Very high Chaos Harm
+ Very high Harm Over Time
+ Very Tanky
+ Do Any map mod
+ All Content
+ LHC/SC/SSC Viable
+ Insane Amount of Health Regen
Cons
– Not the Faster Map clearer But fast
– Can’t-do map (Players have no Mana Regeneration) for we need this regen to spell

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Skill Tree: https://tinyurl.com/yanrbsxw

Example Link: http://www.pathofexile.com/forum/view-thread/1963181

[PoE 3.3 Build] Death Whisperer – Death’ Oath Occultist! (Hybrid or CI)

Made this build as my starter in the abyss and I have to say I love it so much. In the beginning, it was super easy to level with blight/ed/contagion and with allelopathy gloves early maps were accessible too. Once I got Death’s Oath going, Maps are a breeze, and I just now killed t11 elder deathless, so I have that going for me which is nice. This build has terrific synergies with occultist, curses, and jewels.
I have to say the allelopathy glove corrupted with +1 to socketed gems is impressive. This way you can have a high-level blight and essence drain in the same glove which is perfect for single target. Stack debuffs from Occulist, despair, disease, and wither. Then stack harm from death’s oath, essence drain, and blight. You melt everything.

Revamped the build guide(Things like gems, potions, gear, passives, ascendancies, pantheon, and so much more has been looked over and edited for the better). That is a buff.
3/1/2018: Added Obvious use of Enlighten for curses and auras to make gameplay functional until you have an IM presence. (Yes I should have thought of it sooner.)
General spelling and organization of tags. Might have fixed punctuation as effectively.

Skill Tree: https://tinyurl.com/ydhatrs7

Example Link: http://www.pathofexile.com/forum/view-thread/1966637

[PoE 3.3 Build] Death’s Oath CI Occultist 96,9k chaos DPS plus blight, shaper kill

This build is Occultist named Void_Herald focusing on unique chest piece and the damaging aura that comes with it. All other skills are mainly supporting this aura. That includes Blight with more chaos damage even though hindered, Void Gaze from the helmet and usual Occultist ascendancy
I’ve killed most bosses with it, excluding veal temple, shaper, and guardians might try them in the future. At the same time, it’s the laziest build I have done so far.

Void beacon merely is too good to pass on, unless you want to add somehow enfeeble to the build as the third curse just goes with the vile bastion, void beacon, and profane bloom in that order.

Nearly no changes to the tree but added some attractive options in eq (shaped and elder items).
As for the belt, we will see after the league launches what is op this time since for the past few leagues there was always something 🙂

Pob Link:https://pastebin.com/61awLyiD

Skill Tree: https://tinyurl.com/y8m7t8k5

Example Link: http://www.pathofexile.com/forum/view-thread/1987456

Usually, they might be not worth the difficulty for causes which can be sufficient inside the extended run. While they might be helpful for players who could properly possibly know virtually absolutely nothing at all in regards towards the game. For primarily one of the most element, they’re mastering tools for newbies to ease them into the game. For significantly a lot more POE 3.3 Builds For Templar Hierophant, it definitely is probable to pay a visit to u4gm.com. Just a reminder: you may get 5% coupon code totally free within the reps if you Invest in Poe Currency order from this short article

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POE 3.3 Scoin Builds With Barrage and Scorching Ray In Incursion League

[Poe 3.3 Scoin Build] Ranged Attack Totems with Barrage and Tornado Shot

This Build uses Ranged Attack Totems with Barrage and Tornado Shot. The Lioneyes Glare bow makes it impossible to miss and to scale our damage we convert everything to cold with Hrimsorrow and passive nodes. We choose up Elemental Overload because we never have adequate points/room to scale crit effectively. Because we are able to always spot our totems up close to the enemy, we get the point blank.
Defensively we use Thoughts over Matter to mitigate damage. The Hierophant ascendancy is fantastic since we get an extra totem and more MoM. As second ascendancy we select pathfinder to sustain wellness and mana. Given that with Totems we never have any leech or acquire on hit, we have to rely on flasks. We also throw in Acrobatics since we path along there anyway.

POE-3.3-Scoin-Builds-With-Barrage-and-Scorching-Ray-In-Incursion-League

Pros:
– Essential gear is quite low cost (functions on five-link)
– Can do any map mod
– Totems do all of the harm so you can concentrate on dodging/surviving
– Fantastic clear and single target harm

Cons:
– Lategame gear gets just a little more high-priced
– Slower mapping because of utilizing totems
– If totems get a single shot by some boss/mobs, it gets a bit annoying
– Might be type of hard to level

 

PoB Hyperlink: https://pastebin.com/VmKGZXbU
Skill Tree: https://tinyurl.com/ybzvw57r
link: https://www.pathofexile.com/forum/view-thread/2124648

[Poe 3.3 Scoin Build] Scorching Ray CWC Firestorm – Max block and spell block Aegis Aurora

This build is centered around synergy amongst 21 uniques that buff our stats and use them in amazing methods.

This Create main ability is Scorching Ray CWC Firestorm. The truth that it does not require cast speed or crit lets us focus on using our uniqueness. We’ll be utilizing the Elementalist ascendancy for extra harm and reflect immunity, and Chieftain ascendancy for the added strength and Ash.

1. Max block and spell block Aegis Aurora
2. 10k hybrid HP
3. 40k to 50k armor with flasks that keep up frequently
4. 700% to 800% enhanced spell damage
5. No rares essential, uncomplicated and uncomplicated itemization procedure
6. Can run any map mod

Pros:
+ Pretty higher harm
+ Outstanding
+ Huge wellness pool

Cons:
– Chaos damage is a discomfort

PoB Hyperlink: https://pastebin.com/hRMZ9K2G
Skill Tree: https://tinyurl.com/y74pzamd
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2113507

Generally, they may be not worth the difficulty for causes which could be sufficient inside the extended run. While they may be useful for players who may perhaps well possibly know practically absolutely nothing at all in regards to the game. For primarily one of the most element, they’re mastering tools for newbies to ease them into the game. For a lot much more POE 3.3 Builds For Templar Hierophant.

, it actually is probably to visit u4gm.com. Just a reminder: you could get 5% coupon code at no cost within the reps in the event you Invest in Poe Currency order from this short article.

POE 3.3 Builds For Shadow Assassin In Incursion League

The Assassin is an offense-oriented class centered around crucial strikes. The Class presents enhanced crits on complete or low life enemies and enhancing their power charges. The Assassin also can incorporate poison with added synergy with vital strikes or give themselves an upper hand against solo enemies. In this Post, U4gm Will share POE 3.3 Builds For Shadow Assassin In Incursion League for you. We will update this short article when we’ve new Assassin Builds.

POE-3.3-Builds-For-Shadow-Assassin-In-Incursion-League

[PoE 3.3 Assassin Build] Rowen’s The Tempest Create – Price range Bow

Assasin has greater crit, no cost culling, reflect immunity on crit (all the time), if I turn this character into deadeye I will have to use crit opportunity assistance that’s about +100K dmg loss at least. Split arrow with chain is sufficient to farm trash mobs if you like deadeye positive you are able to try tho.

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This develop makes use of tempest bow with flat light dmg, no elemental conversion shenanigans or crazy endgame uniques
* It’s now less costly than ever
* Only req one 6L for barrage
* Even flasks are budget
* This develop don’t use any infant associated item or shaped/elder base
* Current Estimated spending budget about this build 20c to 2ex (Devoid of Fuse and Craft Base Expense)

What Changed?
* No longer req any breach item
* Now has Dodge
* 860K DPS, 1.126M DPS with flasks (Point blank get 450K ish much more dmg when you favor)
* Now utilizing X3 Static Electricity Jewel (1 alc to 1c)

Critical Gear
%50 Attack Speed The Tempest bow with +1 Arrow Corrupt [You only will need 2L]
(Cheapest technique to obtain is purchasing Storm Cloud and Servant’s heart prophecy)
The Vertex Helm
Atziri Splendour (May very well be any version so long as +100 Hp & resist)
X3 Static Electricity Jewel
Kiara’s Determination

Creator: canjp

PoB Link: https://pastebin.com/Wn32knz3
Skill tree: https://tinyurl.com/yaoarwn5
Example Link: http://www.pathofexile.com/forum/view-thread/1851168

[PoE 3.3 Assassin Build] ST/BF Dual Wield Poison Assasin 1.5M Shaper DPS/5.9k HP/Added Video

Chaos Imresence price 3-4ex, and you will lose some DPS vs. rare good amulet. With absolutely free despair, u can use one additional aura to buff urself (Arctic Armour, Haste or Purity of Elements). For utilizing both of grace and haste you want to Enlighten level 4, but I thank 12% unreserved mana too low for ST. So last technique to get DPS higher with IM presence is Purity of Elements. It is possible to get rings with far better attack stats, and with PoE, u will compensate for lack of resists. But do we require all of this for this price? Also, don’t forget we need to have to keep Int over 150.
Tombfist is the right but not the cheap option (2ex). In the event, you are ok with Int, and two sockets on gloves enough for you personally, it can give you 90-120k DPS and 90-140 life.
The idea of this construct based on Mathil’s Wasp Nest Assasin 3.3. But I added significant skill tree changes, and some gear changes to improve the survivability (from ~5.2k HP to ~5.9k HP) and make the gameplay of this construct some additional comfort. DPS also was enhanced from ~1,1M to ~1,5M with level 19 gems (thank you, Coralito’s Signature).

with utilizing two wasp nests, two-stone ring like in this build in both slots, 6L corrupted armor with true colors it is not so expensive and extra than enough to clear atlas till T15 + Assasin gets nice buff in 3.3 patches so with budget gear DPS should be not bad.

At this moment I still didn’t end all atlas with this make. But I stopped all tiers of maps randomly from T1 to T16.
All guards were deathless except Phoenix, but it is not character problems. My lowest ping is 85, but most of the time it jumps from one hundred to 120. So sometimes when I use my movement skill very often, the game returns me and I already dead (maybe ill add video and u will see this).
This problem with my lack of experience vs. shaper didn’t allow me to kill him. I tried shaper just one particular time with this character, if ill got some practice, I think ill finally kill this old shit

Creator: An4LPunishment

PoB Link: https://pastebin.com/A3H9hVmY
Skill tree: https://tinyurl.com/yc6t4b23
Example Link: http://www.pathofexile.com/forum/view-thread/2088741

[PoE 3.3 Assassin Build] Demi’s taste the lemon, CI Or Life Cospri’s Malice CoC Discharge Assassin Construct Guide

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This Develop laughed at those Eleron rings. Out of curiosity, I checked Poe trade, and similar circles just don’t exist, not even on standard, not even close.
To make an additional realistic PoB just edit in a couple of rings with 40 life, which is what you could craft. Then you’d also have to lower the life values on the gloves to about 60 since they’re Insanity essence, and crafted life is about all you could realistically plan for.
You’d also have to adjust the helm down to about 30-50 life, since that is the most you can get on Abyss Jewels, and you really should be making use of Lightpoacher.
All in all, you lose about 1000 HP from the PoB. Additional if you’re not LVL one hundred. At level 90, you’d have 5.6K HP.
The problem is, pathing down to Vaal Pact cuts your DPS by a ton. The PoB compensates for this by having 21/20 gems across the board, a +1 Voll’s Protector, and an essence crafted belt with 5% pen. None of those are too realistic aside from the gems. The PoB also has insane jewels which never even exist on Abyss. When you dropped a roll of crit multi on each Jewel, you’d be losing a total of 75% multi…while paying 2-4ex per jewel. And in the event you fell life from the jewels instead, you’d end up with 4.7K HP. Yeah.
Bottom line, this version of the development is just flat out unviable in the league. Squishy as shit and crap damage. The only viable version is the 1 the OP is running in the standard.
For those who want to run Discharge in the league you have to forget about Vaal pact, spec into much more damage, get a headhunter, a light poacher, and a 21 discharge. That is what I’ve done to make the skill viable, and honestly, it’s still kind of trash lol.

Poe 3.3 Notes:
Unchanged, the ascendancies we take are in the same relative place. Superior overall DPS and single target/boss fighting potential have improved.

Creator: TeaAddict

PoB Link: https://pastebin.com/J2QnVXku
Skill tree: https://tinyurl.com/y6vdzyq4
Example Link: http://www.pathofexile.com/forum/view-thread/1961879

Generally, they may be not worth the difficulty for causes which can be adequate inside the extended run. While they are beneficial for players who may possibly know nothing at all in regards to the game. For essentially the most part, they’re mastering tools for newbies to ease them into the game. For more POE Builds For Templar Hierophant, it is possible to go to u4gm.com. Just a reminder: you will get 5% coupon code for free from the reps when you Invest in Poe Currency order from this article.

POE 3.3 Builds For Marauder Reference In Incursion League

The Marauder is Path of Exile’s pure strength class, which indicates that he’s great at taking hits and in some cases better at dishing out punishment. His melee skills encompass a wide selection of assault, from massive single target damage to the devastating region of effect. This brute of a man bolsters his impressive physical arsenal having a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. Should you are hunting for POE 3.3 Builds For Marauder Reference In Incursion League, Right here, On then you are inside the proper location. Inside this Post, U4gm Will share you Reference Marauder Builds.

POE-3.3-Builds-For-Marauder-Reference-In-Incursion-League

[Poe 3.3 Juggernaut Build] Ahn’s May well Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game

This build is viable in 3.3 and, if anything, got some good buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree modifications the gearing, plus the passive tree of your build will most likely be the exact same. The Juggernaut buffs give us some good boosts in harm, defense, and utility which should really make the build a little smoother to play general.

That is a build that uses Ahn’s May possibly as a cost-effective signifies of doing harm. I started with this build in Abyss League and was capable to complete the Uber Lab by day 3. As of now, this build has been able to perform any Izaro modifiers in the Uber Lab in addition to having the ability to carry people today through the uber lab at the same time around the spending budget setup. With some investment, this build has been prepared to tackle the endgame content material such as the guardians and Shaper. The very best aspect is definitely the build you use to farm this gear might be the identical one particular that you simply use to map and take finish game.

Here’s what the build can provide:
-Easy to hit 5.5k hp on lousy gear with 6k being easy to run using a little investment
-Relatively rapid movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify major to about 50% total physical damage reduction
-The capability to stockpile currency to spend on yet another build (or this one particular)
-Can carry your pals and guildmates via Uber Lab
-This build works on a four Link but gets probably the most advantage from a five Hyperlink setup
-With the investment, this build can hit up to 1 mil shaper DPS without the need to have of Abyssus

As for ascendancy, the only ones I’d take into consideration essential are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident inside the build but I’d believe Unrelenting to be mandatory because of the 42% improved damage at max charges (49% with a +1 finish belt) plus the 8% reduced elemental harm is taken (which can be helpful ~2% to max res) which helps us immensely with mitigating elemental damage. The 25% to gain max endurance charges is icing on the cake as this build needs to get as much as max loads asap and against bosses, you cannot depend on finding hit to get up to max charges.
I went with Unyielding as the final one for some damage enhance as we’ll always have fortified up when attacking along with the rise to fortify which makes it overall a 25% reduction in harm in place of 20%. The regen is icing on the cake and, even though the 1.5% regen isn’t also noticeable, is definitely an outstanding good quality of life with leech to help sustain our wellness.
Otherwise, you can go with any of the other options for the final ascendancy. I discover that move speed doesn’t impact this build also a lot as you’ll be making use of whirling blades to move around anyways, but that is all according to preference.

Skill Tree: https://tinyurl.com/y9rpkrh6
Pob Hyperlink: https://pastebin.com/MBXTah49
Instance Link: http://www.pathofexile.com/forum/view-thread/2048886

[Poe 3.3 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut – Clear maps and bosses Quick!

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This build revolves around the new unique sword Oni-Goroshi. The sword is definitely the only mandatory item but aside from which you can use price range gear or scale into millions of DPS having a bit of investment. You are able to get the sword by either getting it or by farming it. The sword is generally six linked, has over 700 DPS at level 90, and also you can get started applying it at level 1.

Poe 3.3 has added Tectonic Slam and buffed ascendancy!
This skill synergizes completely with this build due to the built-in conversion as well as the fact that it has the exact same skill tags as Molten Strike (apart from projectile harm). The new Juggernaut alterations make it so we pretty much always have endurance charges to expand. I don’t think any on the tree or help gems must be changed at all, but I’ll update if essential as soon as we understand much more concerning the skill.

I was considering switching those clusters about a number of days ago, but I forgot to verify if it was worth it. I just checked, and it appears like it gives loads of accuracies and about 1.5% crit even though only providing up to a tiny level of attack speed. Thanks!
Inc Crit Damage could be much better, but I would get INT on my gear to work with it. At the moment anything I use only calls for one 30 INT node around the tree. If you need a lot more harm to bosses and don’t like undertaking the trick where you attack the ground some feet away from the boss, so Ancestral Get in touch with doubles up on projectiles, you can use a weapon swap with Conc Impact as opposed to Ancestral Contact. I don’t like employing Conc Effect for clearing simply because the shells do not go far enough.

RARES TO AIM FOR:
Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR for those who never need to have the resistances).

Boots: Attack speed when you have killed not too long ago or life and mana regeneration if you happen to be hit enchantment, 70+ life, resistances lately. (Movement speed not vital for Whirling Blades but you are able to get it if you’d like. 30+ STR for those who do not require the resistances).

Gloves: (I advocate employing Oskar!) 70+ life, 200+ accuracy, flat physical harm to attacks, attack speed, resistances. (30+ STR for those who do not have to have the resistances).

Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, resistances. There is going to be pricey.

Amulet: 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental harm with attack skills/fire harm, critical strike chance and multiplier, resistances. This can be really expensive.

Belt: (I advise making use of Darkness Enthroned!) 80+ life, 20+ elemental damage with attack skills, resistances, 30+ STR.

Body Armour: 100+ life, resistances, 30+ STR.

Skill tree: https://goo.gl/89AMXG
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2075047

[Poe 3.3 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

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The build is excellent on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on anything else. Given that it’s still alive, everyone can proceed to give it a shot. I do imagine shaped items is going to be a great deal more costly now since everybody knows how powerful they are. I would go with Relentless Fury as a stat-stick for clearing and Death’s Hand when you are able to afford it (ought to be like 1 Poe Currency inside a couple of days on the league).

With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This changes almost everything. Let’s take a look at the very same tree/items as the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when you may and should you cannot sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don’t need to have frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain precisely the same.

Offensively we acquire just under 100k DPS with precisely the same setup.
– We have 100% possibility to hit, and also the build becomes cheaper as you do not really need to worry about accuracy on gear at all.
– Enemies are permanently intimidated for 10% extra harm
– Enemies are permanently taunted for yet another 20% extra Damage.
– We constantly have adrenaline up due to the fact as you might be all nicely aware, we hit low life pretty darn often. That’s an additional 100% elevated damage, and 25% improved attack speed.

Defensively
– We normally have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor and also stun immunity so we can go for the reduced reflected harm Pantheon as an alternative. (also adds some damage)
– Adrenaline provides us 10% additional physical harm reduction
– Regenerate 2% life per second since we permanently taunt
– 6% decreased global damage taken since we were permanently mock.

We still leech 31k life/second, and I tried testing if that’s sufficient by removing ascendancy nodes entirely from my much more highly-priced setup which brought me to a lower all round DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless whilst testing stuff like face-tanking his beam, so I do think our life leech is much more than enough without berserker. This really is the only reason I’m not making the full recommendation to switch over though since I won’t know for sure if it’s enough until I play via with the total ascendancy. But I think it’ll be fine, and I’ll update when I know for sure.

PoB Link: https://pastebin.com/yvGJE6q2
Skill Tree: https://tinyurl.com/ybvx4uvo
Instance Link: http://www.pathofexile.com/forum/view-thread/2050203

[Poe 3.3 Chieftain Build] For Chieftain – Ngamahu Overloaded (An additional Ngamahu’s Flame Cyclone Build)

Poe 3.3 adjustments to Chieftain just about make it perfect fit for Ngamahu Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included in the guide for league starter.

Tukohama War’s Herald may be the superior choice for the reason that it tends to make Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire harm when hit by the mob.

Tawhoa Forest’s Strength generates endurance charges on kill and Red Dream jewel will likely be in a position to replace it quickly.

Fortify is enormous regarding QOL by ensuring far better survivability.

You are able to switch Fortify with Fire Penetration, Added Fire, Chance to Ignite or Faster Attack and have Fortify linked to Leap Slam. I know of many players doing that when they played the Slayer version.

The main drawback is that you simply must use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.

Melee Harm on Full Life is not a good option for Chieftain (it is superior for Slayer) simply because of inconsistent uptime.

Skill Tree: https://tinyurl.com/ydg2dhmg
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2092338

Latest POE 3.3 Ranger Builds

The Ranger is Path of Exile’s pure dexterity class, which befits her slim and graceful appearance. She is agile and rapidly, darting in and out of combat to deliver vicious critical strikes that typically fell her enemies within a single blow. Her organic quickness grants her a profound ability to avoid harm, and she tends to garb herself in light leathers and cloth. She has the good proficiency with ranged weapons, but she is as lethal as any man around the battlefield with a sword. Should you be searching for Latest POE 3.3 Builds, Appropriate here, On then you’re inside the appropriate place. Inside this Post, U4gm Will share you Lastest Ranger Builds.

Latest-POE-3.3-Ranger-Builds

[PoE 3.3 Raider] MF Windripper Raider – TS/LA and Barrage – Study FAQ – PoB Hyperlink

The build is 100% fine.
Biscos is killed. I recommend using an Ilvl 85+ Shaped amulet with T1 Quantity on it, As opposed to discos.
Raider is superb, No Nerfs for the tree. Some could pick out to go with an avatar on the chase route now. Up to you if you’d like to go with an avatar of the chase route keep in mind you won’t have elemental immunity.
Attempt stacking Abyss when utilizing Chil Sol or simply mapping. Abyss jewels With Flat Elemental Harm are Finest in Slot now.
Deadeye Ascendancy buffed in 3.3, and I know some individuals are asking what the nodes to take care, I’ve integrated them in the Image beneath. That’s just my suggestion.
Why not Pathfinder?

Pathfinder can realize 1 Added Projectile for Barrage using a lot of adjustments for the talent tree, But I’ve found raider is usually a much smoother knowledge with frenzy charges and also the rapid gameplay it provides.

Is Headhunter or Acuity Expected?
Not at all. I farmed both in two weeks from just playing this build.

Is not five.6k life low?
At the 1st appear, it seems low, as some HC players run about with greater than 10k life.

But you are going to locate evasion/dodge, and you have been knocking back enemies is greater than adequate.

Do I need the +2 Barrage/TS Enchant or +1 Quiver to produce it work?
+2 Barrage is not expected but is often a terrific asset to possess. Exact same with +1 Quiver.
An excellent rare for Wed/Crit Multi/Life/Ele Rolls are going to be superior to a Non-+1 Quiver.
Ringwald quills are one more great selection if you are only focusing on mapping as it provides a free of charge fork to your abilities

Is this a great League Starter Build?
It is actually, considering that you start as an Elemental Bow Char, the Supply of DPS are going to be mainly from Wrath, Added, Lightning and Flat Elemental Harm on Gear.
You’ll be MF construct creating lots of Poe currency!

DnkaLWP

Can I use a Drillneck?
No! Drillneck only has AS, and life is going for it, an uncommon Elemental quiver will normally be superior.

How Pricey is this Build?
A 5L wind ripped, and a 6L rare chest will get you began uncomplicated.

How do I get far more DPS?
Rings/Amulet with Flat Lightning/Cold – Elemental Harm – Crit multi – Accuracy

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Why Lioneye’s Fall?
Due to the fact we use it to convert the claw leech and Crit Chance/Multi to Bow modifiers which are an insane damage boost.
When you cannot afford Lioneyes jewel. Do not pick up the claw nodes as an alternative get the duelist leech nodes.

Will I need Point Blank?
Never use point blank if this is just going to be a mapping character.
Use Point blank if this really is going to become an all-rounder Character.

What About +1 Frenzy Dark Ray Vectors?
Make use of them when you’ve got em. The terrific pair of boots for the construct as they give loads of dodge and damage from frenzy charges.

Pros:
+ Numerous enjoyable
+ Can do each and every Boss inside the game
+ MF Make
+ Movement speed and ailment/curse immunity make for smooth playstyle

Cons:
– High priced!
– Can’t-do elemental reflect maps with -max mod
– Life is actually a bit low without the right gear
– Chimera could be the hardest Guardian for this develop

Creator: Matt_Senpai
Ability Tree: https://goo.gl/i75hyG
Pob link: https://pastebin.com/nNiMJUG
Example Link: http://www.pathofexile.com/forum/view-thread/1995053

[PoE 3.3 Pathfinder] That Doomfletch Life

This create guide made within the standard. But you can do league-based/cheaper iterations and still realize excellent damage.
Mirrored weapons are fantastic, but you can’t change their colors for those who change your mind about what ability you’d like to use. The good thing about utilizing Doomfletch is all of your GG/mirrored gear is jewelry/gloves/boots, so if any new attack abilities come out, merely recolor your 6L to your liking, and you can generally switch it up! GGG releases new skills and new support gems ever so generally, and being able to change your colors of your main 6L to see what you like very best is often a significant part of playing this game!

We now gain three flask charges each and every three seconds. Nerf -> Reduced Elemental Damage Taken down from 8% to 6%. UNPLAYABLE (jk). The core make remains the identical; I am going to be updating a further variant of the build which I currently play making use of Elder Astral, 1 Doomfletch, and Abyss Jewels. However, that is just a variant and can still play like the original.

Before my res where equalized, it was like the dark ages. I play only standard no time for the league, and one of my initial investments after the core gear was legacy flasks it’s crazy, and when you balance wise oak, the DPS is insane. Would you suggest employing LA with the original developer or TS is still much better.+

-> 4 BiS Items are inexpensive uniques
-> Fantastic for Chaining Maps
-> Melts Bosses
-> No Viktor
-> No Mirrored Weapon needed
-> Change your 6L colors whenever you’d like
-> Weapon Swap for Single Target Barrage

YYabqjW

Skill Tree: https://tinyurl.com/yccmcxds
Pob Link: https://pastebin.com/r6eqXTAf
Example Link: http://www.pathofexile.com/forum/view-thread/1940495

[PoE 3.3 Raider] Ultimate EleBuzzsaw (Easily Clear All Content U-Lab/U-Atziri/Shaper etc.)

When I appear for “Top Tier” in a build, I have many requirements that must meet. I want a construct that can clear ALL content (maps/shaper/lab/Atziri + Ubers etc.). It must be Fun and ENGAGING, not cost an extraordinary amount of currency, and can be a league starter with the ability to do all content later on as you upgrade and invest in your character. On top of this, it must have rapid movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying in one hit, not lacking in single target capability, etc.)
All in all, finding a build that suits me and has all of these things can be a tall order to fill. Luckily I have perfected my spectral throw ELE buzzsaw create which fits me perfectly! Hope you all enjoy!

I think this make is very viable and enjoyable as a league starter. I used it again the last league with no issues. However, the price on local did get jacked up pretty high previous League which slows it down a tad I guess. Very first couple days it was like 20-30c, but think about a month at a price peaked on Lyco at like four ex.
Still, think its beautiful personally but if your someone who plays for weeks and in that time you gather 10c there are some improved builds you can go for league begin for sure.

Pros:
Entertaining and engaging make to play
Spectral Throw MTX (buzzsaw or reaver) each appear amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
Breakneck pace develop
Incredible movement speed with whirling blades
One with the very best AOE clears within the game hands down
Amazing Single Target capabilities as well
Vaal Haste + Vaal Grace take it yet a further step further
Absolutely free frenzy charge generation via ascendancy class
Vaal pact + insane harm offers ridiculous amounts of leech
Can do almost all map mods (prevent no leech, ELE reflect)
Able to do all content (all maps, uber Atziri, all labs, shaper, and guardians)
Phasing on your character makes him look badass
Nice defensive capabilities
Easy/Cheap to gear with room for a lot of improvements as you get much more currency

Cons:
Ele Reflect maps are NOT possible
Can not leech maps are NOT possible
Can be decently pricey to fully min/max yourself for endgame gear

Talent Tree: https://tinyurl.com/y92xfgyo
Pob Link:https://pastebin.com/ZRwLZs9g
Example Link: http://www.pathofexile.com/forum/view-thread/1839087

[PoE 3.3 Raider] Fivers Frostblades Raider – 2+ mil Shaper DPS – Rapid evident speed

ApprehensiveSelfishGoshawk-max-14mb

Poe 3.3 is ahead of us, and there are some alterations for the make. Nothing major, however, and I would consider the new patch a buff. As of now, I will not switch to any items. I’ll have to wait and see what options there are when the league starts.
The only significant change to the build is definitely the ascendancy.
Instead of getting Avatar on the Veil, we now go for Avatar of your Chase. Both are viable options though. Missing out on the immunity to elemental ailments may be the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Damage.

With the alterations to rapid assault and avatar of your chase, the onslaught branch in the raider ascendancy is perfect.
Thanks to rapid assault, we will have onslaught up 100% from the time.
With the bonuses from that part from the ascendancy, and onslaught active, we will get:
30% increased evasion rating
40% increased harm
40% increased move speed
40% increased attack speed
25% melee evade
25% projectile evade

It’s insane. I’m probably going to take this rather than quartz infusion and avatar in the veil.
I need to have to do some testing though. I do not think avatar of your slaughter will probably be replaced, but I am not going to rule it out before trial.

Pros:
+ Speedy clear speed
+ Very great DPS
+ Constant phasing and full frenzy charges
+ Can do all content
+ entertaining playstyle
+ High dodge and evade chance

Cons:
– Can’t-do elemental reflect maps
– Could be Tankier. (Can Facetank most content, but some things can be nasty)
– Can get expensive

Pob Hyperlink: https://pastebin.com/YvG6HT7r
Example Link: http://www.pathofexile.com/forum/view-thread/2081371

[PoE 3.3 Raider] Semi-MF Caustic Arrow Raider + ED Swap – 6k+ Health – All Content Deathless – In-depth

Starting with the most crucial question: “Why Raider of all classes?”
For speed, defensive abilities, and massive QoL features. The build’s purpose is to quickly run through maps immune to majority of ailments while remaining mobile against bosses without the need of having to rely on utility flasks. CA is not a useful boss killing skill after all, so that takes time in high tier maps. That is also where ED weapon swap comes in, to take them down in seconds.

The develop will be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. If you get hit, you can instantly heal with Flasks to counter the damage and move on. Unless you run a very deadly map or screw up, it’s hard to die with this build.

I’ve been playing Caustic Arrow considering the fact that 2.0 league (around 2.five years ago!). After a long time evolution, i’m sure that this version of CA construct may be the strongest, smoothest and most versatile of them all. Everything with the possibility of going MF.

In presence looks like an excellent amulet to commence the league with. It’s pretty great stat wise (high HP, high DoT, Onyx base) and also the totally free Despair blasphemy. It’s a superior alternative to Witchfire Brew I’ve been suggesting for first mapping when you lack the harm. With it and jade flask you should be able to run through mobs and curse devoid of fear of dying at all.

uHRBxNF

However, inside the long run, it doesn’t feel like it’s worth it. You could craft a much better amulet with an Envy essence, on a much better base (Marble/Agate). Blasphemy still has the annoying issue of canceling your CoH curse, and you should be able to kill monsters outside of its range in endgame anyway. Very same goes for Maddening Presence.

Pros
* Cheap starting cost, can be used as league starter
* Very uncomplicated to play
* Tanky end game, 6k life with no life from quiver
* Speedy without having flasks (over 80% ms, high AS)
* Flexible construct, decide on your flasks or how substantially you want to go MF / damage / tanky
* Can run any map mod, including “No regen.”
* Capable of killing all end game bosses deathless
* 79% max res while mapping (Divination Distillate)
* Permanent flask uptime while mapping (except bosses)

Cons
* High-priced end game gear (+3 Chaos Staff, 2x Empower 4, works fine with 2x Empower three tho)
* Weapon swap may be annoying
* CA damage could possibly feel a little lackluster in abyss/breaches

Q: Why not use Queen on the Forest if you want to become quickly?
A: So I can use other amazing chests I mentioned. I still use QotF for carrying services. (~180% MS)

Q: Wouldn’t Blight be greater for bossing?
A: That’s essential question. Devoid of a doubt, it kills bosses faster, and also you could possibly want to use it against shaper guardians or shaper himself. That is not exactly the case for all bosses, however. In some fights, there are too short windows to get up close for Blight to be any useful. In one more fight, you may well be forced to keep your distance. ED synergizes significantly improved with CA playstyle. If you need to, you can use Blight as an alternative, or even both Blight and ED depending around the boss you happen to be facing. They use the identical gem setup after all.

Q: How about Mirage Archer?
A: But… why? You happen to be already very speedy, and also you lose at least 40% much more dmg on your DoT. Besides, have to keep that Divination flask running. It can’t curse persons in CoH – Despair setup either, or generate frenzy charges for you.

Q: How about Abyssal Cry?
A: You won’t need to have it for clearing monsters quickly. Only useful for maybe abysses or some bosses with adds, but you got ED swap for bosses so… not worth it.

Q: You keep mentioning breach, what’s the problem?
A: There are three issues with it.
#1 – Tanky rares, especially Hexproof ones. You can kill them but slowly, and ED swap is a bit too slow for this usually.
#2 – Opening the breach. Sometimes you happen to spawn inside a massive pack of mobs. It can be deadly in red maps. It should be safe with Vaal Grace tho.
#3 – Mana issues. In complete open Maps, you’re going to have problems sustaining the mana. Covering such big area means many CA clouds. I do not advise running breach in no regen maps for that reason. If it’s a linear map, it shouldn’t be a problem tho.

Q: Guide says it’s HC create, but all your gear and character is in standard wtf
A: I screwed up and died to twinned Core Malachai this league. Took a teleport slam I could easily stay clear of, but I didn’t notice in time (he tied on top of other Malachi). That was after I Facerolled the fight all the way to 2nd heart destroyed.

Q: Is it appropriate for party play?
A: No, at most effective 2/3 man party.

Ability Tree: https://tinyurl.com/y7xfstos
Pob Hyperlink: https://pastebin.com/gtqCz6GF
Example Link: http://www.pathofexile.com/forum/view-thread/2077932

[PoE 3.3 Deadeye] Kinetic Blast Deadeye [Magic Find Speed Mapper]

Deadeye boosts every single part of Kinetic Blast. The extra projectile works for each phases of KB, the further area of effect is huge for creating overlaps in damage, accuracy, and projectile speed all help us in making Kinetic Blast the ideal it can be.

Pros:
Speedy and Strong. One tap packs. Fly through maps. Kinetic Blast clears everything on your screen. And sometimes things around corners or off-screen.
Magic Come across. Doesn’t take considerably for this create to become sturdy. You can realistically use KB on as little as a 4-link or (most barrage-for-single-target-setups already do this). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this building ideal for chaining maps.
Single Target. When the boss is against a wall or around mobs then KB shreds.
Evasion and Dodge. Without the need of getting too substantially into the nitty-gritty, these things are similar but different defensive layers. If you’d like an in-depth explanation to go to the Questions section. The short in the long is that we rarely get hit twice inside a row and when combined using a high leech and leech rate we top off before taking yet another hit.
Far Shot Playstyle. This really is the opposite playstyle of Point Blank. By nature, standing further away from the damage will mean you die less.

Cons:
Not a fantastic “all-around” construct. This build is just not designed to see all the content within the game. I made this construct in 3.3 with the goal of being an excellent Shaped Vault farmer.
Have to reroll some map mods. Reflect isn’t possible and Avoid Ailments is doable but substantially less satisfying due to Herald of Ice shatters.
Single Target. If the boss is not against a wall or not about other mobs, it can be a pain.
Have not tested Hardcore. Most likely not hardcore viable. I wouldn’t wish to roll a dodge based character in Hardcore. You’d probably wish to go max block or life stacking at which point you are losing out on a lot of quality of life that this build is designed for.
Can be high budget. It depends on how high of content you need to farm. Balancing life pool, defense, and IIQ will dictate how high of maps you can run. Insane Jewels and Headhunter can min-max this construct, and also you could easily spend over 200 exalts.

3.3 Updates:
Deadeye buffs! Ascendancy modifications for some options like Extra speed, no cost pierce, and doubled accuracy along with a whole host of other helpful buffs to existing nodes we already took. The AoE and other project are still intact so this construct is alive and well. This will remain a superb choice for blasting through maps inside the Bestiary League.
Update to Pantheon Section

Links
Kinetic Blast – Greater Multiple Projectiles – Elemental Damage with Attacks – Pierce – Added Lightning Harm – Harm on Full Life
Herald of Ice – Curse on Hit – Assassin’s Mark – Onslaught
Cast When Damage Taken – Immortal Call – Increased Duration – Vaal Grace
Wrath
Ice Golem – Cast When Damage Taken – Culling Strike – Blind
Flame Dash – Faster Casting – Vaal Breach
Decoy Totem

Item Stat Priority
Weapon: Flat Lightning Harm > Crit > Attack Speed
Shield/Helm/Armor/Gloves/Belt/Boots: Life > Resists > Evasion
Rings/Amulet: Life > Crit Multi > Crit Possibility > Resists > Flat Lightning
Abyss Jewels: Life > Flat Lightning Damage (wands or attacks) > Crit Multi > Dodge if hit recently > Blind on Hit > Crit Multi after Kill > Attack Speed

DistinctPlumpDunlin-size_restricted

PortlyUnluckyCleanerwrasse-size_restricted

Talent tree: https://goo.gl/n9caQL
Pob link: https://pastebin.com/Zm5JqGFs
Example Link: http://www.pathofexile.com/forum/view-thread/2074126